Sorry it's been so long since and update. I know last month we said we'd be updating "this week", but we were to busy to create the videos/content. But since then we've added allot more features. We hope you enjoy the new features! Remember untill we get a modeler we'll be using defualt moddels, so don't comment about that please.
Yes! We need you for the Modern Warfare: Source Team! There are tons of openings, including: Modelers, Animators, Sound Artists, Programers, and many more! If you are intrested please send us a message through either moddb or through email at teamwarfare.dev@gmail.com.
Community, We need your help! There are so many things to decide, what maps to port, what weapons to remake, and so much more! So we've enlisted some extra help, You! We are going to start releasing polls every three weeks. Everyone will have one vote. The top most voted will be added to Modern Warfare: Source. So let's get started, click
Features
This video showcases our new quick-throw and grenade cooking. It's almost identical to Cod4's except for the indicator/crosshair which we are working on and will add in future updates. As you can see, as soon as you press the button you assigned to the grenade it switches to the grenade, throws it, and then switches back to your previous weapon. Also, if you hold down the grenade button, it cooks the grenade's timer so when you let it fly, it explodes exactly where you want it to.
This video showcases our new quick-stab. Remember once we get a modeler we won't be using the crow-bar any more. The knife works in the same manner as the grenade. You push the assigned button and it switches to your melee weapon and attacks, giving you and instant kill. Then it switches back to your previous weapon.
This video shocases our new bullet penetration feature. As seen in Cod4, bullets pass through some surfaces, depending on the surface type, density, and bullet type. In Modern Warfare: Source it works the same way.
This video showcases our existing Ironsights with and added twist. As seen in the picture below the video, the bullet accuracy adjusts depending on Iron Sights. This picture is showing an extreme difference, but this is just to show you. The adjustment isn't quite as drastic as shown.
This video showcases our existing Health Regeneration System. If you get hurt a blood image is overlayed across your screen. Unless you take cover, your gone. But if you do, your health we recharge as see in Cod4 and Halo.
Happy Voting! And stay tuned.
-Team Wafare.
Im glad this is going the "code before content" route.
It seems you have the gameplay mechanics covered before worrying about remaking all the weapons.
^this
you said it dude
Looks like you know what you are doing. Tracking.
Aw, I'm kinda disappointed we won't be stabbing people with crowbars. An extra, perhaps? :P
Damn, nice job guys. Tracking.
tracking, however I'm curious if you are going to add some original bits and pieces to the game that would add different gameplay elements that aren't already in MW/MW2, or if this is just going to be like the title suggests, Call of Duty, but on the source engine. It would be interesting to see something original added that would "enhance" the game and set it apart from the call of duty series.
Tracking. Saw this a while back and didn't take it seriously, but seeing this stuff has really changed my mind. I do think you should move away from the Modern Warfare IP and keep it original. Keep the features you've got and BASE it off of Modern Warfare, but add some original stuff and make it so it's not called MW at all.
Just a suggestion.
Awesome!
Looks good, but I really don't understand why people would play this when they can just play modern warfare
Well, cos its free... its gonna have new content, not just gonna be a clone. The engines are different and i much prefer the source engine to the MW engine. And because they can. Maybe they just wanna see what they can do with source.
Tracking, awesome!
do you really need episode Two?
As Father Grigori said:
Better and better!
This mod is definitely developed well by ppl with talent!
Maybe the Health regenerates a little bit to fast.
Yeah, i'll adjust it. Thought it was a bit fast.
Looks like its fun to play :)
Agree with Gman366 though, regeneration is perhaps a bit too fast
Thats really awesome! Nice job guys, Ill be tracking this.
A great transition from HL to MW, add some new stuff as I'm sure is already the plan ;)
Thats pretty good work. got my track
Tracking, I like the iron sights.
This looks awesome, trackingzors
That knifing video was awesome!
good luck.
Wow I'm actually very impressed. I didn't expect this to be so much like COD.
tracccked.
I'm very impressed with the work, I really love these new features that you have added to the source engine. I'm really looking forward to the release, but I think you should eventually steer away from trying to recreate a commercial game, and add your own twist.
So much for the "fail kid troll mod" comments. This looks impressive. Tracking.
will the knife have a similar animation? atm it just looks like a proper beating :P made me laughh
Did this mod die?
I wonder, if you guys could do something Inf. Ward should have done from the beginning. If you guys could make the knife only an instakill from behind, it would be epic. Srsly.