Mideast Crisis 2 is getting noticed in all the right places - it was featured in the latest issue of PC Gamer UK! The article itself is very detailed, and raises many good points. However, there are a couple of things that have changed since the article went to press:
- The IDF doesn't use the airships for base-transport, they use Skycranes. Initially we had discussed using airships for transport, but decided to have the Skycranes reprise their role (as they did with the MEC1 cyard).
- We recently moved the News Vans from the UN over to the IDF. They fit the IDF's gameplay much better, and the UN also has a more fitting turtle-based secondary resource.
You can find us in the latest issue of PC Gamer UK. Look for the one with the extensive "Empire: Total War" article. If you aren't in the UK, or can't get your hands on a copy, don't worry! We've got a full scan below:
Congrats to HKH!
HKH - the guy behind many of MEC2's 3d models - has landed a job at Digital Extremes as an environmental artist. He's a very skilled modeler, and has been the backbone of our art crew since the start. We all wish him the very best of luck!
If you'd like to see more of his work, including some from his student days, check out his portfolio here.
Prior to MEC2 Smurf was best known for founding the Generals mod Blitzkrieg 2*. During his stint on the mod there was something he had always wanted, but never quite found the time for. That was to make new world objects. Having custom map objects helps cement you in the world, and further set the mod apart from the core game.
MEC2 is the realization of that idea, and we may even have gone a bit overboard (getting all the damage states done has been a challenge). I know it can be hard to tell what is from C&C3 itself, and what is that is custom made, so here are some shots showing the MEC2 civilian art assets.