Jerusalem is under siege, heavily armored soldiers from Europe make claim to the Holy Land in the name of peace and equality. Those fighting for Israel and Islam separately contemplate their fates, wondering how it came to this. They share the same god, yet kill each other in his name. They face similar hardships, yet aim to compound them in the other. How is it that one of the most sacred places known to man, has seen so much bloodshed? M1A3 Abrams and F-35's may have replaced knights and horses, police action may have replaced religious fervor but the fact remains that at the end of the day, the Holy Land may yet again be under control of the West. Welcome to the future, and the second Mideast Crisis. "Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" and is developed by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". The staff for MeC2 is largely composed...

Report this article The War Wages On

The team for MEC2 has been busy this past month! This update shows strategy in action with the Mr. Stop counter-attack and some shots of the Blackhawk. The heat in this battlefield is getting hot as this total conversion marches to a now August release.

Posted by Monique on Jul 23rd, 2008 digg this super bookmark


There will be no release in July, August is now the target month. While we are quite close to release,  a couple of major things prevent us from getting it out this month:

  • It's just not quite done yet. Our methods of development do help the overall quality of the project, but have the tendency of obliterating target deadlines. The big culprit here is the large IDF overhaul we've been doing to improve how well they play, and to remove traces of generic unit design that remained.
  • Audio isn't done! While the sound effects are well on their ways, voices remain a challenge. I'll be personally handling the voices soon, so if you have an Israeli/Arab accent please see the Voice Actor help-wanted topic.
  • Lastly, Isotx is in the midst of a large site and Crosus overhaul--so even if the above was perfect, it isn't exactly an ideal time for a release.

The benefit to this is that the release will include a couple more units, buildings and maps that were planned to be released in a future update.

One of the changes is the Apache shown below. See it? Isn't it shiny?

Well, we're cutting it and replacing it with a new attack helicopter for the IDF--the Gideon.

How to Survive a Merkava attack as GOI
See a large force of Merkava's approaching your base? Your MiGs are busy reloading--what do you do?

It's simple. You hit the 'Mr.Stop' and 'Production Boost' powers, halting the enemy units and drastically increasing your production speed and letting you crank out T-90's with ease. Something to note, when your production is increased, the smoke stacks of your factories spew fire (you can see it on the production building in the screens).

Blackhawks
No infantry screens yet, we're still tweaking them. In the meantime, here is the Blackhawk which is how your infantry are delivered to the battlefield.

One Last Thing
You've been so nice to read all of this that we have a reward for you. We have even more stuff to read if you head on over to our official website.

Also, keep in mind that this is just how it is right now; things will change prior to release, we can almost promise that.

Comments
ussr1943
ussr1943 Jul 24 2008, 12:02am says:

Awesome update,and fantastic work.
I love the model work you've done, they seem very realistic and are highly detailed from what I can tell. The blackhawk transport seems a little small though, I don't know if it's just the angle they are at, but they seem very small compared to your tanks.
I'm very much looking forward to the release, keep up the awesome work!
-CCCP1943-

+1 vote     reply to comment
Kageh
Kageh Jul 24 2008, 12:35am says:

Looks great guys! Too bad I really dislike the C&C3 engine and base mechanics. I'll probably try the mod out anyway as Isotx never fails to impress.

Also, is that a dual flamethrower base defence turret thing?

+1 vote     reply to comment
smurfbizkit
smurfbizkit Jul 24 2008, 1:30am says:

Yea, thats one of the GOI base defenses...a better pic is here;

Moddb.com

+1 vote     reply to comment
STPDeveloping
STPDeveloping Jul 24 2008, 7:03am says:

What do the green letters around the stopped tank say? All i could make out was ".. ROR 404". Are you suggesting they have problems with their internet connection? :P

+1 vote     reply to comment
Keksz
Keksz Jul 24 2008, 7:36am replied:

ERROR 404 i think ^^

Hey don't aks stupid questions okay?! It's Mr. Stop!

Haha just kidding. I like the name of the virus ^^

+1 vote     reply to comment
smurfbizkit
smurfbizkit Jul 24 2008, 9:09am replied:

Yea, its Mr.Stop...go see our past newspost (with that as the title) for full details.

For a while we actually had it in arabic...but it just didn't work as well.

+1 vote     reply to comment
Godwin
Godwin Jul 24 2008, 9:18am says:

So tanks need the interweb to work? That's what a 404 means to me. Is there any counter to the virus attack?
Also, any friendly fire or collateral damage with the flame towers?

+1 vote     reply to comment
Aydynbek
Aydynbek Jul 24 2008, 11:23am says:

Nice man!

+1 vote     reply to comment
smurfbizkit
smurfbizkit Jul 24 2008, 11:24am says:

I think the next newspost will go into detail on 'augmented reality' and the role it plays in MEC2.

Having friendly fire from base defenses would likely mean more kills of your own units than of the enemy. :P

+1 vote     reply to comment
Godwin
Godwin Jul 24 2008, 1:24pm replied:

That is the point, it means having flames as a base defense is a bad idea, you could even implement that as a gameplay mechanic to discourage base sieging. I just think it's way unrealistic (or to use something less hackneyed - unbelievable) that the wild streams of flame spewing out of those things could somehow choose what to hurt, almost seeming like you're only doing it for the sake of having something spray fire.

+1 vote     reply to comment
Soul_XP
Soul_XP Jul 24 2008, 11:28am says:

Sweet update, can't wait to see the new IDF attack chopper.

+1 vote     reply to comment
CommandoPoop
CommandoPoop Jul 24 2008, 4:15pm says:

This mod looks awesome I can't wait for the release

+1 vote     reply to comment
NemesisRaptor
NemesisRaptor Jul 24 2008, 5:15pm says:

I´ll tell you the true guys... This is a really good mod! Original style for C&C, the units design are realistic, and the idea of increase production is very useful. Last thing... don´t worry in this moment with the sound, only finish it. :D

+1 vote     reply to comment
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