Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.
A lot of hard work, time and love went into this mod. It possess three very unique, funny and interesting factions pitted against each other in a near future middle east.
The maps are few but excellent in quality. The units also are limited in number but wholly unique.
The art style again shows so much love and work put into it.
The game play is somewhat simplistic and I wish there would have been a larger variety in the economic systems i.e if the UN had to rely on convoys or something of that nature and another dimension to this mod.
The greatest failing that this mod has is the fact that there is not enough material in it. The lack of maps,units and a challenging ai are a downfall of this mod.
In conclusion this mod is well worth your time especially if you have 4 or 5 friends that you can play with.
Superb graphics, voice acting, and some cool concepts. Gameplay is not all there. The attempt to make factions more unique simply adds huge glaring flaws in the faction that you will spend the entire game trying to cover. AI spams units, which would be fine if the choice of unit made sense in gameplay and common sense. (Hoards of Tanks: Alright, I guess its an armored division. Flocks of blimps: WTF?)
Viable gameplay for the UN just consist of tank rushes or turtling up and steam rolling the enemies who have no base defenses worth anything. Gameplay for the other two factions consists of a whack a mole with the resource points. Constantly chasing the enemy off of one or the other.