Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.
We are pleased to share with you the first (now second) public release of Modular Combat. From this point on, when we update the mod, you get to reap the benefits.
For those who not aware, Modular Combat is an action-RPG mod for Half-Life 2: Deathmatch! This mod puts you in the HEV Mark VI, designed to communicate with a BoSS computer. Kill other players to gain experience which will earn you levels and upgrade points. Use the upgrade points to buy modules, which will grant your hazard suit extra abilities. BoSS will remember your account information and up to three different suit configuration across each session on a server.
This is just a quick overview of the many different features we've included with the first release!
Persistent character and server account information
Indepth experience and leveling system
Module system. Players may upgrade any module at any level!
New gamemodes: Players versus Monsters and Free For All!
Reward system: Spree and Spree War multipliers!
Added AI support for multiplayer! Can be added to ANY map!
Two wonderfully designed maps: "Drift" by Oliver Hobbs, and "Swamp Lights" by Duncan Moore!
Here are the 15 modules that we've included with the first release!
Vitality. Passive. Increase max health by '''10'''...'''100'''.
Resistance. Passive. Increase resistance to all damage sources '''5'''...'''50'''%.
Recharge. Passive. Regenerate '''1'''...'''10''' aux power per second.
Regeneration. Passive. Regenerate '''1'''...'''10''' health per second.
Mind Absorb. Passive. Steal '''10'''...'''100''' aux power and deal '''10'''...'''100''' damage to all nearby enemies.
Ammo Regen. Passive. Regenerate '''2'''...'''20''' bullet and shell ammo types every '''5''' seconds. Gain grenades after level '''5'''.
Damage Amp. Active. Target enemy takes '''60'''...'''150'''% more damage for '''0.5'''....'''5''' seconds.
Energy Ball. Active. Emit an energy ball that deals '''30'''...'''130''' damage.
Cloak. Active. Become invisible. Drains power cubes based on your velocity.
Lasers. Active. Spawn '''6''' lasers that deal '''20'''...'''200''' damage per second to enemies who pass through them.
Minion Zombie. Active. Spawn a Zombie minion to fight for you.
Minion Fast Zombie. Active. Spawn a Fast Zombie to fight for you.
Minion Antlion. Active. Spawn a Antlion to fight for you.
Minion Fast Headcrab. Active. Spawn a Fast Headcrab to fight for you.
Just a note about minions: you may have up to 4 minions at any given time. And this is just the beginning! We already have plans in place to release tons of more modules and features! So head down below and click download and join the official server and start fragging away! But, be careful...it'll suck you in.
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
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