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10 comments by DrBlizzard on Apr 22nd, 2014

Good day, S.T.A.L.K.E.R.s.

Swallowed By Life

As time weathers all things, so too did it erode my ability to work on this project. No, hold your breath, this isn't a break-up speech. Following some rough personal turmoil, I relocated to a new area, and whereas I used to work-from-home, I now have a regular office job like everyone else.

To be brutally honest, that is where most of the delays have been coming from. I have vastly expanded responsibilities at my job now that I am there in person.


There is good news, however. My divorce tried to kill this mod, and that failed. My moving across the State I live in tried to kill this mod, and that failed. And finally, my aging rig (which blew a power supply and had to have some other components replaced) tried to kill this mod, and that, too, failed.

To celebrate not being "dead", I decided I would grab a new CPU (one which I believe will be much better at handling the extensive work needed in this mod) and that would jump-start a wholly new perspective on development.

Whereas in the past I must admit that a lot of things were half-organized and mainly driven by, "when I had time", I think I want to try a new approach to the development. One that is overall more organized, more streamlined, and easier to get into (as a developer).

Since returning to an office environment, yes - I may have less time than I ever had before. But the *good* news is, I also now have a much, much, much finer appreciation for what some good organization, an encouraging word or two from all of you, and a desire to see this project make it across that hallowed finish line that eluded so many STALKER mods before this one.

The Holding Of Breath, and the Calm Before The Storm

All-in-all, you are all wonderful for sticking it out. The one thing I am constantly reminded of is that we are *all* survivors. We are all STALKERs, and we are all part of a community that loves to keep the "Zone" alive. Every one of us who still enjoys these games does so because STALKER gave us what many games today still haven't; and that's a massive experience where our very survival depended on our quick wits, our ability to survive on-the-fly, and a game that nourishes our very will to live.

What does all of this mean? It means that, "it's time to get back to the business of making one of the best Clear Sky mods out there".

Look for updates coming in the next few weeks, and this time - barring a tornado dropping on my house, a flash flood sweeping my neighborhood away, or a real-life nuclear apocalypse - I'm pretty certain we'll be able to share some of the latest and greatest from our work we've been doing.

With this in mind, I am armed with new tools, and a renewed zeal for crossing that fairy-tale finish line - I believe we will see the Zone in ways we haven't seen it before by the time I am able to make M.I.N.E. yours.

Very sincerely, with heart-felt thanks for your time and patience,
-"Doc" Blizzard

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Post comment Comments  (220 - 230 of 231)
Jensjohannes Apr 5 2011, 3:33am says:

Hi, sorry to sound selfish but how soon can we see this mod. I've been having trouble trying to find a good set of mods but fail (a lot of times) but looks like you know what you are doing! good luck and i hope it is a success!

+1 vote     reply to comment
DrBlizzard Creator
DrBlizzard Apr 6 2011, 4:25pm replied:


Thanks for your interest in M.I.N.E. Like most other modders on ModDB, I have a clear goal in mind for what I want the final finished mod to be like - and I can say that I am making progress towards this goal each day.

However, to bluntly issue a release date at this point would be premature, and may even risk disappointing some of you if I were to miss it. I will, however, continue to post updates, videos, news, and screenshots to show everyone here the progress we are making towards the final release.

With support like yours, I know that M.I.N.E. will be a mod that meets and even hopefully exceeds your expectations.

I will hint that we are currently working on making all monsters drop mosnter parts, including the cut-out monsters, working on the weapon balancing, and even modifying the SSP-99 and SSP-99M suits so that they can be upgraded at this time.

There are MAJOR updates planned for the next two weeks, so check back and we'll be sure to share all of the details.

+1 vote   reply to comment
Beac Apr 3 2011, 11:04am says:

I'm intrigued at how you managed to get an apparently very good stealth system into Clear Sky - a lot of people have been trying to do that for any of the games, and this is the best I've seen it yet!

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Bolognius_Maximus Apr 5 2011, 7:05am replied:

Agreed! Let's hear it!

+1 vote     reply to comment
DrBlizzard Creator
DrBlizzard Apr 6 2011, 4:21pm replied:

I am currently looking into this, to be honest. There are several potential items that might have had an impact on this set, but before I take personal credit, and since this is a compilation mod, I want to be sure that none of the other mods I added / merged did the trick for me. I feel it wouldn't be right for me to claim credit on something that someone else may have done. I'll try to reply back with results as soon as I know.

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sn0rk Apr 2 2011, 4:44am says:

This is a mod I'll be watching. The possible inclusion of a revolver is intriguing; the inclusion of the Eliminator is awesome.

+1 vote     reply to comment
DrBlizzard Creator
DrBlizzard Apr 2 2011, 4:12pm replied:

To be 100% fair, those came from (I believe) Gosuke's weapon mod, which also adds the M1891 (Mosin Nagant), the Sturm Ruger GP-100, the Protecta shotgun, and the RK-95 (Finnish AK).

After that, I believe Studio 828 added them to Faction Fronts, and since this game is based on a Faction Fronts base, they were included by default.

I do have plans, however, to ensure that these weapons are all upgradable. I know (as far as I have seen) that the Protecta was not able to be upgraded in FF. However, I have seen other mods do it, so I will see if I can incorporate the same scheme into my mod as well.

Having a Protecta fire 60% faster nears the full-auto experience of CoP and that really makes for some good mutant fights.

+1 vote   reply to comment
DrBlizzard Creator
DrBlizzard Mar 31 2011, 12:46am says:

Two new videos make their debut here. One is showing Yuki's MicroMods Stash Filler, which takes any stash and enables us to get the contents even without having the coordinates (much like Stalker Call of Pripyat where the stashes were out in the open).

To use it, you first open a suspect box, bag, or other container. If it is a stash, the stash will auto-populate, and upon checking it again, you'll see the stash contents waiting for you.

The second video shows the importance and utility of choosing a good side-arm. A careless player forgets to reload their shotgun, only to find they are face-to-face with an angry pack of blind dogs.


+1 vote   reply to comment
Chippings Mar 30 2011, 8:00pm says:

Wow. The audio is amazing. This may sound odd, but it first came to me like a Zelda - Ocarina of Time or Majora's Mask - piece. It reminds me of the more solemn tones of the Temple of Time, Shadow Temple or Moon-is-coming-end-is-nigh. Then, I let myself visualize the Zone and specifically the events of Clear Sky, being human on human conflict before the explosion.

It evokes images of the smoldering plot of a skirmish or battle, now contemplated by a lone stalker or murder of crows. Its a dirty, metallic chorus of sorrowful voices - perhaps the last calls of the departing dead. Something sinister dances at the edge of aural perception, but the lamentations are like a siren's song pulling closer to the heart of the Zone.

It gives one's ears that sweaty, mud-caked haze STALKER is brilliant for coating the rest of one's senses with.

I made an account just to comment on this.

+1 vote     reply to comment
DrBlizzard Creator
DrBlizzard Mar 30 2011, 8:38pm replied:

Sclera's music did the same thing to me - which is why I requested he allow us to include it in M.I.N.E. If you like his work, make sure you let him know. I'm sure he'll appreciate it.

+1 vote   reply to comment
Hedgepig23 Mar 30 2011, 5:43pm says:

Seems like a good idea for a mod... :)

+1 vote     reply to comment
DrBlizzard Creator
DrBlizzard Mar 30 2011, 6:23pm replied:

Thank you, hedgepig23! I appreciate any feedback anyone is willing to offer here, especially since this mod is my first. Hopefully I can get some video footage of the in-process beta build for you guys to see.

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