Operation Genesis: Mesozoic Revolution aims to make JPOG more palaeontologically accurate, as well as adding a few new features.

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See the changes and content introduced in the upcoming v1.03 release.

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After some months of delays, hiatus, and testing, v1.03 is going to be released very soon.

Let's meet the new dinosaurs to be introduced in v1.03. First, the giant sauropod-sized hadrosaurid Shantungosaurus, a close relative of Edmontosaurus, and so large that it just plain screws over the popular mainstream notion of large ornithopods being easy prey for theropods.


Then, the armored ankylosaur Saichania,


and the poorly known, admittedly dubious, tyrannosaur(oid) Chingkangkousaurus. Once thought to be similar to Allosaurus, more recent research supports a tyrannosauroid affinity.


They will be available in the exercise "Any Port In A Storm".

Then, some of the older park members change as well. Apatosaurus and Amphicoelias now get straighter and higher necks.



Carcharodontosaurus gets a whole new revamped model.


Edmontosaurus gets a longer tail, based on some currently-unpublished edmontosaur specimens mentioned by Matt Martyniuk and Tracy Ford, as well as portrayed in the upcoming game Saurian.


and Triceratops, along with Torosaurus, get new and more accurate skin textures (large hexagonal scales with nipple-like feature scales, as per Triceratops skin impressions) and keratin face shields (based on the bone texture of the face being similar to that of the horns).




And last, but not the least, the feature that took so long to get to decent functionality...fish! Yes, fish. They're still pretty much prototypes, but you can give your spinosaurids proper meals at last.


Also, you may notice some name changes in some species when playing v1.03. For example, Tenontosaurus. Turns out that the "Tenontosaurus tiletti" in the mod is actually the larger species Tenontosaurus dossi in all but name (it was much too big to be Tenontosaurus tiletti). Also, Corythosaurus is now Hypacrosaurus because, really, it seems that when you really look at it, they're too similar to split unless you're an extreme taxonomic splitter.

Thoughts? And enjoy :)

Comments
Guest
Guest

will creatures from exercises be playable in normal mode?

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SpinoInWonderland Author
SpinoInWonderland

Unfortunately no, the reason they're exercise exclusives in the first place and not in the normal Operation Genesis mode is due to that 40 dinosaur species limit.

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Guest
Guest

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Guest
Guest

does it matter if i replace a dino in any formation?

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SpinoInWonderland Author
SpinoInWonderland

You have to replace another dinosaur to fit one of the exercise exclusives into Operation Genesis mode.

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Guest
Guest

i know, i did that but, does replacing works with any dino?

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SpinoInWonderland Author
SpinoInWonderland

Yes.

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JPfan101
JPfan101

Will the skins in this version be the low resolution version, since my computer can't handle the super high res skins.

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SpinoInWonderland Author
SpinoInWonderland

They're still the high-resolution versions, since I had to fix and rearrange some skins first for this one before I could start making the low-res patch.

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JPfan101
JPfan101

Ah, ok.

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Skrilux
Skrilux

I repalced Edmontosaurs with Shant and the shant is white for some reason

Edit: And now it's black wtf

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SpinoInWonderland Author
SpinoInWonderland

The Shantungosaurus skin is found in the same TML as the Albertosaurus. You have to place it in a site that uses the Judith River A TML (the site "Scollard & Horseshoe Canyon Formations" in this mod) or have it unlocked first ;)

The problem is that you apparently placed it in Hell Creek B (which is just "Hell Creek" in this mod) to replace Edmontosaurus, which makes it skinless since it's skin isn't in the Hell Creek B TML.

I took advantage of the fact that Pachycephalosaurus is present in both TML's. The Judith River A and Hell Creek B TML's have the same TML header, thus their skins can be mixed-and-matched, which allowed me to place Shantungosaurus along with Saichania and Chingkangkousaurus, and to place Ankylosaurus in Hell Creek along with Triceratops and Edmontosaurus.

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nineofswords
nineofswords

Hello, i just recently got back into the game and I'm suffering from a glitch in the vanilla and modded version of the game where my walkways are fading from view after scrolling out then reappearing when zooming back in. I own a Alienware 17" laptop 2016 with a 980 Nvedia and I7 intel. I've tried reinstalling and uninstalling the game from the external cd drive i use and turnning the model quality up and down as well as check and uncheck Highest quality Z-buffer bix all to no avail... please someone tell me or point me in the right direction to fix this. =) ty in advance

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Render1911
Render1911

Hello,I am kinda new to JPOG and i have decided to mod my game.And thing is,i want to combine this mod,with PMEP.But,i dont want visual upgrades,since,i like the old ones,and since my pc is broken,it isnt that fast as it used to be.So,i would like to have like behaviours from PMEP,new species from your,like,everything expect new models/skins etc.. Could somebody help me with this problem ?

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