Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Post news Report article RSS Feed Modular Combat v1.09

After closely monitoring player feedback for a week, we are proud to announce these series of changes and bug fixes to Modular Combat. And we are happy to announce that we have a second server up and running. Thanks for all your support!

Posted by matthewdryden on Jun 25th, 2008

First off, we'd like to thank Scott "GHz" Mirabito for his dedication to the Quake 2 mod, Vortex, for which this is the spiritual successor. Without his mod, the key gameplay elements of Modular Combat would not exist. If you have the time, and Quake 2, check out Vortex.

Secondly, we'd like to thank the c3gaming clan for all their support during our beta-testing period. They have really shown a great love for community and teamplay. Modular Combat probably would not have seen the light of day if it was not for them. Thank you.

We'd also like to thank Mod DB for graciously featuring MC on the frontpage this week and the weekend. And most of all, we want to thank the players who have been filling our server(s) for the past week. We can't describe the feeling of seeing players running around, killing monsters, and enjoying our hard work. Thank you. That being said, here are the changes:


  • Monsters now have no color.
  • Minions are colored blue.
  • Minions and Lasers are now saved from friendly fire.
  • Man Hacks now give experience for phsyics deaths.
  • Added new commands: destroylasers and destroyminions.
  • Added new cvar: cl_showexpgained (default: 1). If turned on, it will show how much experience you've gained for each kill in the console!


  • Lowered monsters per player to 2, lowered wave time to 5 seconds. Increased max monsters to 30. This means that more monsters will spawn faster, and they will cater to the average server's level better.

The following module changes will be monitored over the next week.

  • Cloak fully decloaks you on attack.
  • Ammo Regen no longer gives Grenades or SMG1 grenades.

We're also happy to announce that we've bought another server for our mod to be hosted on, and we've named the servers: The Freeman Arena, and The Headhumpers Arena. As we purchase more servers, we will find names for them as well. Please note that The Freeman Arena is the server that came with the release, and The Headhumpers Arena is a complete new and fresh character database.

Finally, we'd like to say that we're working on a proper release for server files, but there are several things holding us back which I won't go into here. For the time being, we require special hosting setup. If you're interested in hosting a server for Modular Combat, feel free to contact Matthew Dryden at

If you'd like to donate to keep our official servers running, please visit this link.

Post comment Comments
Headcral3 Jun 26 2008, 1:10am says:

hmmmm did i get first comment i thought right right??

-1 votes     reply to comment
matthewdryden Author
matthewdryden Jun 26 2008, 8:01am replied:

Hey, I didn't know we were popular enough to have a coveted first comment spot. :D

+2 votes   reply to comment
Headcral3 Jun 26 2008, 1:11am says:

ah yes the glory that is "FIRST COMMMENT" hmmmmm i thought it would be greater excitement and joy damn i say!

-3 votes     reply to comment
Headcral3 Jun 26 2008, 1:13am says:

Looks pretty cool i guess but what about that poor guy about to get owned by all those people?

0 votes     reply to comment
Arxae Jun 26 2008, 3:03am says:

damn to bad i dont have halflife2 :(
any chance that it will work on hl2dm and the source sdk base 2007? :D
that way your mod would allso be completely free :D

+2 votes     reply to comment
tàkùrì Jun 26 2008, 5:21am says:

Dryden when i was playing 1.04 u fixed the colours of monsters ingame, fixed manhack Exp, Exp in console, minions safe from friendly lasers so why should i download 1.09

+2 votes     reply to comment
matthewdryden Author
matthewdryden Jun 26 2008, 8:00am replied:

There's client-side fixes such as new key bindings and an updated language file.

+1 vote   reply to comment
tàkùrì Jun 26 2008, 5:22am says:

yes it works on HL2dm and Source SDK - orange box (atleast that's what it downloaded)

+2 votes     reply to comment
matthewdryden Author
matthewdryden Jun 26 2008, 8:01am replied:

Heh...the details are still kind of sketchy on what exactly needs to be available. It's difficult to find out because we're pulling content from all 3 HL2 games.

+1 vote   reply to comment
Lt_Veron Jun 26 2008, 8:15am says:

But still not meny servers make it quite hard to enjoy:/ but its slowly changin!.

+1 vote     reply to comment
matthewdryden Author
matthewdryden Jun 26 2008, 9:46am replied:

It's hard for me to justify buying more servers when the two I have aren't filled.

+3 votes   reply to comment
wildshadow12 Jun 26 2008, 12:38pm says:

nice update,the bug fixes help alot since ppl ALWAYS use to kill my minion

+2 votes     reply to comment
matthewdryden Author
matthewdryden Jun 26 2008, 7:32pm replied:

Thanks. We're trying to stay on top of these.

+1 vote   reply to comment
JoffL Jun 26 2008, 4:38pm says:

Yay, my minions are now safe from friendly fire. I will most definitely be playing more now. Thanks for that fix and great mod. I play as McStevenson and Summonar on the server.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Jun 26 2008, 7:33pm replied:

Hehe....minion masters are getting tons of exp right now...tis not very cool.

+1 vote   reply to comment
kebbun Jun 26 2008, 11:07pm says:

kebbun's reign of terror has ended :(
I'll miss shooting endless amounts of nades & the unparalleled amount of joy after destroying lasers and summonar's crusty minions.
I'm glad to be a subtle motive for this build's desired changes.

0 votes     reply to comment
matthewdryden Author
matthewdryden Jun 27 2008, 9:58am replied:

Hehe, you know you were the catalyst.

+1 vote   reply to comment
Miroku08 Jun 27 2008, 1:38am says:

I'm hot for this mod. Is there a mapping guide or an FGD?

I'd love to map for this.

+3 votes     reply to comment
matthewdryden Author
matthewdryden Jun 27 2008, 11:30am replied:

Any deathmatch map made of awesome will be fine!

+2 votes   reply to comment
purplehaze412 Jun 28 2008, 1:13pm replied:

Yea i was thinking about making a map for this mod, Might be one of those chezzy maps though, The ones where your put thought tests >:D

I think ill make a map that will test the bhoping skill, Sience im so good at that from hl2dm CAL >:d

+2 votes     reply to comment
Headcral3 Jul 4 2008, 1:31am says:

ok if i type this out right its gonna look wicked!

/\_/\ lol
< . . >

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2: Deathmatch Icon
Team ModCom
Send Message
Official Page
Release Date
Released Jun 2008
Mod Watch
Track this mod
Post news
Report Abuse
Report article
Related Mods
Modular Combat (Half-Life 2: Deathmatch)
Modular Combat Half-Life 2: Deathmatch - Multiplayer & Co-op First Person Shooter
Related Games
Half-Life 2: Deathmatch
Half-Life 2: Deathmatch Multiplayer First Person Shooter
Related Groups
Team ModCom
Team ModCom Developer with 5 members