MidEast Crisis is a total conversion for the EA game Command and Conquer Generals: Zero Hour. It is a mod featuring Israel and Syria in a hypothetical modern war setting.

This is a non-political, non-biased mod, where no party is good nor evil. Both factions have their own unique arsenal and abilities.

MidEast Crisis also contains a new gameplay element where you battle for key locations. Enormous efforts have been made to provide an authentic feel to the project, including the traveling of several team members to Israel to record authentic Israeli and Arab voices and audio samples.

Accompanied by a soundtrack, which was recorded in a professional recording studio, MidEast Crisis is all about atmosphere.

Recently updated in July 2009 for a final, complete version, titled MidEast Crisis 1.9 the features include:

  • Complete Israeli army with its own unique abilities
  • Complete Syrian army with its own unique abilities
  • New gameplay
  • Enhanced “smart” AI support for skirmish games
  • Custom maps
  • MidEast Crisis soundtrack
  • Authentic Arabic and Israeli voices
  • High-quality models and skins
  • Total audio conversion
  • New graphical FX

Image RSS Feed Latest Screens
Explosions and More! Explosions and More! Explosions and More!
Blog RSS Feed Report abuse Latest News: A Triumphant Return for MidEast Crisis

12 comments by ashelia on Jul 24th, 2009

Release of MEC 1.9

MidEast Crisis 1.5 was a big deal for Isotx and its fans. Many hours of our life were lost as we played the war torn maps, exploded into brilliant fires, and demolished enemies. In many ways, we had been looking for an opportunity to go back to the mod that changed our history and brought us up from our roots. It just seemed, with all our other projects, we never had the time. Affluent modder Larry "bhones" Griffith, however, changed all of our time constraints by tackling on the project himself with a drive that astonished us all. Thus, I'm proud to present MidEast Crisis 1.9 - an homage to the fans, a great addition to the MidEast titles, and a project that would never have happened without Larry's dedicated and determined work.

MidEast Crisis 1.9 still runs for Command & Conquer: Zero Hour - this is a disclaimer, in case our recent CnC3 projects have confused anyone.

MEC 1.9 Changelog

MEC 1.9 is the result of a year of Bhone's slaving and attention to detail. Relentlessly, he picked apart bugs and added maps to the mod's repetiore. The below are just some of the vast changes he made in upgrading the game from 1.5 to 1.9:

  • Added a new unit, Quad Bikes, to Israel
  • Changed build list layout for better fit and more build options
  • Implemented all levels of difficulties
  • Implemented all units in AI
  • Replaced unfinished maps with finished versions and added new ones
  • Adjusted footprint slightly for all structures to allow for standard base sizes
  • Fixed Syrian Guard Towers: now built with troops garrisoned
  • Added all specialties at all levels with randomizer for both Israel and Syria
  • Now works with ALL EA built Official Zero Hour maps. That’s 80+ maps!
  • Easily convert custom ZH maps to MEC1 with a simple script import
  • Utilizes all Zero Hour tech structures
  • The AI utilizes everything within MEC now to its fullest compacity; previous versions left some errors.
  • Overall bug detection and removal to make MEC 1.9 run smoother and provide the best experience possible

MEC 1.9 Screenshots

You don't believe us that this is an awesome upgrade? That MEC 1.9 is pretty spiffy? Then see it for yourself in the gallery! Below are a few of our favorites:

Cruise Missiles Explosions and More!
Explosions and More! Explosions and More!

MEC 1.9 Download

You may download MidEast Crisis 1.9 right here on ModDB. In the .zip folder, all you have to do is drag it into a MidEast Crisis 1.9 folder in your Zero Hour and play. Further instructions are in the included PDF manual in the download file so be sure to read if you have any problems.

One Last Thank You

Thank you Larry “bhones” Griffith for taking a year of your life to refine MEC 1.9 into a vicious unrelenting masterpiece of carnage.

In particular, to anyone out there going to try MEC 1.9 for the first time, we suggest the Dune map. The Dune map is a whole new experience. It is so easy to get lost in this vast sprawling sea of sand, only to find yourself face to face with an enemy before it's too late. We've played against 7 AI on the 1000 x 1000 Dune map and encountered minimal lag; we're amazed that Larry was able to create maps more than 2.5 times the recommended size, and still make them playable.

So thanks Larry, and thanks to the fans who kept this project going. Dust off your copies of Zero Hour and give it a go!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MidEast Crisis 1.9 Releases!

MidEast Crisis 1.9 Releases!

Jul 24, 2009 Full Version 113 comments

Hanging out in MEC 2's shadow no more, the popular MEC 1.5 mod for Zero Hour gets a surprise update for the fans, completely changing the way its played...



Aug 8, 2008 Music 4 comments

This is the official soundtrack for MidEast Crisis finally released to the public for download - don't miss it! This zip file contains high-quality MP3s...

MeC The Lost Patch for Modders

MeC The Lost Patch for Modders

Dec 10, 2007 Full Version 27 comments

Today Isotx is releasing the models, textures, audio and INI scripts from a lost MidEast Crisis Beta on C&C Zero Hour, for free public modding use.

MidEast Crisis 1.5 Full Version ZIP

MidEast Crisis 1.5 Full Version ZIP

Nov 18, 2006 Full Version 33 comments

Standalone version of the latest MidEast Crisis 1.5. This version was and is still available through ModToaster. Other than countless bug fixes, balancing...

MidEast Crisis Trailer

MidEast Crisis Trailer

Jul 31, 2006 Movies 5 comments

MidEast Crisis promotional trailer

MidEast Crisis 2 Easter Eggs Video

MidEast Crisis 2 Easter Eggs Video

Jan 24, 2006 Other 2 comments

Video featuring digital Michael Jackson and the A-Team as Easter Eggs in MidEast Crisis 2 a modification for the EA game Command and Conquer Generals...

Post comment Comments  (370 - 378 of 378)
DeathCrafter Aug 2 2005, 7:07pm says:

If it's made on the ZH code or whatever it would be compatible with the org.
BTW This mod looks great! Gonna download it and give it a go

+1 vote     reply to comment
Bfox Aug 2 2005, 3:59pm says:

would this work on C&C generals without zero hour?

+1 vote     reply to comment
Stimor Aug 2 2005, 12:50pm says:

Whoa, this goes to mod watch!

+1 vote     reply to comment
Rocket_Master Feb 11 2006, 5:31am says:

This really does look like the BEST MOD EVER! But I can't install it! It says something like: "ERROR C/Program Files/EA Games/Zero Hour/Art.exe is a courupt file source"... or something like that. PLEASE, PLEASE help me because this looks like the best mod out there.

PS. I do not have .netframework or the mod swapper thingy.

+1 vote     reply to comment
Lurid Nov 18 2005, 7:53am says:

Anyone have anyidea why the installer keeps installing it at C:\Program?

I never get any option to choose where I want it, and if it's supposed to search for the game..it's saffed.

Meh, could probably just move it to the correct folder...

+1 vote     reply to comment
russiancommando Dec 26 2005, 10:01am says:

are you going to add the at missle on the bmp-2

+1 vote     reply to comment
OmeVince Creator
OmeVince Nov 18 2005, 7:47am says:

The unit-list as is for a modern war mod was not interesting, so indeed we did "add" a few units which were more interesting. Especially for Syria.
Adding more modern Russian equipment for Syria, as if they bought more :)
For Israel almost all the units are accurate.
We replaced the Hercules with the C17 because the standard game and all other mods have the Hercules, and we wanted it to be "interesting".
We "pretended" Israel had bought the C17 instead of used it from the USA. Most help Israel has gotten from the States has been flown in with the C17...
Its not that hard to think that in a war Israel would buy a few considering Israel buys at least 4 Billion dollars of equipment each year from the States..:)
As for the F4, Israel still has vast amounts of F4-Phantoms, so i dont know what you meen there? They used it ALOT during the wars, and now-a-days they are training aircraft for young pilots.
I can imagine in a war, you would use all the material you have, especially Israel...
Other than the C17, I think the Israeli arsenal is accurate.

Good job with IDF - fight for independence, cant w8 to play it :)
When's it due?

+1 vote   reply to comment
alsemawi Feb 11 2007, 12:11am says:

its the best,

but i have problem, i had the 1.2 version, then i downloaded the 1.5, and did exactly the same un-zip the .BIG file into main dirctory, whene i start the game its given me errors, then i remove it, it back to work agin for the old virsion!! what i can do?

+1 vote     reply to comment
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Released Sep 17, 2007
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