MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East or HOMM5 Complete and a spiritual successor to the popular WOG modification for HOMM3. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Add file Report Might & Magic: Heroes 5.5 (RC10 Beta 4)
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MMH55_RC10Beta4.exe
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mmh55
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807.56mb (846,790,554 bytes)
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1,375 (68 today)
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8bb67a3748173b47b731716fa599aabe
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Description

The latest version, this version makes Beta 3 obsolete and creaturepedia is now included again. Install the mod on top of Tribes of the East + Patch 3.1 (sometimes called 3.01). Always uninstall an older version of the mod before installing a new version.

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Might & Magic: Heroes 5.5 (RC10 Beta 4)
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Guest
Guest

I'm trying to play a LAN game with my brother and we're having problem not being able to "download generated map" or w/e the message would be in English popping upon trying to enter a hosted game. Scripts activated, game data is exactly the same due to being copy/pasted. The only time we manage to launch a LAN game is after hosting it in utility.exe, but then simultanious turns don't work as AI doesn't make its turn (it does, although very slowly, in non-simultanious). Is there any way to play LAN games of HoMM5.5? Scripts ofc activated on every generated map, do launcher settings have to be identical or smth else?

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mmh55 Author
mmh55

Some players have succeeded, but i don't know more than was already written in the guides.

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Guest
Guest

Hello,first and foremost I would like to thank you for the exceptional work that you have put in this game. It has made so many improvements that it looks like an entirely different game. I did, however, found something strange. In the Sylvan faction, the High Druid is given the Channeling ability. Allowing it to give additional spell power to the hero based on its own, up to a cap. However, in game that ability costs 34 mana, while the unit only has 16. I have been unable to use it. Is it a bug, or was it done by design ?

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mmh55 Author
mmh55

Intentional because it was overpowered, first they need to be feeded by dryads.

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Guest
Guest

Hello, I just want to report that on fresh install and newest release (RC10 beta4) I faced infamous "flickering cursor" problem on adventure map (wait cursor/horse cursor, wait cursor/horse cursor... sometimes "wait cursor" lasts 10-15sec) causing further gameplay impossible. Map was generated using ARMG, then mapmixer was used with default settings. Map template was 4P-Ultima-I/XLu(PFDS). Tried both MMH55_64.exe and MMH55_Utility64.exe. Is there any way I could help you deliver more information to debug this issue? BTW, I noticed that MMH55_64.exe (and utility version) runs as 32bit app - not sure if that's intentional.

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dredknight
dredknight

At what day/month did it occur? how much of the map have you explored (visible) - a quarter, half, 3/4 ? How many AIs are you playing against?

Could you provide us with map file and save game?

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sarisa
sarisa

Hello, thank you for quick reply. Answering your questions: Month 2, week 4. Roughly 10% of map discovered. 3 AI's. Look ahead - second level (default setting). Difficulty level: heroic (3rd level). Additionally in terms of my specs they should not be an issue, HOMM55_64 takes just 1GB of ram on this map still leaving 11GB available for system.

Of course I can provide you map and save file. Should I send PM to you or mmh55 (author)?

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dredknight
dredknight

Either way will do!

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dredknight
dredknight

.

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Guest
Guest

Hi
I noticed problems:
1) a place where goblins are recruited (on a strategic map), I can recruit dark riders (dark elves), not goblins
2) witch doctor (goblins) has "spell casting" in the description but he has no active ability. Perhaps this incompatibility appears only in the description of the Polish version. I noticed the above when playing on an automatically generated map (XL, 3 players)

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mmh55 Author
mmh55

witch doctors are supposed to have cleansing, if not then you have a compatibility issue.

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mmh55 Author
mmh55

correction I meant mod conflict

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Guest
Guest

Welcome back.
So remains to wait for the mod update?

Fishu82 [PL]

Ps: I would like to thank you for the work done with this mod.

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Guest
Guest

куда устанавливать в папку с игрой?

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dredknight
dredknight

1. Install Tribes of the east
2. Install patch 3.01
3. Install MMH55 mod in the Tribes of the east folder.

Game is now installed!

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Guest
Guest

Почему нейтральных войск так мало? при создание случайной карты ставил силу нейтральных существ на максимум в итоге всего 20-40 существ 2 лвл от силы. Как исправить? Мне нужен хардкор!)

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dredknight
dredknight

When you generate a map (utility.exe or Map editor) select "Impossible" for monster strength.

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Guest
Guest

Hello , I got a problem ,when using RMG new features like f.e contracts with meal or new effects of abilities don't work. I have this same problem ,when creating map with proper 5.5 editor :) I hope U will be amble to help me ,because it's one of these mods that I never will uninstall.

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mmh55 Author
mmh55

read faq under 'multiple possible causes'

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Guest
Guest

Are the "ultimate" skills from the original still available, as listed in the thread 41320 "Skill System Design" described in the heroescommunity
as "Skills with extra requirements"?

We have leveled up around 4 heroes in several matches, some 37 and above and never once, arcane omniscience was achieved - are the ultimates getting real ultimates meaning available only after the skill tree has been exhausted?

Thanks again, you guys brought the game to a new level - we're still testing our map for balancing and it's incredible fun - hopefully there'll be an upload of it in some months.

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mmh55 Author
mmh55

ultimates were replaced with more balanced skills, but you sound like you have not found the ingame skillwheel?

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Guest
Guest

We have - oh well, that's a pitty :/

I always thought the ultimates were kind of making it interesting. Is there any way to enable them without losing the mod?

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Guest
Guest

Hello. I've encountered same problem twice. Beetween 3rd and 4th week of the first month game crashed so much, that Windows had to be restarted. Issue affected two seperately generated ARMGs from Belt/5P/H template, when AI had its turn, on HotSeat game (2H3C).

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mmh55 Author
mmh55

if it is during Ai turn read FAQ

if it is on 32bit try 64bit,

otherwise it is likely something on your end.

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rdeford330
rdeford330

We've been playing RC10 Beta 4 for a few days now, and something weird is going on, something we did not see in Beta3. The AI is not building up its castles, not gathering up free loot, nor is it capturing the mines in its territories.

It has happened on two ARMG maps: 1) an impossible size, six player triangle, and 2) a small size, two player, standard.

We played with the default difficulty settings. I am going back to Beta 3 to see if the problem goes away. I'll keep you posted.

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rdeford330
rdeford330

Update: I uninstalled RC10 B4. Then, I downloaded a fresh copy of RC10 Beta 4 and reinstalled it. We just finished playing an ARMG 4P-mini map on the default difficulty settings. The AI performed faultlessly and gave us a most excellent game.

I cannot figure out what went wrong the first time (see above). One clue is that we were playing hotseat allies, and when the AI took its turns, there were no little progress-bars down at the bottom of the screen. Instead, there was a message banner up at the top of the screen that said: "Green player pondering, Yellow player pondering," etc.

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mmh55 Author
mmh55

pondering message means AI process file is missing from bin folder

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