MIDEAST CRISIS 2 Soundtrack
Apr 04, 2008 Full Version 2 commentsMEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
13 comments by InterfaceLeader on Mar 24th, 2008 digg this super bookmark
We have a new set of screenshots from Mideast Crisis 2. These focus mainly the on GOI vehicles, especially the T-90. We also, by popular request, have two lists of the complete set of units for GOI - although these are subject to change and last minute revisions should be expected.
The complete list can be seen here: The Guardians of Islam units and here: The Guardians of Islam buildings and superweapons.
Mideast Crisis 2 is still looking for staff! For a full listing of the positions that need to be filled and details for each, please check out the help wanted forum. Even if you yourself aren't able or interested, perhaps you know someone who is?
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MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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Good news =D
I read you list of superweapons... call i support weapons/powers instead they weren't much of superweapons sounds more like the support powers in C&C3
Do you not consider the Chronosphere or Iron Curtain superweapons then? The idea was to have more multipurpose superweapons, instead of having several "click this on target, and target dies" buttons.
I think the fact that you can temporarily stealth every single ground unit you control (including demolition units) warrents the "super". ;)
Thats a wonderful T-90 skin/model very detailed, but not cluttered. Well done.
why closed beta slots and not just an open beta looks so great...also played it on zero hour
Because it isn't ready for an open beta. New voices, damage states, animations, infantry models, etc. are kinda expected for any sort of public release. :P
Plus, testing it earlier will let us get rid of any glaring bugs/balancing issues.
This Mod Looks Awsome! Can't wait! Anywayz, great job guys! (I was bored of that "futuristic" war... CnC 3 has soo beautiful graphics.
very nice mod. i hope to see that this mod doeesnt die. very nice concept artists you got there.
w00t go smurfy, go smurfy, it's lookin great, when's the release?
Its a bit off, will be opening closed beta slots soon though.