"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.

MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.

MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.

Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.

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5 comments by InterfaceLeader on Dec 31st, 2007 digg this super bookmark


First of all, if you haven't already voted for us in the ModDB awards, please do so now!  Many thanks to everyone who has voted so far, we appreciate it!

Now on to the screenshots:

 

GOI Hind

GOI Hind

The GOI's heavily retrofitted Hind, in addition to being essentially a flying tank, can deploy two side miniguns to aid in ground suppression. The downside is that the unit's speed is drastically reduced while its deployed.

 

GOI Trucks

GOI Katyusha, Ammunition Truck and Demolition Drone


Shown: GOI Katyusha, Ammunition Truck and Demolition Drone. The Katyusha is the most easily obtainable artillery unit in the game, and has the ability to launch landmines into a targeted area. The Ammunition Truck has three different ways to make things explode; can be used as a demo truck, can spawn (pay per use) Demolition Drones, and can create piles of ammunition. 

 

IDF Skycrane

IDF Skycrane

The latest generation IDF Skycrane is what carries mobile buildings when undeployed, and allows for rapid transport of your base across the map. 

 

Impressed by the art and texture for the MEC2 models? Smurfbizkit has posted a topic at CGTalk forums, that discusses the process of producing the textures for MEC2, and what he has learned from doing so. Check it out!

 

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MIDEAST CRISIS 2 Soundtrack

MIDEAST CRISIS 2 Soundtrack

Apr 04, 2008 Full Version 2 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

MEC2 Regional Combat

MEC2 Regional Combat

Mar 29, 2008 Music 0 comments

Used during combat. Tracks are composed by Jonathan vd Wijngaarden.

MEC2 Regional Ambient

MEC2 Regional Ambient

Mar 29, 2008 Music 1 comment

Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.

Comments  (130 - 140 of 195)
AxelofSweden
AxelofSweden Jan 26 2008, 10:35am says:

Mideast crisis have gone from Realism mod to Sci-Fi mod

if i would be the mod leader then i wouldnt use CnC 3
Maybe WiC

-3 votes     reply to comment
End
End Feb 8 2008, 3:26pm replied:

ehm why would you make a Fps MidEast Crisis if you wore the mod leader

+2 votes     reply to comment
BelkanFighter92
BelkanFighter92 Jan 26 2008, 6:55pm replied:

just curious, but why are you mentioning this?

+2 votes     reply to comment
smurfbizkit
smurfbizkit Jan 10 2008, 3:01pm says:

We're going to be as realistic as C&C:Generals (or rather as unrealistic as it).

+3 votes     reply to comment
magnusingensentis
magnusingensentis Jan 9 2008, 1:18pm says:

So if the game is going to be relistic then are the units going to have a amour class and not be as dependent on hitpoints, becuse in realy life a M1 tank is invicible to all know sabot or pentrator rounds when hit in the front amour, anyway just a question?

+2 votes     reply to comment
BelkanFighter92
BelkanFighter92 Jan 18 2008, 10:45pm replied:

dude he said before it isn't going to be realistic

+2 votes     reply to comment
smurfbizkit
smurfbizkit Jan 2 2008, 7:50pm says:

I just told you how the code is, and that is how it is...unless EA goes insane and releases the C&C3 source code.

Not to mention, that I just said that the entire mod is designed around base building in this method...why would we redo that design and make the gameplay less fun? and less user friendly?

Realism isn't a priority, at all. Gameplay > all

+2 votes     reply to comment
AxelofSweden
AxelofSweden Jan 2 2008, 1:48pm says:

The sidebar is probably changeable,
why dont u atleast try it?

having buildings just growing up out of the ground doesent fit this mod,

you can atleast add scaffoldings and such?

-1 votes     reply to comment
smurfbizkit
smurfbizkit Jan 2 2008, 11:09am says:

Eh, there are 2 big problems with that though...due to the hacky nature of getting it working.

1) There are only 4 ability buttons (3 if you use 1 as a toggle between states)...so while yes, you can have more than 6 building types buildable from the dozer...any past that complicate things for the user.

2) What do you do with the sidebar? You still need to use it for factories.

Not to mention that MEC2's gamplay was designed with the sidebar system in mind.

+2 votes     reply to comment
AxelofSweden
AxelofSweden Jan 2 2008, 8:54am says:

Dozer system is codeble in TW, take a look at the GDI Riflemans bunker ability

+1 vote     reply to comment
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