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5 comments by DrBlizzard on Oct 17th, 2012


In the beginning, there was a bright idea. Simply jam as many awesome mods as you could into one giant conglomerate. It seemed to be easy enough. It was surely simple enough in concept. Back then, living in isolation and with a house that had, at best, a 56k internet connection, "online" wasn't even part of the picture. In fact, this would be a great mod - for one user.

Then evolution... the internet, the exchange of information at the speed of the human synapse. Suddenly, the mod could find an audience, and a wide community to embellish it. Success.

Then, the storm. Rocky personal life issues (the kind involving lawyers, but that's all I'll say). A time of doubt, trouble, and receding. The flourishing, nurturing waters of success began to dry up. A shriveled up dream lay baking in the sun.

Where Are We?

As I sat outside, smoking what could be no less than my sixth cigarette of the day, I pondered, "Why haven't you gotten back to work on that groovy mod you had?" Then, the very same instant, the new title theme I wanted to use for the mod ("Black Rainbow", by Pitx of DigCCMixter) came to mind. Suddenly, shapes, colors, and the dream I once held so dearly came back. All at the same time.

Guns. Dozens and dozens of guns. Breath-taking visuals. Jaw-shattering, ear-crunching, "take cover now!" sounds. The only way I could ever play Clear Sky now.

I realized one thing; that through these trials, my own personal apocalypse, and many, many things that I have been sorting out in this time of silence, that you were still with me. You always were. Your comments, your feedback, your enthusiasm, they were always there for me.

And now, my friends, it is time for me to be there for you, again.

Where Do We Go From Here?

And now, the inevitable question - what's next?

Well, there was a dream of releasing this mod one day. Then it seemed nearly impossible as other things, life crisis, and other events tirelessly and relentlessly tore away at my free time. Needless to say, I don't have any more free time than I did then, but now things are somewhat different.

For me, this mod is no less than a fulfillment of a promise I made each of you to provide the core things that M.I.N.E. has always been about. To me, failing to give you this mod would be like disappointing a great many people. I realized in the short span of a seven-minute cigarette break at one in the morning that I couldn't do that.

No, I would pick up my rifle, I would scavenge for some ammunition, I would sell some junked guns to buy some antirads, and I would go where no mod has gone before - to the extremes of what the XRay engine can do - to demand a 4GB or more rig to play this mod on - to make no visual or audio sacrifice where one did not absolutely have to be made.

That, ladies and gentlemen, is our goal. We will provide you with a mod of superior quality, thoroughly tested, and with more extras than a pinata at a birthday party! We're going to give you guns. We're going to give you new suits. We're going to send you to fight new mutants, new threats, and we're going to include some changes to make this wonderful world of ours as new and as fresh as we can.

To all of our supporters, to those of you who never lost faith, I want to say "Thank you". Your patience will be rewarded, your faith will be vindicated, and your trust will be earned.

While I do not have a definite timeframe for release yet, I can say that work will continue, beginning with elimination of all of the known bugs, tweaks, and "to-dos" we still have from the last time we began work in earnest. Rest assured that we will work diligently to deliver the goods.

But Wait, There's More...

As a teaser, we may have located a capable 3D artist and animator, a good friend of mine. We've discussed his working for the project, so it remains to be seen if he will actually be able to help and contribute. Needless to say, you can imagine what we could do if we could get our hands on such a person.

In Closing

In the coming weeks, we hope to be posting more screenshots, a video or two, and some additional content to keep everyone here reminded that this mod *is* active, and continues under active development.

It is sure to be a great ride, and we're certainly looking forward to having you along for it.

From the entire M.I.N.E. team, "Thank You"!

M.I.N.E. Project Lead

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Post comment Comments  (60 - 70 of 223)
loe92 Oct 19 2011, 7:48pm says:

I begin saying that you have done a great Job with this mod, the graphic is awesome and the new weapons are beautiful.
But in my opinion, the damage of some weapons, is not correct, for example, one shot of 357. magnum on torso can immediatly kill a person, and the same thing is for the 12 GA. In my opinion you can try to increase some values of the weapons.
This is only a advice and not a critique.
however i repeat, you have done a great Job with this mod!!!!
And sorry for my english!!!

+1 vote     reply to comment
lingching07 Oct 13 2011, 8:39am says:

How about the progress recently?

+1 vote     reply to comment
DrBlizzard Oct 14 2011, 8:47am replied:

Things have been relatively quiet as of late. Right after I got started, I got sucked into this giant project for my day-job. It will be wrapping up next week, and the week after I should be free again like I was before.

Right now, we are trying to fix several small bugs which are either causing crash-to-desktop issues, or causing general mayhem in-game.

Bug fixes and bug resolution are two of the most important things you can work on, and they usually take the longest to weed out.

The good news is, once these bugs are removed, we will have some time to roll in some significant changes that we've been saving for a while now.

Exciting times!

+1 vote     reply to comment
Hakumen Oct 4 2011, 1:37pm says:

Holy**** this can't be real its to damn epic.

+1 vote     reply to comment
DrBlizzard Oct 11 2011, 9:43am replied:

Thanks for the support, guys! We appreciate it. We're still working out some kinks, but we're getting a lot done.

+1 vote     reply to comment
TheXenus Sep 15 2011, 2:55pm says:

Sounds good :) tracking
More Guns, Outfits and Items and better Gameplay.
This is that, what i missing in Clear Sky. Wish you good Work :)

+1 vote     reply to comment
DrBlizzard Sep 12 2011, 10:42am says:

Also, just to dispel any rumors or any assumptions, 9/15 is NOT a release date. It is the date that we (as a team) will resume active work on the mod.

As some of you will recall, we took a brief hiatus (break) when I had to move from one location to another (my lease had expired).

Once we hit 9/15, we'll be in full development -mode again, ready to crank out all sorts of craziness for you guys. :)

+1 vote     reply to comment
Operator0424 Sep 9 2011, 2:25pm says:

About how big is the mod going to be?

+1 vote     reply to comment
DrBlizzard Sep 12 2011, 10:41am replied:

Uncompressed, it currently sits at around 3GB of content.

Yes, three gigabytes.

There's a lot going on here, but this may shrink or expand as we trim or grow content.

I did a mock 7-zip test earlier and it shrunk to around 1.5GB using the 7-zip format. This should make it within acceptable size limits on ModDB.

+1 vote     reply to comment
Operator0424 Sep 13 2011, 12:35am replied:

thank you.

+1 vote     reply to comment
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