MidEast Crisis 1.9 Releases!
Jul 24, 2009 Full Version 107 commentsHanging out in MEC 2's shadow no more, the popular MEC 1.5 mod for Zero Hour gets a surprise update for the fans, completely changing the way its played...
MidEast Crisis is a total conversion for the EA game Command and Conquer Generals: Zero Hour. It is a mod featuring Israel and Syria in a hypothetical modern war setting.
This is a non-political, non-biased mod, where no party is good nor evil. Both factions have their own unique arsenal and abilities.
MidEast Crisis also contains a new gameplay element where you battle for key locations. Enormous efforts have been made to provide an authentic feel to the project, including the traveling of several team members to Israel to record authentic Israeli and Arab voices and audio samples.
Accompanied by a soundtrack, which was recorded in a professional recording studio, MidEast Crisis is all about atmosphere.
Recently updated in July 2009 for a final, complete version, titled MidEast Crisis 1.9 the features include:
13 comments by ashelia on Jul 24th, 2009
MidEast Crisis 1.5 was a big deal for Isotx and its fans. Many hours of our life were lost as we played the war torn maps, exploded into brilliant fires, and demolished enemies. In many ways, we had been looking for an opportunity to go back to the mod that changed our history and brought us up from our roots. It just seemed, with all our other projects, we never had the time. Affluent modder Larry "bhones" Griffith, however, changed all of our time constraints by tackling on the project himself with a drive that astonished us all. Thus, I'm proud to present MidEast Crisis 1.9 - an homage to the fans, a great addition to the MidEast titles, and a project that would never have happened without Larry's dedicated and determined work.
MidEast Crisis 1.9 still runs for Command & Conquer: Zero Hour - this is a disclaimer, in case our recent CnC3 projects have confused anyone.
MEC 1.9 is the result of a year of Bhone's slaving and attention to detail. Relentlessly, he picked apart bugs and added maps to the mod's repetiore. The below are just some of the vast changes he made in upgrading the game from 1.5 to 1.9:
You don't believe us that this is an awesome upgrade? That MEC 1.9 is pretty spiffy? Then see it for yourself in the gallery! Below are a few of our favorites:
You may download MidEast Crisis 1.9 right here on ModDB. In the .zip folder, all you have to do is drag it into a MidEast Crisis 1.9 folder in your Zero Hour and play. Further instructions are in the included PDF manual in the download file so be sure to read if you have any problems.
Thank you Larry “bhones” Griffith for taking a year of your life to refine MEC 1.9 into a vicious unrelenting masterpiece of carnage.
In particular, to anyone out there going to try MEC 1.9 for the first time, we suggest the Dune map. The Dune map is a whole new experience. It is so easy to get lost in this vast sprawling sea of sand, only to find yourself face to face with an enemy before it's too late. We've played against 7 AI on the 1000 x 1000 Dune map and encountered minimal lag; we're amazed that Larry was able to create maps more than 2.5 times the recommended size, and still make them playable.
So thanks Larry, and thanks to the fans who kept this project going. Dust off your copies of Zero Hour and give it a go!
Hanging out in MEC 2's shadow no more, the popular MEC 1.5 mod for Zero Hour gets a surprise update for the fans, completely changing the way its played...
This is the official soundtrack for MidEast Crisis finally released to the public for download - don't miss it! This zip file contains high-quality MP3s...
Today Isotx is releasing the models, textures, audio and INI scripts from a lost MidEast Crisis Beta on C&C Zero Hour, for free public modding use.
Standalone version of the latest MidEast Crisis 1.5. This version was and is still available through ModToaster. Other than countless bug fixes, balancing...
Video featuring digital Michael Jackson and the A-Team as Easter Eggs in MidEast Crisis 2 a modification for the EA game Command and Conquer Generals...
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Editted for repeat post. See below for how to fix the "instant win" problem.
Please make sure to rename the "skirmishscripts.scr" file before playing. Not doing this will result in "instant win".
Thank you for playing! :D
..AI problem.No AI. Enemy command centre + a static worker,and thats how it stays. shame,great concepts n looks like it cud be good mod if it werent for this(slight!)problem. is this a known bug,or cud problem be at my end? Any suggestions?.. anyone please?
The game can be more REALISTIC if the units have finite ammo and fuel and need to be re-supplied by trucks or helis in the battle field.
Is It Dead , or will there be a new versions or what ?
complete mod
This is the final version. The things that could be added are the other extra units, and I do nto have time to implement those. While the other units are exciting and all, they kill the balance, in my opinion.
Thank you for playing. :)
Erm... guys? The new advanced AI? All that? I think it's broken.
I mean, I know I'm good, but winning games in 4 1/2 seconds is a little bit beyond me.
This is a great mod. Can we play it now?
Please make sure to rename the "skirmishscripts.scr" file before playing. Not doing this will result in "instant win".
Thank you for playing! :D
Please make sure to rename the "skirmishscripts.scr" file before playing. Not doing this will result in "instant win".
Thank you for playing! :D