The true method of knowledge is experiment. So, strapped to the underside of a stolen Combine helicopter, you're part of my latest scientific investigation. Objective: To infiltrate and observe this peculiar little island a few miles off shore, its heart burrowed out by our ever-loving benefactors...
A very well made mod outside a few things:
The texts can be hard to read, not having enough time to read in peace was oftenly a problem.
At times there's just too many enemies and not a single one at others when you'd expect at least someone guarding the room.
The first layer of the base wasn't always using assets fitting the background (this isn't City 17 obviously).
The endless zombie wave can be problematic if you don't find what to do, having zombies spawning all the time didn't help.
I keep bouncing back from thinking that Minerva is brilliant to feeling that it is almost too limited in its variety and scope. In Minerva, a host launches you into an assault on a Combine island fortress. During the adventure, you will backtrack as new avenues open up amongst previously explored areas. It is really genious how the overlapping is developed and permits such a journey of length to be produced from an otherwise relatively small area. The host or commander will send messages via text to you from time to time. This contributes to creating a sense of uncertainty and greater purpose as you're never quite sure what she (or he?) is intending with your actions. It is a grand adventure but limited in its variety. The enemy selection feels consistent in its variety and grouping of enemies. It is logical but when it's all said and done, it leaves more to be desired. The architecture looks well done if repetitive. Minera is highly recommended.. just be aware that it achieves it greatness in part from its narrow focus.