Mini Mod four new factions. All new units and structures are to scale to each other.

The factions;
North Korea
After secretly stockpiling materials from the Russian Federation and China, the North Korean Army quickly overran South Korea. This new, powerful North Korea now poses a threat to the entire Pacific theater of operations.
Uses the brute force of conventional weapons. Units and structures are balanced between cost and quality.

African Union
Ending decades of fighting amongst each other, separate factions all across the African continent banded together as a new nation, the African Union. But, believing that the African Union would soon dissolve back into chaos, many countries denied selling arms, leaving the nation with an outdated and makeshift army. This has been negated by income from the now strictly controlled diamond trade.

Main focus with this faction is numbers. Every thing is low tech, and low cost.

United Nations
Years of war with the GLA left the members of the United Nations with depleted resources and manpower. Now they rely on each other more than ever to keep the strength they once had as individual nations. With the emergence of the African Union, and the sudden strengthening of North Korea, technology may be the only thing between these countries and total annihilation.

Relies on high cost, very effective weaponry.

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Well, its been a while since i've posted anything. There's a good bit to say though.
First off, i've made a fair amount of progress, although most is fixing things and making things look better.

i've added/replaced a couple of new units;
The M-60 was replaced with the AMX-13;

A Glass Cannon by any other name.

Also added the Fennek to North Korea

Makes for a good scout unit, and the grenade
launcher will make short work of enemy infantry.

There's also a new Artillery piece for the United Nations, but those pics will have to wait.
Thanks to Zathonix for these suggestions.

For the record, i have gotten other suggestions from others and plan on implementing some, i just haven't gotten to them yet.

=======The Ships; Alive or Dead?=======
Dead. Atleast for now.

Main problem is that Generals really doesn't seem to like anything to have more than four turrets, which is a big problem since most of my ship designs have alot more than four turrets. The Yammato was planned to have 77 turrets, resulting in 205 gun barrels with sizes ranging from 0.52 inch to 18.1 inch... Anyways, ships are one of the main reasons i haven't posted in a while, because i couldn't ever get around the turret problem and got tired of trying to mod it.

With all this, ships aren't completely out of the question. i would have to re-design all the navies with small boats, because i really don't want a giant battleship with only four turrets lol. i would also want the boat factories, weather capture or build-based, to not be able to build boats on land. There's also always the chance i can figure out a way to get more turrets, but i don't think i'll spend much time on that in order to avoid burning out again.

Ships being cut also messes up plans for a possible campaign, as ships played a large part in the storyline that i had.

===========AI in the future?===========
Don't know. AI could easily double the amount of
work i've put into this mod, i wish that part was easier.
Or that i liked to do scripting, lol.

==========Random CnC News==========
Y'all might be interested in this;
Yet another reason to not like M.$.

========Other Things Entirely=========
i'm thinking about making this page into a hub for multiple mods, if i start making them.
This is the list of things i could make;

Avatar--Tall blue cat-people, not fire nation
Minecraft--The most likely of any of these for me to make
WaterWorld--an old movie, sorta interesting, went way over budget
Sky Oddesy--very good PS2 game, and rather hard to find. Not many unit possibilities though.
Seek and Destroy--PS2 game, plenty of units, good game if you can get over it being a cartoon
Sins of a Solar Empire--would be interesting to see if i could clone this in Generals
WW2--basic WW2 mod, i already have a few things made from a long time ago.
WW1--Actually worked on a WW1 mod for a while, have a fair amount of stuff for it

Some of these ideas have plenty of stuff to make a mod off of, others not so much. The most likely of these would be a Minecraft style mod. i could make a couple of these and package them together. Also, Moddb might have a problem with me putting multiple mods on one page, so i might also make multiple mod pages for the different mods, and use my profile as a hub.

Well, thanks if you've read this far. Sorry its been so long since the last update, lol.
Note that updates will be only every now and then. i might post two or three photos one week, and nothing for the next four or five weeks. We'll see what happens.

So, until next time,
keep the faith and 'ivong Na'vi!

Production Update

Production Update

2 years ago News 1 comment

A small report on whats been worked on recently, and a couple of other things.

Version 2 released!

Version 2 released!

2 years ago News 0 comments

The second release of Mini Mod, this release includes some fixes, tweaks, and adds damaged models. Also tells a little about whats planned for the next...

Progress Report + Plans

Progress Report + Plans

2 years ago News 2 comments

Debriefing on V1, plans for V2, V3, and V4, and a couple of notes.

RSS feed Downloads
Mini Mod: Version 3

Mini Mod: Version 3

1 year ago Full Version 3 comments

The third release of Mini Mod. Lots of fixes, improvements and additions. The change log is in the readme. To install, simply unzip the file and put 0MiniModV3...

Post comment Comments  (0 - 10 of 31)
!!!karmenjell Apr 25 2014 says:

i would like to take the time to say "thank you" for your efforts in making a mod for zero hour.
im sure if you asked around on moddb and desura, you could find someone to help you with textures etc - but really, carry on! practice makes perfect.
please do not be discouraged by negative comments - it is thanks to guys like you making mods that moddb exists.

stick with it mate, you have some good ideas - and you have the guts to begin to develope them and bring them to the modding community

well done!

+1 vote     reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu May 27 2014 replied:

Thank you for the support! Recently got the mod working again Some time ago i added all of my upgrades to all factions, all at once, which resulted in alot of bugs everywhere which meant they were really hard to find. But now its operational again, maybe ill work on it more. Thanks again!

+1 vote   reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu Mar 13 2014 says:

update; haven't worked on the mod in quite some time. probably will finish the last of it one day, just not today lol. not the first time this has happened though.

+1 vote   reply to comment
StraightOuttaHoodie Feb 17 2014 says:

I think the models on this mod needs textures.

+1 vote     reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu Mar 13 2014 replied:

Yeah, but i'm not any good at texturing lol.

+1 vote   reply to comment
nikinikiniki Feb 14 2014 says:

ну это для тех у кого очень слабые компы

+1 vote     reply to comment
Guest Feb 3 2014 says:

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AARS Jan 16 2014 says:

very good, but you should take efforts to create more units, I recommend basing your models in "warhammer tank" ...

+1 vote     reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu Jan 16 2014 replied:

im thinking you're talking about the tanks in warhammer 40k. i'm wanting a more realistic look than that though, and i can't really think of many units to add that wouldn't be redundant:/
Thanks for the suggestion though!

+1 vote   reply to comment
Un_Nem Apr 3 2013 says:

models are soooo bad =D but its kinda funny.
and cool that u can make completly new units.

+1 vote     reply to comment
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C&C Generals: Zero Hour
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Release date
Released Mar 17, 2013
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Mini Mod
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1 year ago
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