Spanish localization
Oct 22, 2008 Patch 0 commentsThis is the Spanish localization for Mistake-1. Just unpack it to your preMISTAKE folder. The translation is made by NeedForSpeedHC, Enjoy!
1 comment by Ashkandi on Dec 6th, 2007 digg this super bookmark
We have the complete story. The new episode's events will be the large part of the first part of the Mistake. Reminisences and cross-references make more strange the gameplay what will lead the players to the end. The gameplay mostly entertains with the previous episode's events, we'll know the past of the main character, and it's important moments and it's places like the Jenell Endsley hospital -workplace of Steve Rick-, Steve's house. and the well known Andrew Parker Asylum.
The creation of maps are going on and better ideas get real. A lot of things, models and other graphic stuffs are made and will be made.
You can check 5 screenshots of completed maps which are similar to the first episode in the atmosphere and structure. We have a new modeller in the team. The models that he made is completely fits in the game's atmosphere. Those are 4-5 zombie model at now, but the news are going to be created. The new models have new animations, attacks too.
We steal memos into the maps which contains small piece of informations to the player.
The game-make progress at near 15%.
And we're looking for programmer. Required things: flashlight used in source, new hud, 1-2 new weapon, new actions to animations for the enemies. the consultations are usually on msn. Contact: PM or send a mail to Ashkandi@citromail.hu e-mail adress.
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This is the Spanish localization for Mistake-1. Just unpack it to your preMISTAKE folder. The translation is made by NeedForSpeedHC, Enjoy!
Full version of Mistake-1 (the mod runs only with steam, in 32bit opengl mode)
I had some free time, so I made a video of the currently done maps, just a little teaser, I hope you'll like it.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Why did you used paranoia engine ? You didn't changed the ENTITIES of the weapons so i can bug it and spawn a RPG and shoot 5 a time.....
Sorry mate, i dont have coder. Try it without cheats ;)
Has anyone encountered any issues with the game freezing and the sound going into loop forcing you to crash the game? Haven't completed it yet but have run into it about 3 times. They appear to be random as I can just load up the game again and go past the area that recently crashed it.
i dunno what is that, sorry mate :(
There weren't any bugs in the demo version.
AWESOME! A MOD RELEASE! Time to see how this compares to AOM:DC. The original Mistake was sick! :P Oh and what song is that that plays in the video demo above?
It's from the '28 Weeks Later' OST by John Murphy.
Nice mod, downloaded it around an hour ago and finished it just a moment ago. I gotta say its really cool and sligthly creepy, nice atmosphere and scenery. Only issue I had was that the "paranoia engine" strangely dont work so well with my Vista. My framerate keeps dropping to 4fps (Which made gameplay rather "jerky" at times and induced some "cheap kills"), even though I can play high-end games well (This "lag" happens with Paranoia too. I think I heard it might have something to do with OpenGL, but im not sure).
Although I got rather confused by the story, I think I understand what it might be about. Anyway, I overall enjoyed the experience. Good work!
By the way, is there only one ending?
Yeah, only one, but its in the other Mistake mod ;)
Thank God I don't have to test this piece of shit again...
Hahaha, kidding :D Well I just finished the final article, the supplies placement is a lot better in the final product, I could actually beat the boss without cheating :P Hopefully my translations were clear enough for people to understand the storyline.
Good job my Hungarian friend!