RC8b will yet add another revolutionary modification to TOE. For the first time real magic heroes will be available for stronghold! In this new version the skillsystem can finally be considered complete since Stronghold will now really have 3 classes instead of 3 small variations of one class. The hero roster is a bit different from other factions, Stronghold will have 12 might heroes and 8 magic heroes, so might remains the dominant path.
The 2 new classes will be Shamans and Witches. Shamans will be focused on 'good' magic and witches on 'bad' magic. There will be 4 Shamans & 4 Witches and they are all female. Vice versa all might heroes will be male (Chieftains). To be honest this wasn't done to mimic H3 fortress, but because technical limitations do not allow the new magic classes to use melee animations and only the female model was suitable for a ranged attack.
Shamans & Witches play entirely without bloodrage & warcries so the gameplay is very different and creatures under their command have no urgency to move. They learn new spells from one selected school by leveling up. Spells from other schools can only be obtained from the adventure map or skills or enemy towns. They gain extra defense bonuses from the Hall of Trial upgrades to make up for not having bloodrage. The pile of skulls will boost their knowledge instead of rage.
Stronghold might is also improved, Chieftains will actually offer more variation in gameplay then before because now you can not only choose between shouting or learning as starting skill but also choose to start with only bloodrage. Only a small selection of heroes start with those skills and this will be marked in the custom game menu.
Combat Revision
-Combat skill is revised and offers more useful buildups, former critikal strike skill is now the central perk and renamed 'martial arts'
-unstoppabble charge removed, critical strike uses unstoppable charge icon.
-new skill 'armor spikes' uses icon of formerly excruciating strike.
Various Fixes
-Fixed stronghold towns not refill mana.
-Fixed dwarven set quest couldn not be completed at trading post.
-Manticore,mummy & wolf specs give more creatures and don't require mage guilds
-Cornucopia ultimate item can be offered for a stack of phoenixes (mechanism existed but wasn't added to description), Ring of banishment has better description and can be offered for stack of manticores.
-All artifacts that can be offered for creatures, give more creatures.
-eternal crusade also boosts resurrections by 10%
-master of life gives regeneration instead of resurrection
-cultmaster is not affected by towns
-Fixed message no resources for supply contract
-Changed names of stronghold creatures which were the same as classnames. Shaman -> Sun Daughter, Chieftain -> Warlord.
First of all, thanks for all the amazing work! I love it!
After the last update, the logistics skill seems to be corrupted? It doesn't always work (the movement points don't increase).
For me it works fine, which hero are you talking about?
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The for this mod, I LOVE IT!!!
one problem I noticed is that when I wear a set items the counting doesn't add up and the benefits for half set items, like for the "power of dragons" set are not granted to my hero.
I just checked it and I was wrong it does actually add up, so ignore that. The only thing left is the counting of the number of set items you have but that is not a big issue. Thanks again for all the work you are putting :)