Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Report article RSS Feed Modular Combat: Thank You So Much!

We release the details on v1.77, thank you for being awesome, and interview Decker!

Posted by matthewdryden on Jan 19th, 2010

Hey again!

First off, thank you so much for putting Modular Combat in the Top 100 mods on Mod DB! We are blown away as we did absolutely no promotion during the voting time, and yet you still managed to get us in! We have always believed that Modular Combat is a community mod.

What you guys did for us proved that. Thank you, so much.

Where the 'eff is v1.77?!

Modular Combat takes a long time to make. We are constantly changing the mod, re-balancing, and innovating. We also get caught up in adding new features. This is a huge problem for many, many different reasons.

First off, we are constantly testing all the changes we made. We make a lot of little changes to the mod that end up causing huge problems either with bugs or with balancing. This is something that we've noticed, and will be avoiding in the future.

Secondly, we are constantly fighting against feature creep. This is when we plan for too much into one release. We get bogged down with testing the new features while the current release starts to feel a bit stale. In the future, we plan to have smaller, but more frequent releases. This should help to keep you guys refreshed while keeping us on top of what's going on.

OK, so what's in v.177?

Modular Combat v1.77 will feature the following things:

  • New weapons upgrade system. Players will be able to upgrade their weapons as well a spawn with a primary weapon of their choice (instead of the SMG1, you could use the AR2, Shotgun, .357 Magnum, or the Crossbow).
  • Completely rebalanced modules. We are working with a new systems designer (introduction coming soon) to completely revamp the balance system within our modules. We have found that there is too big of a gap between low levels and high level players. We are working to fix this.
  • New module menu system. Our menus haven't been the greatest. We have completely revamped the module menus to make it more user-friendly and to give you more information!
Modular Combat v1.77 Modular Combat: AR2 weapon upgrades - Mod DB

We have done a lot of cool things to Modular Combat v1.77, and we can't wait to share with you! Release date info coming soon!

Where is my preview?! (Or: An Interview with Decker!)

About a month or so ago, Matthew Dryden had an interview with one of Modular Combat's top players: Decker. You should definitely listen to this interview to get an idea of what the new Modular Combat is going to feel like.

If you're new to Modular Combat, also give this a listen. You'll enjoy what you hear, and you may get a better idea of what kind of mod this is!


Decker is a fantastic player who is the mastermind behind popular characters like Elementalist. If you see him online, be sure to say hello! He's very friendly.

Remember to vote for us!

Even though you amazing people have gotten us into the Top 100 mods, the voting is still not done! We still have a chance at one of the top spots. Please vote for us to get into the Top 5!

See you soon with some release date details!

Mod Fidelity

What side are YOU on?

(Special thanks to the Overgrowth team and Iiro J├Ąppinen for providing these nice icons!)

Post comment Comments
Nebcake
Nebcake Jan 19 2010, 9:54pm says:

You guys are too awesome.

+6 votes     reply to comment
matthewdryden Author
matthewdryden Jan 20 2010, 5:52pm replied:

Damn right we are...but you guys are ******* awesome.

+2 votes   reply to comment
archkyrie
archkyrie Jan 20 2010, 12:06am says:

Hey i know decker, he killed me alot.

+4 votes     reply to comment
.Clash
.Clash Jan 20 2010, 12:34am replied:

Yea, me too :/

+2 votes     reply to comment
warbrand2
warbrand2 Jan 20 2010, 7:28am replied:

I play my cloaker and hide when he is on. I hate nades!

+2 votes     reply to comment
matthewdryden Author
matthewdryden Jan 20 2010, 5:53pm replied:

He's killed me a lot as well...Decker is hard as hell to nerf...

+1 vote   reply to comment
Nath74
Nath74 Jan 30 2010, 9:42am replied:

he is very good, but i have a level 13 tank thats pretty much immune to his spells

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Jan 20 2010, 12:19am says:

did I just heard, "The nest MC version will be available in December." ??? Hear it yourself at 7:41... This is kinda weird o_O

+2 votes     reply to comment
matthewdryden Author
matthewdryden Jan 20 2010, 5:55pm replied:

Yeah...this is an old conversation. We tried and failed hardcore...soon though!

+1 vote   reply to comment
LORDDEREX
LORDDEREX Jan 20 2010, 7:47am says:

Sounds very good!
then our lvl will be reset again...
But this time i just half played on the brittish server in the w8 for a future update, this one.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Jan 20 2010, 6:00pm replied:

Your characters will be reset, but this could be the last time. We've implemented character versions. Your character on a v1.77 server will be slightly differently than a character on a v1.78 server.

+1 vote   reply to comment
Dark1337
Dark1337 Jan 20 2010, 10:04am says:

"In the future, we plan to have smaller, but more frequent releases."
I have heard that somewhere else. :P

+2 votes     reply to comment
matthewdryden Author
matthewdryden Jan 20 2010, 6:01pm replied:

Damn you, Valve!

+1 vote   reply to comment
Ghost747
Ghost747 Jan 20 2010, 6:05pm says:

so now can we say mc is working on valve time

+1 vote     reply to comment
Nath74
Nath74 Jan 30 2010, 9:37am says:

hey i was wondering how to modify the number of module points on your server, can anyone help?

+1 vote     reply to comment
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Released Jun 18, 2008
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