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Blog RSS Feed Report abuse Latest News: Once A STALKER, Always A STALKER: Surviving My Own Kind Of Zone

9 comments by DrBlizzard on Apr 22nd, 2014

Good day, S.T.A.L.K.E.R.s.

Swallowed By Life

As time weathers all things, so too did it erode my ability to work on this project. No, hold your breath, this isn't a break-up speech. Following some rough personal turmoil, I relocated to a new area, and whereas I used to work-from-home, I now have a regular office job like everyone else.

To be brutally honest, that is where most of the delays have been coming from. I have vastly expanded responsibilities at my job now that I am there in person.

Once A STALKER, Always A STALKER

There is good news, however. My divorce tried to kill this mod, and that failed. My moving across the State I live in tried to kill this mod, and that failed. And finally, my aging rig (which blew a power supply and had to have some other components replaced) tried to kill this mod, and that, too, failed.

To celebrate not being "dead", I decided I would grab a new CPU (one which I believe will be much better at handling the extensive work needed in this mod) and that would jump-start a wholly new perspective on development.

Whereas in the past I must admit that a lot of things were half-organized and mainly driven by, "when I had time", I think I want to try a new approach to the development. One that is overall more organized, more streamlined, and easier to get into (as a developer).

Since returning to an office environment, yes - I may have less time than I ever had before. But the *good* news is, I also now have a much, much, much finer appreciation for what some good organization, an encouraging word or two from all of you, and a desire to see this project make it across that hallowed finish line that eluded so many STALKER mods before this one.

The Holding Of Breath, and the Calm Before The Storm

All-in-all, you are all wonderful for sticking it out. The one thing I am constantly reminded of is that we are *all* survivors. We are all STALKERs, and we are all part of a community that loves to keep the "Zone" alive. Every one of us who still enjoys these games does so because STALKER gave us what many games today still haven't; and that's a massive experience where our very survival depended on our quick wits, our ability to survive on-the-fly, and a game that nourishes our very will to live.

What does all of this mean? It means that, "it's time to get back to the business of making one of the best Clear Sky mods out there".

Look for updates coming in the next few weeks, and this time - barring a tornado dropping on my house, a flash flood sweeping my neighborhood away, or a real-life nuclear apocalypse - I'm pretty certain we'll be able to share some of the latest and greatest from our work we've been doing.

With this in mind, I am armed with new tools, and a renewed zeal for crossing that fairy-tale finish line - I believe we will see the Zone in ways we haven't seen it before by the time I am able to make M.I.N.E. yours.

Very sincerely, with heart-felt thanks for your time and patience,
-"Doc" Blizzard

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Post comment Comments  (40 - 50 of 228)
Cowlick035
Cowlick035 Feb 28 2012, 9:11am says:

It's been a while since any activity on this page. I'm hoping everything is going well.

+1 vote     reply to comment
Le_Smee
Le_Smee Jan 14 2012, 10:23am says:

Is there a rough release date, like april etc, nothing concrete just so i can get excited, so i can finally play clear sky?

+1 vote     reply to comment
DrBlizzard
DrBlizzard Jan 15 2012, 10:15pm replied:

Unfortunately, no, we don't have a release date. Mostly due to my general inability to come through on anything, and my insolvent ability to wreck project plans and completely (and with vinegary ire) miss dates nearly on purpose.

In short, when I am able to salvage what little dignity I have, I will finally be able to close the lid on this project and release it. Sometime in 2035.

Or, perhaps, when it's done. Which could be sooner than 2035. Or later.

+4 votes     reply to comment
RequestDenied
RequestDenied Feb 16 2012, 11:49pm replied:

Really? in 20-24 years?

+2 votes     reply to comment
Le_Smee
Le_Smee Jan 16 2012, 3:58pm replied:

Well i'm happy waiting, quality takes time anyhoo.

+1 vote     reply to comment
DrBlizzard
DrBlizzard Jan 16 2012, 5:12pm replied:

In all seriousness, sooner rather than later. There's only a few more things I am capable of doing that I could add, and those are getting fewer and fewer.

I have things I'd LIKE to do, but would delay the mod until I learned how to do them - which doesn't seem very fair or likely.

+1 vote     reply to comment
febel
febel Mar 2 2012, 1:59pm replied:

So answer me this: If you won't give a rough release date could you at least tell us if it will be released sometime in 2012?

+1 vote     reply to comment
DrBlizzard
DrBlizzard Jan 12 2012, 4:53pm says:

Newest video will have to come in pieces.
The first is up, and processing.

Part 2 of 3 will start upload in approximately 8-9 hours, when my internet usage is back down to low (mostly due to self-induced voluntary unconsciousness).

Part 3 of 3 will then be uploaded when I resume consciousness on Friday morning (01/13/11), starting around 6AM CST (GMT-6).

Don't just stand there... come in!

+1 vote     reply to comment
DrBlizzard
DrBlizzard Jan 12 2012, 11:34am replied:

Oh man! Wouldn't you know it? Here I am, at work, doing my usual, and alluva sudden I feel a sharp jab in the spleen!

E-prod... what a tool we have these days.

The current M1891/30 Mosin we have doesn't support a scope, but I do recall seeing meshes that did. I can't recall exactly, but it seemed like I was getting CTDs on the model that did when we tried to remove the scope in-game; as if the mesh didn't support it.

That's something we'll definitely have to thumb through again.

On the good news, the footage was taken for the newest video. The bad news is, it ended up being around 30 minutes of intense gun battles proudly showing off Fluffy22's new NPC damage code. Bad news, because at anything less than 4kB/sec it looks wretched, and at anything above 3kB/sec it gets file sizes that exceed the limit on ModDB.

The short end of a long stick is, I have to chop the video into threes again, and I will try to encode it again (a third time, after trying various codecs and compression tactics) and hopefully post it this week.

Sorry to keep you all in stitches; it's been a while since I had to do my encoding and it took me a little bit to nail it all back down. Expect some good-looking 720p footage coming your way soon.

Peace!

*Oh man, my spleen!*

+1 vote     reply to comment
SetaKat
SetaKat Jan 12 2012, 8:41pm replied:

It wasn't me - I'm still waiting for my e-prod to arrive. That's what happens when you shop online - waiting for delivery.

As for a scoped Mosin, I have a rather pathetic scoped version somewhere, but is better than nothing.

+1 vote     reply to comment
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