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welcome back commanders in a new update !! , this time i'll speak shortly about how Nod mechanics within vortex will work , as you guys know vortex represents each faction as one faction only with no real sub-factions however as you play you will get more specialized with more sub-factions technology , speaking about Nod each sub-faction will be represented but two tires upgrades representing The Black Hand and Marked of Kane as you can see below :-

The Black Fire Essence of Light

every one of them as demonstrated above is divided in game to two tires or levels , in each tire u can chose only one of these sides , so in short as you advance you can turn your base into either pure MoK or BH or mixed technology depending on your game play style , generally....

The Black Fire will enhance your infantry and flame units while The Essence of Light will provide more air support and enhance your laser and Tiberium weaponry technology beside that they are vital to provide more powerful units and building as the coming tech trees show :-

Buildings Tech Tree :

The first Tire upgrade can be granted from the MCV while the second one is granted from either one of two high tech labs , the tacitus library for MoK and the Blach Hand Battle Lab for BH and once u have chosen one there is no turning back so decide wisely , open the images in new taps to see them bigger

Infantry Tech Tree :

Vehicles Tech Tree :

Aircraft Tech Tree :

Navy Tech Tree :

and before i forget !! , The Redeemer , Megalith and The Kraken also require level 5 general promotion to be unleashed

coming to the Mod status , we were recently working full time on fixing and enhancing nod making ready for the alpha release and here is a slight taste of these improvements
BH Rocket Silo revambed
totally remodeled ,uv mapped and texture to fit more in nod style rather than the old ugly one

MoK mobile stealth generator new model

and i believe u have seen the new Nod CommandBar before :)

on a side note , the empire of shifting sands got some new toys to play with

Maats Wing air fighter

The AirField

at the end all i can say we still working on the mod to the end and be patient for the release it needs a lot of work to be done and actuality we are only two guys who are working on this behemoth mod and above all of that uni starts next day from the time im writing this , so we all want to say thank you for sticking with us all this time , the mod wouldn't have survived except with this passion to it , and dont worry the alpha is coming closer and closer as time goes but its coming slowly though due to uni stuff

any way the mod need any help it can get to post its speed up , so if you are interested and have a talent you want to share with community through rhis mod then you are welcomed as one of us :)
currently we have these places free and need to be filled
- mappers
- sound artists
- professional coders "a history of working with other mods is required "
- 2D artists
- Digital Paints artists
- or any other talent you think it can help the mod
in this case you can Pm me with a sample of your work

FlashKnight33 signs out
Thank You for Reading
Vortex April Update - Back to The Bases

Vortex April Update - Back to The Bases

2 years ago News 11 comments

a small brief update all about concepts and mod's future.

Vortex September update

Vortex September update

3 years ago News 25 comments

a small update about the new 17th faction in the game and some of its renders !!!

july update

july update

3 years ago News 16 comments

wellcome back in a new update ,sorry we were late for it but it truely worth its time ,have a nice watch ;)

Merry Xmas from Vortex

Merry Xmas from Vortex

3 years ago News 8 comments

A small Xmas mod for a lot of fun ,wish you alot of fun and happy new year !

RSS feed Downloads
gdi power plant

gdi power plant

5 years ago Prop Model 13 comments

gdi power plant modle for common use and if u want to use it it is ok but credit me

Post comment Comments  (980 - 990 of 1,061)
Typo Jul 24 2010 says:

What tool have you used to import them? or is this all your own work?

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Jul 25 2010 replied:

i used an app called 3D Ripper DX but the imported models couldn't be used in generals due to being high poly models so what u see are my previously posted models uv maped on ea games textures

+2 votes   reply to comment
PunkFu Jul 26 2010 replied:

hmmm where did you get that avatar from ?

+1 vote     reply to comment
Anubis_theDark Jul 17 2010 says:

Great job so far, but imo you should really improve those textures. The fact that you imported them on a lower quality isn't doing any justice to the visuals. They looks extremly blurry and low quality.

+2 votes     reply to comment
flashknight33 Creator
flashknight33 Jul 17 2010 replied:

they are high detailed but the engin itself cant do wanders

+1 vote   reply to comment
Anubis_theDark Jul 17 2010 replied:

It's not the engine that is the problem. Try sharpening the textures a bit. This should do it. And most important do it for the MIP maps as well.

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Jul 17 2010 replied:

i'll try that ;)

+1 vote   reply to comment
Gen.Kenobi Jul 16 2010 says:

Nice Backgrouds!

Could you make a GDI Sea-Blue 1680x1050?

0 votes     reply to comment
flashknight33 Creator
flashknight33 Jul 16 2010 replied:


+1 vote   reply to comment
Gen.Kenobi Jul 16 2010 replied:

oh awesome!...just the image is 800x600... could you try :P
1680x1050 ? ;)

+1 vote     reply to comment
crazy..tira Jul 14 2010 says:

hey impressive as always excellent yob keep it up i am tracking you

+1 vote     reply to comment
flashknight33 Creator
flashknight33 Jul 14 2010 replied:


+1 vote   reply to comment
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