Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.
Note: This review isn't based on the gameplay because I haven't played it yet - it's based on the artwork and graphics style alone.
Mod looks impressive and ambitious and has some very cool looking units, but has some pretty glaring artistic problems as well.
First off is the Guardians of Islam faction - most of their buildings are based off of traditional Middle-Eastern architecture (even the base defenses look like they're made of stone) and don't look like anything you'd ever see in the middle of a battlefield. While on the flip side some of their units look way too futuristic (ex. the Berkut-styled fighters - seeing high-tech aircraft along side 'Arabian nights'-looking architecture just clashes really, really bad).
The Brummbar super tank is another issue - the tank is just too big, or the scale seems to be way off on some of the units (I see pickup truck-styled units shorter than this tank's treads). Not to mention the turret on the tank looks too similar to an Abrams.
Lastely - what's up with the UN faction using "advertisements" as a weapon on the battlefield? Even the advertisements at the base look a little strange - but using "Burger King" ads to defeat enemy soldiers is something that should be reserved for a comedy mod - not a semi-realistic mod.
Overall this mod looks like it has some impressive new designs, but some of these design choices are so unfitting that they stick out like a sore thumb and ruin the incentive to play it.