The true method of knowledge is experiment. So, strapped to the underside of a stolen Combine helicopter, you're part of my latest scientific investigation. Objective: To infiltrate and observe this peculiar little island a few miles off shore, its heart burrowed out by our ever-loving benefactors...
Ever so slightly later than expected, here's an actually-final, director's-cut, polished-visuals, tweaked-navigation, improved-puzzles, hours-of-free-Half-Life-2-shooterings MINERVA: Metastasis - this time on Steam.
It's taken long enough, but via lots of nagging and prompting from fellow Valve employees I've finally got round to getting MINERVA, the Half-Life 2 mod which got me a job at Valve, up on to Steam. It was originally released in late 2007 to pretty much universal acclaim, but now there's a super-fancy Director's Cut edition with tweaked visuals, bug fixes, better puzzles and all kinds of subtle improvements. Nothing hugely new, just old stuff tidied and polished for this re-release.
Expect the usual single-player shooting and puzzles, a healthy dose of mystery and plenty of on-screen dialogue from the unseen Minerva, who guides (and insults) you on your journey through a vast Combine underground facility.
It requires Half-Life 2: Episode One as a base - but once you've got that, the mod adds quite a few hours of free, arguably Valve-quality gaming.
This version officially replaces any previous versions you might have lying around - huge thanks to Tom Edwards for his Officially Unofficial patch which was used as a base for this updated edition. This release also includes the French, German, Italian, Polish, Russian and Spanish language packs kindly provided by LocWorks - just have your Steam client's language set to whichever you prefer and you will automatically get a fully localised version of MINERVA to play through. While I'm at it, I'll also thank Joseph Toscano for the fantastic MINERVA soundtrack, as well as the many and varied Valve employees who helped me out with this slightly unexpected re-release.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like MINERVA. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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