Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.

If you have any problems installing or loading the mod please see our technical support FAQ here: Moddb.com (updated link)

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9 comments by smurfbizkit on Jul 21st, 2013

Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via the wayback machine). Our forum and site is down, and unlikely to ever come back soo this is here to help anyone who has problems running the mod.

MEC2 won't launch for me!

Is C&C3 fully patched up? You'll need that in order to play the mod.

Is MEC2 installed to the proper directory? (it should be located so that the file mec2.big's filepath is mydocuments\cnc3\mods\mec2\mec2.big)

Does the mod show up in the C&C3 launcher? (pop your disk tray out and back in, it'll bring up a menu...hit the "mods" tab and see if MEC2 is listed there)

It's still not working!
The MEC2 shortcut needs to be set up so that it is something like this (right click the desktop icon to see the settings);

Target: "C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Bryan\Documents\Command & Conquer 3 Tiberium Wars\mods\MEC2\MEC2_1.0.skudef"

Yes that all needs to be on the same line (ignore the 'Target:' though)

Depending on your computer the exact location will be different, but the importance is that C&C3 points to CNC3.exe as well as MEC2_1.0.skudef, if you have to use a search to find the location of them on your PC.

If you still have problems, it is likely that MEC2 is in the wrong location. See the first post for where in the mydocuments area it should be. In that CNC3 folder should be; mods, screenshots, replays as well.

What if I have the Steam version of C&C3?
The problem with Steam is usually just the filepath for mods. It is 100% possible to get mods working with the Steam version of C&C3.

What if I have the Origin version of C&C3?
You're screwed. I've heard of someone getting it working (via replacing launcher exe's I believe) but by default the Origin version of most C&C's don't run mods well.

Ingame units are invisible and have weird polygons stretching across the screen!
Changing your video settings (in the options menu) so shaders is set to medium or above should fix this. If you still have problems set your model lod to low.

The game crashes when I try to change my settings in the options menu!
Load up normal C&C3 and change the settings there, they'll carry over to MEC2.

When I load up a skirmish game it crashes (or gives me an automatic win)!
This is likely caused by setting the AI to random, set it to a specific faction and you should be alright. (I do think this bug was fixed though)

If you have suggestions for other FAQ items to add here please post below. Also if you have any extra info on how you got MEC2 running on a Steam or Origin version of C&C3 please post.

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MEC2 Release 2

MEC2 Release 2

Dec 18, 2011 Full Version 50 comments

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...

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Blood SDK

Jan 14, 2010 SDK 8 comments

This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...

MEC2 Release 1.5

MEC2 Release 1.5

Dec 28, 2009 Full Version 59 comments

Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...

Release Candidate One

Release Candidate One

Feb 23, 2009 Full Version 34 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...



Apr 4, 2008 Full Version 6 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

Post comment Comments  (1380 - 1390 of 1,439)
AxelofSweden Jan 26 2008, 11:35am says:

Mideast crisis have gone from Realism mod to Sci-Fi mod

if i would be the mod leader then i wouldnt use CnC 3
Maybe WiC

-3 votes     reply to comment
Gothica_Mortum Feb 13 2008, 1:32pm replied:

ageed that game is much more suitable for mec2 cause of the focus on action

0 votes     reply to comment
End Feb 8 2008, 4:26pm replied:

ehm why would you make a Fps MidEast Crisis if you wore the mod leader

+2 votes     reply to comment
End Feb 8 2008, 4:43pm replied:

my bad WiC just sound like a other battlefield 1942 as the Join on-going games sound more like a fps then a rts

anyway why axe say that he would WiC is maybe doing to that it's done by Sweden ppl

+2 votes     reply to comment
smurfbizkit Jan 10 2008, 4:01pm says:

We're going to be as realistic as C&C:Generals (or rather as unrealistic as it).

+3 votes     reply to comment
magnusingensentis Jan 9 2008, 2:18pm says:

So if the game is going to be relistic then are the units going to have a amour class and not be as dependent on hitpoints, becuse in realy life a M1 tank is invicible to all know sabot or pentrator rounds when hit in the front amour, anyway just a question?

+2 votes     reply to comment
smurfbizkit Jan 2 2008, 8:50pm says:

I just told you how the code is, and that is how it is...unless EA goes insane and releases the C&C3 source code.

Not to mention, that I just said that the entire mod is designed around base building in this method...why would we redo that design and make the gameplay less fun? and less user friendly?

Realism isn't a priority, at all. Gameplay > all

+2 votes     reply to comment
AxelofSweden Jan 2 2008, 2:48pm says:

The sidebar is probably changeable,
why dont u atleast try it?

having buildings just growing up out of the ground doesent fit this mod,

you can atleast add scaffoldings and such?

-1 votes     reply to comment
smurfbizkit Jan 2 2008, 12:09pm says:

Eh, there are 2 big problems with that though...due to the hacky nature of getting it working.

1) There are only 4 ability buttons (3 if you use 1 as a toggle between states)...so while yes, you can have more than 6 building types buildable from the dozer...any past that complicate things for the user.

2) What do you do with the sidebar? You still need to use it for factories.

Not to mention that MEC2's gamplay was designed with the sidebar system in mind.

+2 votes     reply to comment
AxelofSweden Jan 2 2008, 9:54am says:

Dozer system is codeble in TW, take a look at the GDI Riflemans bunker ability

+1 vote     reply to comment
kateeb Jan 1 2008, 3:07pm says:

the future weapons in this mod reflecting the normal development for real weapons today (as I saw from screenshots until now) , so we can say it is "realistic" Of course it is not completely real.

+1 vote     reply to comment
Mandarax Jan 1 2008, 6:05pm replied:

Aye, while it's not entirely realistic, almost everything in the mod "feels" real, giving it an overall sense of plausibility which really helps. There are few exceptions to the rule, and they tend to stand out all the better for it.

+1 vote     reply to comment
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Released Feb 22, 2009
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Highest Rated (13 agree) 9/10

Simple to learn, hard to master mod! Mideast crisis is a RTS mod featured less on structure and harvesting rush and more on taking, holding and attacking points, the fuel system is excellent as it reduce the chance you can rush mass tank force as easily as the vanilla game. Cash point and collecting recourses makes it harder for anybody to sit tight and wait for money to cash in, you basically have to fight your way into hostile areas, massive buildings garrison with infantry and constantly bombarded…

May 24 2011, 1:41am by willychong8921

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