Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Report article RSS Feed Modular Combat v1.50

BoSS wishes to apologize for letting you assume the party-going position for so long. The party attendants are now on their way.

Posted by matthewdryden on Aug 18th, 2008

This has been a long time coming. Far too long. And we apologize for that. By now, most of you have heard tell of the new features...but I"m going to give you a rundown anyways.

General

  • Episode II is not a requirement!
  • New monster: Antlion Worker
  • Votable gamemodes
  • Particle effects are back! The game looks better than ever!
  • Improved the module usage system...you can now tell if a module is recharging
  • Revamped whole AI system! We now have on-the-fly control over how easy or hard our monsters are....and we are giving that control to you, the players, as well!
  • Added tons of CVars to give server admins control over their abilities!

Modules

  • Kamikazi Crow. Active. Spawn up to 3 crows that will attack enemies on sight by exploding in their face.
  • Jetpack. Active. Use the Jetpack to reach high places.
  • Freeze Bomb. Active. Throw a grenade which freezes enemies for 0.5...5 seconds.
  • MIRV Grenade. Active. Throw a grenade which explodes into 4 MIRVlets.
  • Poison Resist. Passive. You are 33% more resistant to poison (only costs 3 points!).

On top of all of this, we've also improved our server setup, and finally have locked down a process on how to host a Modular Combat server! We've also added support for voting for game modes via SourceMod/Metamod!

Thanks again for all your support. We are in the process of updating the wiki and giving Modular Combat more complete documentation. We appreciate your patience, especially after disappearing for so long. But rest assured. WE ARE BACK.

Post comment Comments
Dragonsdoom
Dragonsdoom Aug 18 2008, 11:11pm says:

Nice, I look forward to trying it out again soon.

+2 votes     reply to comment
bomblol
bomblol Aug 18 2008, 11:12pm says:

woo

+2 votes     reply to comment
tnathan475
tnathan475 Aug 19 2008, 12:56am says:

NICE! was waiting for this, excellent work!

+2 votes     reply to comment
bomblol
bomblol Aug 19 2008, 1:04am says:

I've been playing it till the server went down, this version is amazing, jetpack is awesome and the graphics and gui have some new cool features. dont notice any difference in ai though

+2 votes     reply to comment
Smoth
Smoth Aug 20 2008, 1:28pm says:

2 questions,

first I do not own halflife2 but this project interests me... can I use all these abilities in hl2 singleplayer?

Second, how did you do that cool image at the bottom of the news post?

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 20 2008, 4:17pm replied:

We haven't integrated this into single-player. Sorry.

The image is just a something we did up in Photoshop.

+1 vote   reply to comment
Smoth
Smoth Aug 25 2008, 1:07am replied:

so it is playable only online. :(.

+1 vote     reply to comment
mr_peters
mr_peters Aug 20 2008, 4:27pm says:

ffs. the only server availible is a american server which makes every european player get 150 ping or more. it also gives a delay which causes u to die alot more then you kill. and of course, ITS ONLY PVP. WHY???. it completly ruined the PVE kind of mod, it ruined every little piece of teamplay that existed in the mod. theres no other servers to play on except the american and a european, the european is locked and the american... well i have already written why the american sux.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 20 2008, 5:41pm replied:

We're pursuing a Euro server, as an official server. Hope this works for you!

+1 vote   reply to comment
bomblol
bomblol Aug 20 2008, 11:25pm replied:

Listen, jackass, theres a euro server, and although its passworded half the time, the other half it works. Second, it is PVE for christ sake. think before you comment.

0 votes     reply to comment
bomblol
bomblol Aug 21 2008, 1:10am replied:

Sorry, that was rude of me, those were valid things and I insulted you...
Anyway, like I said, there is a euro server most of the day and alot of the time it doesn't have a password. It's not ideal, but its viable.
Also, PVM is usually far more common on the headhumpers arena. i personally dont enjoy PVP either

+2 votes     reply to comment
XVincentX
XVincentX Aug 20 2008, 6:53pm says:

do u need ep1 to run this?

+2 votes     reply to comment
Headphones
Headphones Aug 20 2008, 10:55pm says:

Wow, this mod is really fun. Of course, since it's so early in its production, there are a few things that I question.

Just as mr_peters has stated, I don't like the PVP very much. What I mean is, as soon as I joined a server, there were a bunch of higher-level characters who could kill me right away before I got the chance to gain some experience. I hope this is something you change in the long-run. Maybe add some sort of option in which you could accept or deny challenges from other players?

But as it is, I have enjoyed it. Keep up the good work, and don't give up!

+2 votes     reply to comment
bomblol
bomblol Aug 20 2008, 11:27pm replied:

Me and some other players were talking about an attack cap- ie if you have it enabled, players more than say... 3 levels above you can't attack. Or something like protection until you are level 5, stuff like that. no one said anything to dryden yet though.
but it doesnt really matter, as the main server is usually on PVE. you can just type votegamemode to make it go PVE, usually everyone votes for that

+2 votes     reply to comment
BoredGunman
BoredGunman Aug 21 2008, 12:21am says:

Wow nearly half of all the views this page hgas had came from today.

Love the gamemodes. PVP or free for all kind of kills it for some players, but it all depends on the votes, people. If you dont want PVP vote PVM. I hope player hunts come into play soon. That would be intense if the next person you kill has to be someone on "your hitlist" or else you lose a chance to gain extra XP. That would be awsome.

Good job so far on the mod. It has been a pleasure playing!

+2 votes     reply to comment
Ziorich
Ziorich Aug 22 2008, 7:30am says:

Hey, nice mod you've got going here, Played 1.(something) and will try this out, but I'm just wondering; Are you planing add a team vs. team mode later on?

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 22 2008, 11:47am replied:

Yes we are!

Thanks for playing. :)

+1 vote   reply to comment
DKNomeD
DKNomeD Aug 23 2008, 12:45pm says:

Did you increase Monster difficulty and max monster spawns on both servers?

+2 votes     reply to comment
Dra6o0n
Dra6o0n Aug 23 2008, 6:45pm says:

It can be fun if you have some sort of objective gamemode, with players cooperating or competing to do it. You can reward teams or players who finishes these with extra experience, though all participants would gain small but enough experience compared to the 0 > 3 experience after the round ends.

EDIT: oh and antlion workers and normal antlions are almost indistinguishable when in a close combat, can normal antlions get a darker shade of colour, or more redish shells?

+2 votes     reply to comment
B-Bag
B-Bag Aug 30 2008, 11:49am says:

where i put all folders and files?
is there any exe?

+2 votes     reply to comment
solidjake
solidjake Oct 29 2008, 3:02pm says:

Two things to say:

1) I have a server up sometimes, usually around 4-6 Custom maps and downloads are on

2) You can play this mod singleplayer coop. Just get GCF scape, drag all the maps from HL2 into MC then start a server with d1_trainstation_01

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developer
Mod Fidelity
Contact
Send Message
Official Page
Modularcombatsource.com
Release Date
Released Jun 18, 2008
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Modular Combat (Half-Life 2)
Modular Combat Half-Life 2 - Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Mod Fidelity
Mod Fidelity Developer & Publisher with 4 members