MERP Update 3.26.08
Mar 26, 2008 Demo 4 commentsThis is an update that includes the media shown in the latest screenshots. That is the WIP Dunland and Misty Mountains. Explore the mountains a bit and...

By thegreywizard at 2008-03-02
Welcome to Middle-earth Role Playing (MERP), a total conversion for Oblivion Based on J.R.R. Tolkien's Literary works; The Lord of the Rings
For the latest news keep an eye on the Elder Scrolls Thread
Need to know how to install the mod? Also see Bethsoft.com for info on installing Oblivion mods in general.
`The MERP team is making an addition to Oblivion that is the world of Middle-earth. It will add all of Middle-earth in it's entirity, obvioulsy including but listed for your enjoyment; Eriador (realm of The Shire, Rivendell, Bree, Grey Havens, Weathertop, Ruins of Agmar, Ruins of Hollin, Ruins of Fornost, Moria, etc...) Rohan (Including Isengard, Edoras, Helms Deep, etc...) Rhovanion (Lothlorien, Mirkwood, Dale, Rhun, Anduin, etc...) Gondor (Need I elaborate?) Mordor (Barad-Dur, Minas Morgul, Cirith Ungol, etc...) and Harad (Umbar, Region of Khand, Southern Jungles, Desert Harad, etc...)
It has not been decided weather we will delete Tamriel or not yet, but we may if we cannot get our ingame maps worked out :P
`Our goal as a team is to realize the world of J.R.R. Tolkien as closely as we can to his vision. We hold the lore to a very high standard and will not compromise the lore at all if we can. We do use the visual appearance of the films, but if there is a conflict then we always take the book over the movie. An few exsamples; there will not be any full plate armor, the outter wall of Minas Tirith will be black, and Minas Morgul will have white stone like Minas Tirith. We work very hard to bring a quality product that matches the same level, if not surpasses the original Oblivion game. We want to make our work look like professional game developers made it.
We ask that you do not discuss legal infomation in this thread, as our policy is quite clear, as it says on our official site.
"This site is for the team to save, load, and share files with other team members, and cannot be used for public download. If you are not a member of the team of artists and programmers on the Middle-earth Roleplaying Project you may not enter this site with our permission and will be breaking our agreement. We are artists with a common goal to recreate the world of J.R.R Tolkien in the Oblivion engine and DO NOT have to release any files to the public should it be found a violation of copyright laws. That however cannot stop the production. We take an Artist's Interpretation standpoint, and we do not differentiate ourselves from fan fiction authors, as well as digital, sketch, paint, acoustic, and/or any other artists inspired by Tolkien's awesome world. We desire to make paintings such as those of John Howe, Alan Lee, and Ted Nasmith, but in 3d, and if that is a violation of copyright laws, and we cannot share these files, we are terribly sorry. Maybe our art will be available for public display and use one day, but until that day comes, you will have to settle for Screenshots, save only that those also break any copyright laws. Again, we are 3d artists."
Dúnedain
The Dúnedain are decedance of the ancient Numenorians. They are a forgotten people and close kindred of the Gondorians. Playing as a Dúnedain, you will start in Bree and fulfill the role of Aragorn in the epic Lord of the Rings.
Gondorain
The Gondorians are the Southern kindred of the Dúnedain. They still have an astablished kingdom, but it is under siege and constant war from the devices of Sauron. Playing as a Gondorian, you will start in Minas Tirith, as a soldier, and you will run through a whole new storyline in a much more open ended fashion. The story line for the Gondorian is a surprise! wink.gif
Rohirrim
The Rohirrim were once northmen from the northern realms around Mirkwood, but after Gondor was assailed beyond hope, they sent north to Eorl, leader of the Northmen for aid, and he came south in force to rout the enemies of the South-kingdom. As reward, Steward Cirion granted him and his people the land of Calenardhon(Rohan) to dwell in. Playing as a Rohirrim, you start in Edoras, and play through an all new story as a soldier defending his land, and finding revenge for his slain father.
Noldor
The Noldor have an ancient history that stretches beyond the first age. They came from the sacred land of Aman, the Undying Land. Playing as a Noldorian High Elf, you start in Rivendell, and you play the role of Glorfindale in an open ended adventure.
Sindar
Not much has been developed on the Sindar yet, but they may start in Lothlórien, or they may start in Mirkwood, or it may depend on Gender.
Moriquendi
The Moriquendi are the Dark Elves, for they never saw the lands of Aman, or it's light from it's wondrous two trees. Playing as a Moriquendi, you will start in Lothlórien as a soldier. The land has seen many orc patrols coming from the north, back and forth from the black chasm Moria. The lady of Light has decided that forest of Lorien can no longer tolerate it's boundaries being decimated by the orc invasion, and it's up to you to preserve Lórien's life, and unravel a great new quest that invokes mystery, and deceit.
Dwarves
The Dwarves are made of stone, molded by the hands of their maker Aulë. The dwarves have not been fully developed yet, but we are almost certain they will start in Ered Luin.
Hobbits
Hobbits are the folk of pure imagination from Tolkien. They possess a great deal of spirit for their small size, and are great at sneaking! Playing as the hobbit, you will go through Frodo's journey as the ring bearer.
Uruk-Hai
As a Uruk, you will start in Isengard, we will give more information later.
Wraith
As a Ringwriath, you will start in Minas Morgul, as it being your domain, as well as starting with a very nasty mount with wings. You will be very powerfull for a starting character, and that is why the game will be tremendously hard for the wraith race. You will start on horse, with a semi-linear, semi-open-ended gameplay. You will begin by hunting down the so called "hobbit" with you're master's ring.
Haradrim
No data yet.
Easterling
No data yet.
0 comments by The_Grey_Wizard on Mar 1st, 2008 digg this super bookmark
As I promised I would update the profile with screen shots of most of our weapons, armors, creatures, and characters. There are many more, more then I care to format and upload :P This is the work of several people, many of whom are no longer with the team. Enjoy the labors of our hard work by checking out the Screenshot Section.
Our next news post will be about the region Dunland at the southern tip of the Misty Mountains. It will include new architecture models, NPCs, and Ingame Screen shots. We will also introduce you to some of the politics arising in Dunland and the quest you'll be set on in that region. Sauron's influence ripples far and wide, and his lies have seeped into the Dunlanding people. Now it's up to you to unravle a conspericy and reveal an enemy in the midst of this people's own temple.
For more information regarding Dunland, please click here
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This is an update that includes the media shown in the latest screenshots. That is the WIP Dunland and Misty Mountains. Explore the mountains a bit and...
This is a nice little update for the MERP Beta v4.1.3 that fixes various bugs and adds a nice little hobbit hole for your liking. It comes with 8 new...
You will need this for the beta to work. Download this as well. Patches a major bug that allows the beta to actually work.
This is our first beta on the new height map. Sill a lot of work to be done. Hope you all enjoy it :)
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
i installed it correctly..and i enable the content but when i start the game the only thing new is the char. select where i can pick dwarf and so and so. if someone could tell me what I'm doing wrong i would be very greatful
Can I give you a counsel grey? That lights at Minas Morgul is bad idea because it will better if there is swamp
near the walls not that lights in the dyke. Although the Walls are good.
(Sorry for my bad english)
You should use it
Yes, but remember that the map from that guy is about half the size of Cyrodiil, and Cyrodiil is less than 1/5 the syze of Middle Earth.
watch this: Tesnexus.com
u should try making a helms deep battle that would be sweet but then again i can just play lord of the rings conquest when it comes out that 1 will kick ass that 1 has some good gameplay from what ive seen
Thank you for makeing this mod,I would ever visit middle-earth.
Moreover there is a good atmosphere and good music!Nice work!But are there good quest and a nice story?
Or is it only the world? In these Videos I cant see any npcs.
Just animals, but i think they wont give me quest, do they?
Hi everyone, I'm just reminding you all about my internship in South Dakota Badlands that may last until the end of October but my end as soon as August 12th. I will resume work on the mod when I return to Colorado and have a chance to work on it with my mod computer. I do not have regular access to an internet connection so it may be a while till the next you hear from me, and even longer till the next beta. Until then, have fun.
Just wondering, any idea when the next BETA will come out? It is getting pretty lonely not meeting anyone else in MERP...
Hi ,I've got some answers to some of your problems, i've been having the same falling in the sky thing but i found a way around it to still explore merp.it gets a bit laggy even though i've got a good computer, and there is a weird purple war fog though i don't know if it is because of my method. you'll see...
so deactivate all mods except merp mods and create a character.
The guards in the prison cell will be speechless, but don't forget to do what they "say" and go at the end of the room to activate the sequence. Go right up to the end and before leaving the sewers, save and exit your game. Deactivate all merp mods, and launch game to get out of the sewers.
tadaa your out.
Fast travel to chorrol's stables where the hobbit hole is supposed to be , but stay on the road ( as opposed to what frodo would say :)) then save and exit game again. activate merp04.esp (only that one).
launch game again.
you will be falling as usual but type in the command channel (key= ² or ~) and type in tcl and enter.now you can fly lucky you, fly to the hobbit door and enter. On the other side save game and exit one last time.Activate all merp mods and things should be fine ;) (except for that stupid purple fog and hum oh 1 or 2 flying trees XD) and hum don't ask me for directions, without a map i'm totally lost i keep running in circles between hobbiton and old forest ahaha
cya