Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.

If you have any problems installing or loading the mod please see our technical support FAQ here: Moddb.com (updated link)

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9 comments by smurfbizkit on Jul 21st, 2013

Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via the wayback machine). Our forum and site is down, and unlikely to ever come back soo this is here to help anyone who has problems running the mod.

MEC2 won't launch for me!

Is C&C3 fully patched up? You'll need that in order to play the mod.

Is MEC2 installed to the proper directory? (it should be located so that the file mec2.big's filepath is mydocuments\cnc3\mods\mec2\mec2.big)

Does the mod show up in the C&C3 launcher? (pop your disk tray out and back in, it'll bring up a menu...hit the "mods" tab and see if MEC2 is listed there)

It's still not working!
The MEC2 shortcut needs to be set up so that it is something like this (right click the desktop icon to see the settings);

Target: "C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Bryan\Documents\Command & Conquer 3 Tiberium Wars\mods\MEC2\MEC2_1.0.skudef"

Yes that all needs to be on the same line (ignore the 'Target:' though)

Depending on your computer the exact location will be different, but the importance is that C&C3 points to CNC3.exe as well as MEC2_1.0.skudef, if you have to use a search to find the location of them on your PC.

If you still have problems, it is likely that MEC2 is in the wrong location. See the first post for where in the mydocuments area it should be. In that CNC3 folder should be; mods, screenshots, replays as well.

What if I have the Steam version of C&C3?
The problem with Steam is usually just the filepath for mods. It is 100% possible to get mods working with the Steam version of C&C3.

What if I have the Origin version of C&C3?
You're screwed. I've heard of someone getting it working (via replacing launcher exe's I believe) but by default the Origin version of most C&C's don't run mods well.

Ingame units are invisible and have weird polygons stretching across the screen!
Changing your video settings (in the options menu) so shaders is set to medium or above should fix this. If you still have problems set your model lod to low.

The game crashes when I try to change my settings in the options menu!
Load up normal C&C3 and change the settings there, they'll carry over to MEC2.

When I load up a skirmish game it crashes (or gives me an automatic win)!
This is likely caused by setting the AI to random, set it to a specific faction and you should be alright. (I do think this bug was fixed though)

If you have suggestions for other FAQ items to add here please post below. Also if you have any extra info on how you got MEC2 running on a Steam or Origin version of C&C3 please post.

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MEC2 Release 2

MEC2 Release 2

Dec 18, 2011 Full Version 50 comments

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...

Blood SDK

Blood SDK

Jan 14, 2010 SDK 8 comments

This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...

MEC2 Release 1.5

MEC2 Release 1.5

Dec 28, 2009 Full Version 59 comments

Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...

Release Candidate One

Release Candidate One

Feb 23, 2009 Full Version 34 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...



Apr 4, 2008 Full Version 6 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

Post comment Comments  (1410 - 1420 of 1,440)
AxelofSweden Sep 23 2007, 8:39am says:

this mod would be veery wierd with the Conyard system, try to find out another way to make structures

+1 vote     reply to comment
Cryptex Sep 22 2007, 10:51pm says:

Your sarcasm sucks, do you know that?

+1 vote     reply to comment
smurfbizkit Sep 21 2007, 1:15pm says:

In fact "Guardians of Islam" is just a placeholder name while we actively finish tweaking our final name. Right now the work in progress name is; "SuperJihad #5 Death to America and Israel". While we understand that using a numeral character within the name may be controversial, we find that it adds significance and realism to the name that otherwise wouldn't exist.

+1 vote     reply to comment
OmeVince Creator
OmeVince Sep 20 2007, 5:56am says:

Uhm, funny, since on our forums the major discussions were always players aiming the Syrian side was overpowered. And I have never seen the vulcan rip up the T-72 ...ever...
Check out our forums, in the MeC1 section you'll find how "overpowered" and "pro-Israeli" MeC1 was rofl

+1 vote   reply to comment
hypesystem Sep 20 2007, 5:02am says:

just awesome

+1 vote     reply to comment
~:SaDDam:~ Sep 20 2007, 2:15am says:

Very nice work, gyus :) Keep it up ;)

Quote:Hope that MEC2 won't inherie MEC1 disadvantage - it was too pro-Jewish and Arabs there had no chances. About what chances could you speak if, for example, T-72 was there crushed by Vulcan cannons as paper *****?

...and excuse me for criticism, but MEC1 hadn't any advantage except for pretty good graphics.
Military mistakes was continually - f.e. already mentioned by Hassan M163 which can crush syrian tanks, and Ural-based export variant of ZRK Krug (Oval) which you named as Grad and give it ability to attack ground targets... :D
But forget whatever I said.

As i see, you will not use outdated vehicles such as M113 or T-72?

+1 vote     reply to comment
AL_Hassan Sep 19 2007, 8:22pm says:

Freakingly good.. No words.. All the Civilian building are done as in high-budget stand-alone RTS, the same is with the units.
Hope that MEC2 won't inherie MEC1 disadvantage - it was too pro-Jewish and Arabs there had no chances. About what chances could you speak if, for example, T-72 was there crushed by Vulcan cannons as paper *****? However, nice done, I like it

+1 vote     reply to comment
DemonSummoner Sep 19 2007, 8:39am says:

looks good guys keep up the good work
btw the graphocs look like the original game so kudos on the models and sdk work

+1 vote     reply to comment
Cryptex Sep 20 2007, 11:17pm says:

Did you really HAVE to change the old Arab name into the "Guardians of Islam." Most of the Arabs on the forums are jumping in joy (even though they had never really been up in arms about the last name), but, as a Jew, I'm still pretty divided about the whole thing. But whatever.

0 votes     reply to comment
smurfbizkit Sep 18 2007, 8:49pm says:

We only have so many units in the mod. Now maybe if you could rationalize us making one of the Guardian of Islam units Italian we could do it. ;)

+2 votes     reply to comment
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Released Feb 22, 2009
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Highest Rated (13 agree) 9/10

Simple to learn, hard to master mod! Mideast crisis is a RTS mod featured less on structure and harvesting rush and more on taking, holding and attacking points, the fuel system is excellent as it reduce the chance you can rush mass tank force as easily as the vanilla game. Cash point and collecting recourses makes it harder for anybody to sit tight and wait for money to cash in, you basically have to fight your way into hostile areas, massive buildings garrison with infantry and constantly bombarded…

May 24 2011, 1:41am by willychong8921

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