MIDEAST CRISIS 2 Soundtrack
Apr 04, 2008 Full Version 2 commentsMEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
6 comments by InterfaceLeader on Feb 12th, 2008 digg this super bookmark
A mix of concept art and screenshots from MIDEAST CRISIS 2.
Concept Art
Concept artist Michal produced the Command Center, whilst smurfbizkit was responsible for the flame thrower turret.


Screenshots
We have here a Guardians of Islam base. Buildings include outposts, an Internet Center, a Guardian Command and Flamethrower Turrets.

The highway screenshot shows part of the recently completed "Highway of Death" 4-player map (created by map artist Pivac). The notable thing is that, throughout the map, the highway will always be populated by cars moving in each direction. Even if you keep destroying them, they'll keep spawning. This means that GOI players will have added incentive to build Martyrs on this map - since they have an unlimited amount of cars to hijack.

Workflow: From Lego concept to finished unit

This is the workflow spyVspy used to create the SLING unit. The really cool thing was that instead of drawing a few pages of concepts on paper of the unit, he built lego concepts instead.
The GUI
Finally we have an early mock-up of part of the MEC2 GUI. This is a composite image, not an in-game screenshot.

We are still in need of some voice actors for Mideast Crisis 2, particularly for the GOI. Check out this forum thread for more information.
You can also check the Status of the Mod, read some of the Frequently Asked Questions (and answers), and guess at some of the End-Tree Units with only the name as a clue.
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MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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Good job on the T-90. Also what do you mean by Guardians of Islam, all islamic countries?
Not all, some are sitting on the sidelines during the war...but most; Syria, Egypt and Iran are the main players in the GOI.
Ok good. But I wanted to know whats your concept of the infantry, freedom fighters of normal soldiers like UN has?
Its a mix of both, we only really have a couple of non-military units in the GOI...see our unit list for more details.
Also I like the way you connect this game to Zero Hour (since you have Technicals and Suisidals), telling how Generals and ZH could be good. Also like your infantry concept, unlike many games, which make muslim infantry seem too weak. Thanks for developing this awesome mod, I will look forward to play it!
You guys make nice updates, but they take so long.
Comes this mod out before kane's wrath??
Any time spent on making updates, is time taken from actually working on the mod. :P
No, we won't release before Kane's Wrath. However...we are getting much closer to release, and will have closed beta testing soon.
when will it come out?
it looks so cool
never ask that.
ya