It’s taken us a bit of deliberation and lots of polling to get to this point, but we’ve decided to load Half-Life 2: Episode Two content into Modular Combat. This means that we’ll be able to use the new baddies that were introduced in Episode Two and some of the cool new content.
There are drawbacks, of course.
You, the player, will need to have Episode Two installed to play the game. This fact is the very thing
that has stopped us for so long – but we feel that it’s come to a point where most all of our players own The Orange Box, and already have access to the game. If not, you can buy Half-Life 2: Episode Two for $14.99 USD on Steam.
That being said, we making an effort to let our beloved server hosts have the choice on whether or not they want to disable Episode Two content (our reliance on it being very small at the moment). I can’t really make any final decisions here right now, but I assure you that it will be very easy to disable the new content, if needed.
“How we develop the mod.” #1
Matthew has taken the time to write up a short feature on how the Mod Fidelity team develops Modular Combat. This article is geared towards developers AND casual players. Go hop on over and take the time to read through.
(A bit of a spoiler: we’ve provided a FULL CHANGELIST for the upcoming release near the end of the post!)
I’m afraid that we can’t give you a specific release date yet as we still have a little bit of things to do with the mod – but over the next few weeks, you will definitely be hearing a lot more from us! I’m talking screenshots and movies and all different kinds of media and interviews.
So stay tuned and, as always, thanks for reading!