Test patch 2 for CUtlLinkedList Overflow
Jul 6, 2006 Patch 0 comments:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
This game is not related to the story of the Half-life2.
Something goes mad because the human race failed in the
experiment, and it connects with another world.
The resident in the another world is crazy due to the mistake.
We should restore the situation.

As for this game, almost all are made only from the basic function of HL2.
Having fiddled with the code for the chapter unlock is the only exception.
You will learn the degree of freedom of the expression of HL2 is very high.
K.S.(Koumei satou)
0 comments by koumei_s on Jul 6th, 2006
I released the test patch ver.2 for the CUtlLinkedList Overflow error.
Please try this file, when a problem has not improved, even if it tried "Test patch 1 for CUtlLinkedList Overflow" .
If you are not confronted with this error, the patch need not be used.
:Attention:
To our regret, there is no guarantee that the problem solves by this
patch.
Refer to readme for details.
:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please tell it to me if the problem still happens. Refer to readme...
Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. (Please make it in SteamApps if there is no SourceMods folder. ...
The version becomes v1.0c. I fixed some stucked parts, and fixed the game balance. Please download the ks_mop_v1b-v1c_update.zip file if you have already...
Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. re-start Steam. It is a success if "Mistake Of Pythagoras"...
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Why the hell are numbers falling from the sky
Great work, very original.
I'm stuck at the part where you have to face off agianst a couple hundred headcrabs and a fwe zombies. Where you have to kill the two flying ship things that are dropping headcrabs (took me like halfa hour of kiling thousands of hc before I realized). I'ved killed the two ships and all the hc's and zombies, but what do I do next? The big door at the end adn the computer console won't do anything, so I'm stuck! Been wondering around in there for a hour two now. Thanx for the help.
u got all that **** about him of the net lol ahahahha
I've found yellow dog clue, I left the room and now I'm in the big hall with the checkerboard floor, checkerboard cube and white cube. Killed everything Can't seem to do much of anything now except push the wnite cube around with the gravity gun. I've been here for days!!! I need help desperatly. Please sombody tell me what to do.
i realy like like this mod its have a good gameplay,storyline en graphics
Great mod, interesting use of the engine to create puzzles (I especially like the invisible platform puzzle).
Ok, tips for those who need help:
- At the start, when you get to street level, simply explore everywhere and you will find the way. This includes (hint hint) going to the end of long roads.
- The line of sight telekinetic powers are not meant to be bound to the mouse or keyboard, or at least I don't think they're supposed to be. The ability is always on once you get it.
- When fighting the giant triangle ship that spawns manhacks, look around at the walls and focus on different pieces for a while. You must manipulate one of these wall pieces to create a weapon.
- In the puzzle after this, think of Pythagoras. His theorem goes:
"In any right triangle, the area of the square whose side is the hypotenuse (the side of the triangle opposite the right angle) is equal to the sum of the areas of the squares of the other two sides."
Use this theorem (consider the word 'area') to solve the puzzle.
in the chapter.. when space go mad.. right after the big triangle ship you have to destroy with the wall... the puzzle with the 3 squares... how do i get it done.. i only have enough blocks to do the 2 small (yellow) square... anyone could explain to me.. how to do it?