Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Report abuse Modular Combat 2.0.3 Full Version (Zipped)
Filename
modularcombat-2.0.3-full.zip
Type
Full Version
Uploader
matthewdryden
Date
Oct 1st, 2010
Size
67.07mb (70,323,531 bytes)
Downloads
989 (1 today)
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Description

If you have never played Modular Combat before, this is the version you want to download. Extract it to your "steam/steamapps/sourcemods/" directory. Navigate to that folder and make sure that there is a "modularcombat" folder present and then restart Steam. Modular Combat requires the Orange Box (HL2, HL2:Ep1, HL2:Ep2, HL2DM)


Modular Combat 2.0.3, released October 1, 2010.

GENERAL
* All module points have been refunded
* Players can no longer adjust their health, armor, ammo, and running speed during character creation
* Replaced Hula Dolls with Red Batteries, which increases players auxiliary power by 30. Red Battery pickups are dependant on the number of health & armor pickups on map, which means there is a significant increase in the number of auxiliary power available
* Sprinting now drains significantly more auxiliary power
* Auxiliary Power now regenerates passively at a rate of 2.5 units per second
* Additional ConVars have been added for controlling player base stats

MONSTERS & MINIONS
* All monsters are now substantially less powerful at higher levels
* Hunters are no longer immune to the Flechette module
* Zombie & Fast Zombie minions no longer drop headcrabs on death
* Melee Vortigaunt has been removed from the game
* All monster stats are now determined by ConVars instead of text files

MODULES
* The following modules have been removed: Regeneration, Armor Regen, Recharge, Freeze Bomb, Fast Headcrab Minion, Attrition, Running Man, Start Armor, and Mind Absorb
* New Module: Shockwave. Active. Steal 6...60 auxiliary power from all nearby players and deal same amount of damage to affected players. This module requires no auxiliary power to use.
* Clip Size: No longer affect ammo reserve, but rather, the amount of bullets players can load into their clips. At level 10, Clip Size allows two shots to be loaded into the Crossbow & RPG.
* Damage Amp: Increased cooldown from 2 seconds to 5 seconds
* Weaken: Decreased cooldown from 10 seconds to 5 seconds
* Plague: Plague is now an active module. Auxiliary power will be drained in proportion to the number of victim affected. Deactivating plague or running out of auxiliary power will cure all of your victims.
* Cloak: Will be suppressed for 2 second when damage is caused by the player, then reactivated automatically. Added 2 second cooldown.
* Critical Hits is now an active module. Auxiliary power is drained based on the base damage of weapon being used.

UI
* Added “buff bar” to HUD. Players can now easily tell what buffs/debuffs they are affected by as well as the level and cooldown affecting module
* Target ID, death messages, scoreboard, and voice chat now use players steam name
* Certain modules now show “level 0” values in their data tables
* Adjusted the pitch of the BoSS welcome sound
* Added pvmdir ConVar to allow server owners to easily switch between different sets of monsters

BUG FIXES
* Teleport blockers now work again
* Several server crashes have been resolved
* Poison Spit now has a description and can be bound through the keyboard binding menu
* cmd refundmodules now properly resets a player’s module points
* Custom monster skin now remain visible upon death
* Anonymous usages statistic uploading will no longer cause servers to lock up for a few seconds

Preview Image
Modular Combat 2.0.3 Full Version (Zipped)
Post comment Comments
Awesome_ninja
Awesome_ninja Oct 2 2010, 12:10am says:

oh mah gawd matt, I didn't knew you were serious yesterday in the chat that you would release it today! Great job!
/me goes into testing of the removal of AUX regen...

+1 vote     reply to comment
_zero
_zero Oct 4 2010, 2:44pm says:

ooooo, definitely downloading now, cant wait to play.

+1 vote     reply to comment
MechaKat
MechaKat Oct 17 2010, 9:11am says:

I didn't really like this version. Removing aux regeneration was crap.

+2 votes     reply to comment
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Half-Life 2: Deathmatch Icon
Platform
Windows
Developer
Team ModCom
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Official Page
ModularCombat.net
Release Date
Released Jun 18, 2008
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MD5 Hash
4953d95c8f272f39ba03a82ab0bba081
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