wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3,c&c4 and about 3 tottaly new factions and adding new units for the original factions for the sake of ultimate war.

Report article RSS Feed GDI crawler system and special powers

As some didn't get it right, I made this to enlight more about it!

Posted by flashknight33 on Oct 6th, 2011

First of all we believe in the crawler system as good add for C&C since tib.sun mobile war factories are created, but we dont believe that it should replace every base building in the game, so we decided to add it with some changes in its roll in game. Now it is more of additional small mobile war factory for behind enemy lines attacks and adds a bigger tactical scale, and however being offensive, defensive or supportive.

In vortex it has always supportive roll by building small units that aren't as strong as normal units with exception of a unit or two for every crawler ,the name just indicates its weaponry rather than what it produces and it is not an epic unit ,or why we made M.A.R.V., arcus and mammoth mkIV.

Here are some pics of the gdi offensive crawler.

Again the crawler neither replaces base building or is a new faction or what is the use of all what we did in building section like here.

As we speak about the crawler lits start with how it is called.

We decided to keep it as rank5 general power costin 6 points rather than building it in a war factory as that will give it more tactical advantage as this is the point of making it anyway called by a special drop pod from GTS as in cnc4.

GDI dropship support call.

Dropships return in service for carrying offensive groups of tanks rank 5 power as well
lets start with a retexture of it.

The tank groups differ according to what tech u used like talon, zocom or mixed tanks in-game pics.

Orca Strike

Same as in cnc3 and it is a rank 1 power.

Drop Pods

As in cnc3 u can call Drop Pods to the battle field, depending on your tech either zocom raiders or zone troopers are called however now you will see 3 pods coming, each gives you 4 soldiers rather than one pod that gives you 3 squads rank 3 power.

And at last a sneak peak over the new talon raider.

Post comment Comments
flashknight33 Author
flashknight33 Oct 6 2011, 3:00pm says:

for better view of the pics open them in new taps or wait until they are posted in the gallery section

+3 votes   reply to comment
OrangeNero Oct 6 2011, 9:51pm replied:

i am so jealous at you that you get to play it already ;)
seriously it all looks fantastic. does nod get crawlers too?

+2 votes     reply to comment
flashknight33 Author
flashknight33 Oct 7 2011, 1:28am replied:


+2 votes   reply to comment
SlayerX3 Oct 6 2011, 9:52pm says:

Neat looking.

+2 votes     reply to comment
SNAKE_666 Oct 6 2011, 10:30pm says:

I loved the craweler system from CNC4. I thought to myself "finally an armed MCV!" But then they replaced base bulding, I was neutral, then they replaced tiberium gathering, again neutral, then they added a ranking system, well I like working for my power, then they changed the rendering system, not very happy but I could accept that, then they added way the frig too many units, I was a bit angry. Seriously, as long as you guys dont have around 15 units for 1 specialty I'm elated and ecstatic about the crawler system.

+2 votes     reply to comment
C&C-Pickled Oct 7 2011, 12:23am says:

Massive update of awesomeness D: soo will there be an update like this for nod too?

+2 votes     reply to comment
VectorIV Oct 7 2011, 12:28am says:

This looks awesome already * . *

+2 votes     reply to comment
Tietken Oct 7 2011, 12:36am says:

Looks like RTS ******.

+2 votes     reply to comment
Jeffman12 Oct 7 2011, 12:54am says:

So, are you going to include all three types of crawlers with their respective specializations? Maybe have them bolster nearby common unit types with a passive buff as well? Or just the Offense as a mobile WF with guns?

You could give each commander the option of choosing one of the three crawler types, letting them excel with a particular category. Offense could buff friendly ground forces, support could rearm/repair friendly air away from base, and defense could provide minor auto-repair to base structures and overcharge obelisks or give structures a low level shield depending on faction.

+2 votes     reply to comment
flashknight33 Author
flashknight33 Oct 7 2011, 1:30am replied:

by time all of the crawlers will be in ,and u can choose 1 class at the start and u cant change it

+3 votes   reply to comment
MrTaxikiller Oct 7 2011, 5:01am says:

still planing to have crawlers for china/usa/gla aswell?

+2 votes     reply to comment
Gunship_Mark_II Oct 7 2011, 6:20am replied:

Hah, Just imagine how will look GLA crawler :D

+2 votes     reply to comment
MrTaxikiller Oct 7 2011, 10:19am replied: +2 votes     reply to comment
Lucífer Oct 7 2011, 7:06am says:

The crawlers an offensive one-unit expansion is a good thing to incorporate, changes how the game is played meaning one doesn't have to make a few extra buildings on the front-lines. Much better in my opinion. Looking forward to this.

+3 votes     reply to comment
SmasherJackson Oct 7 2011, 11:35am says:

Love it already, nice work flashknight ;)

+1 vote     reply to comment
█Black/Brunez█ Oct 7 2011, 1:47pm says:

Yay! For the awesomeness.

And nice to see that you´re using the crawler on a nice way.

+1 vote     reply to comment
☢Guibest☢ Oct 8 2011, 7:28am says:


+1 vote     reply to comment
AirborneSn1p3r Oct 8 2011, 2:00pm says:

super awsome!!

+1 vote     reply to comment
Gregthegen Oct 11 2011, 11:27am says:

Awesome update! This mod is just getting better! (Remember to back it up periodically!!!!!)

Great work!

+1 vote     reply to comment
baller43 Oct 11 2011, 7:52pm says:

i can't wait till this comes out.......sniff....sniff, i'll cry that day

+1 vote     reply to comment
ApornasPlanet Oct 13 2011, 1:46pm says:

Love the Dropship!

+1 vote     reply to comment
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