Mod 1750 is a timeline historical mod starting in 1750 for Victoria 2: Heart of Darkness. It is compatible with 3.03 and 3.04 beta. The mod includes: - Historical accuracy for nations, provinces, populations, military power and others stuff (Not fully accurate for gamey reasons) - New technology tree - Events and decisions leading to American Revolutionary War - Enjoy Age of Enlightenment, Age of Revolution, Industrial Revolution and Imperialism. - And many more

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Công ty TNHH thương mại đầu tư Nam Tiến - Daygawa là doanh nghiệp hàng đầu Việt Nam về lĩnh vực sản xuất và thương mại xe đạp, xe đạp nhập khẩu, xe đạp thể thao, xe đạp trẻ em. Với toàn bộ trải nghiệm của toàn bộ trải nghiệm, chúng tôi luôn tạo ra một giá trị hoàn hảo như khách hàng.

Công ty TNHH thương mại đầu tư Nam Tiến - Daygawa là doanh nghiệp hàng đầu Việt Nam về lĩnh vực sản xuất và thương mại xe đạp, xe đạp nhập khẩu, xe đạp thể thao, xe đạp trẻ em. Với toàn bộ trải nghiệm của toàn bộ trải nghiệm, chúng tôi luôn tạo ra một giá trị hoàn hảo như khách hàng.

Add file RSS Files
Adventure In Space

Adventure In Space

Full Version 3 comments

Explore the big space but Watch out for asteroids.

Mod 1750

Mod 1750

Full Version 4 comments

Mod 1750 is a timeline historical mod starting in 1750 for Victoria 2: Heart of Darkness. It is compatible with 3.03 and 3.04 beta.

Post comment Comments  (0 - 10 of 24)
pietrograd
pietrograd

for some reason i cannot form Italy. anyone else having this issue? do i need to complete a certain research or wait until after a certain year? if anyone knows please let me know. thanks :)

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Texshi
Texshi

You ever plan to update? this seems fun but it sure is buggy crsis can get stuck and forming USA has NO political parties also Eng can get waay far ahead and colonize before you can which then screws up getting regular USA borders

Reply Good karma Bad karma+3 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Olaf53
Olaf53

I think they were hacked, their article seems to be an ad for a Vietnamese company and that Adventure in Space is way too random.

Reply Good karma Bad karma+1 vote
Guest
Guest

Is this dead? i'd like to see it polished. Specially the tech part, inventions are cool, pour some in it.

Reply Good karma Bad karma+2 votes
Guest
Guest

Does this mod let my create Italy?

Reply Good karma Bad karma+1 vote
Don102
Don102

Great mod, however some problems like the massive population increases, and the mass amount of immigration is extremely unrealistic and should be changed. Another thing is, the mod would be great if you could add more events and more political decisions. Overall excellent job!!

Reply Good karma Bad karma+1 vote
Guest
Guest

this mod still being worked on?

Reply Good karma Bad karma+1 vote
arash3589
arash3589

hey there
this looks like an amazing mod! something that'll give me enough time to implement my evil plan for world achieving peace (through superior firepower!)
just a question though, i was taking a look at assimilation formulas and noticed there are 2 "-10%: Is" always active, may i ask what are those and what they represent?
also isn't the state of egypt too big? may i ask why did you merge all those counties into one state?
thanks for the great mod buddy

Reply Good karma Bad karma+1 vote
arash3589
arash3589

also there is a "5%: no work available for craftsmen" that everybody gets towards farmers/labourers, even aristocrats and clergymen, so what you meant by that is industrialize or everyone will get to work outside?

Reply Good karma Bad karma+1 vote
Annibal22 Creator
Annibal22

Those assimilation modifiers are from vanilla, I havent modded them.

Reply Good karma+1 vote
Aquilaspqr
Aquilaspqr

There's no such thing in vanilla, so it must be mod related.
I've found it. In mod folder find the folder common and then pop_types.txt file. There you have:

#general assimilation mtth, same for all pops
assimilation_chance =

section. There you have this section:

#########################
modifier = {
factor = -10
tag = LOU
}
modifier = {
factor = -10
tag = CHE
}

removing it removes the double -10% "Is" penalty.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X