Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Post news Report content RSS feed Modular Combat: Live on Podcast 17!

The Mod Fidelity team is interviewed by Podcast 17. We talk about the upcoming August 1st release and announce the winners of our Episode Two contest! Come to the live show!

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The Mod Fidelity team is interviewed by Podcast 17. We talk about the upcoming August 1st release and announce the winners of our Episode Two contest!

The Mod Fidelity team will be interviewed by Podcast 17 at 10:00 AM EST (Toronto time). We are going to be talking about the upcoming August 1, 2009 release, and announcing the three contest winners for our Episode Two contest!

Andy “Winston” Watkins (lead programmer) and Joe Castagnino (Lead QA tester) will be joining us and discussing their roles in Modular Combat! We will be revealing some brand new features that are new to this release, and what’s in store for the future of Modular Combat!

At the end of the interview, we will be revealing the contest winners, to be sure to stay tuned to the Livesteam!

Modular Combat: Aperture's Melee Weapon Modular Combat: Aperture's Melee Weapon

Thanks again for supporting Modular Combat! See you there!

Mod Fidelity


(Special thanks to the Overgrowth team and Iiro Jäppinen for providing these nice icons!)

Comments
CoHach
CoHach

Nice modules, ghost sounds awesome.

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3ek
3ek

I win, weeeeeeeeeeeeee!!!!!!! :DDDDDD

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Nebcake
Nebcake

Looking forward to seeing the winners

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