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Our goal as a team is to realize the world of J.R.R. Tolkien as closely as possible to his vision. We hold the lore to a very high standard and
will try not compromise to it. We use the films for inspiration, but base our visual design mainly on the descriptions in the books and the works of
Ted Nasmith and John Howe. We work very hard to bring a quality greater than that in vanilla Skyrim. We want our work to be looked at on the
same level as that of a professional game.
An Open-world Middle-earth RPG like no other!

Currently, we have a complete heightmap of Middle-earth (over 9 times the size of Skyrim!). The first stage in developing MERP is
landscaping, and creating settlements on our heightmap. The next stage is designing interiors, then creating NPCs, quests, and so forth.

Full Ringbearer storyline:

Play the role of the Ringbearer, Frodo Baggins. Its up to you to decide the fate of the One Ring. Will you journey to destroy it: from the
quiet Hobbit town of Hobbiton, to the fires of Mt. Doom, or keep it for your own selfish desires? Will you follow the famous path taken by the
Fellowship, or do you destine to take your own path? The choice is yours to make. One fell step could mean the end to Middle Earth itself!

Heightmap:

A map over 9 times the size of Skyrim. From Forochel to Harondor and from Forlindon to Rhovanion and every town and great city in-between.

Weapons and Armour:

Wield new weapons and armors designed specifically for Middle Earth.

Quests:

Adventure awaits across all corners of Middle Earth! Join the White Council, become a soldier amongst one of the great armies of
the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!

Battles:

Join in many of the famous battles in the War of the Ring: from the Battle of the Hornburg all the way to the Battle of the Pellenor Field.

Creatures:

Meet and battle all the known, and unknown, creatures of Middle Earth: new farm animals, Ponies, Boars, Wargs, Trolls and even the mighty Balrog!

Joining the Team

We are looking for a lot of talented modders to help us. If you are interested, then drop us an application at
Merp.straygenius.com !


MERP | Middle Earth Roleplaying Project

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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"
"Jnor"
"Noirdesir"
"Captain"
"Maegfaer"
"JustB"
"Alasdairhurst"
"Valyndimir"

Post comment Comments  (7390 - 7400 of 7,557)
Anglachel
Anglachel Feb 26 2012 says:

Hey guys,
First of all I really like this mod and have to keep myself from checking this page every day to see if there are any updates :)
I have, however, two questions.

You said in previous answers that there will be three playing modes in MERP. Free Roaming, The quest of the ring and the white council questline. I understand that the great battles will still be fought when free roaming, but I wondered if for example Frodo will also be wondering around with Samwise through the Emyn Muil at some point when free roaming. In other words: will the story still happen in full even when you're free roaming?

My second question is (maybe it's still a bit early for this): What will the ring quests be like? For the story is almost all about the journey and, let's face it, even with a map the size you guys made (which is of course the pinnacle of awesomeness as far as I can tell :D) one will be crossing all of M-E in about an hour or two. So just walking down all the keypoints of the story won't do I guess. Therefore it would be inevitable that the questline will be (a lot) more about fighting than the lotr itself. Or have you found a clever way to work around this 'problem' (it isn't really a problem for me, but since you're trying to keep as close to the book as possible this would be a minor technicality).

+3 votes     reply to comment
names_are_useless
names_are_useless Feb 27 2012 replied:

@Anglachel: Some very good questions.

@question 1: I've thought about this myself and am unsure. It would be cool indeed to have the chance to run into the Fellowship, but I fear it may complicate the timeline too much if the player interacts with the Fellowship NPCs in Free Roam (its guaranteed that the timeline will have to alter significantly in the Ringbearer questline depending on your actions, but Free Roam we don't want the player to have to worry too much about that). Mind you, it'd be silly to not have Aragorn, Legolas, and Gimli at Helm's Deep for example ... like I said, not sure about this.

@question 2: It will depend on your choices. Current plans are that if you choose to follow Frodo's path, you'll mainly be following NPCs (Fellowship members) who will likely go at a slower pace (walking) to their destinations. The player will always have the option to abandon them at any point, meaning it will become the player's responsibility to find their own path to reach Mt. Doom. Mind you the latter does mean you are without a party of Fellowship NPCs at your side, and believe me all of Sauron's and Saruman's forces want the Ring. Speaking of combat, Frodo in the books never killed a single individual in his quest, and I do hope for that to be an option, but engaging enemies should be an option as well. Again, it should be up to the player as to how he deals with various situations (along with the type of character he/she is building). You could be more of a sneaking-type of hobbit, a warrior hobbit, etc.

+3 votes     reply to comment
Nuvendil
Nuvendil Feb 27 2012 replied:

However, it should also be noted that diverging from the books will, generally speaking, be the harder way. It is not a gameplay issue that causes this, but rather the working together of events during the book's timeline. When one examines the books, it can be seen that events so worked out that Frodo came to Mordor through the one passage that was realistically feasible at the one point in time where there was any chance of reaching Mt Doom undetected. If the player diverges from the book's path, he will have to find his own way within the events that will take place.

+2 votes     reply to comment
Anglachel
Anglachel Feb 28 2012 replied:

Thanks for the answers :)
@Nuvendil
Yes, that would indeed add a whole new dimension to the gameplay. But to what extent are you planning to implement such features? For I deem that any plot divergence in MERP would require some hefty game mechanics indeed to compute what impact your decisions have on the overall outcome of the storyline.

+1 vote     reply to comment
WhiteFoxRecords
WhiteFoxRecords Feb 26 2012 says:

If you need a music composer, I'm your man. Here's a new WIP (I have a newer version if you want it):

M.soundcloud.com

+1 vote     reply to comment
JediXaiviar
JediXaiviar Feb 27 2012 replied:

I think they should just use the vanilla sound tracks from the movies

+2 votes     reply to comment
AstralRadish
AstralRadish Feb 27 2012 replied:

Exactly as kidstein says, plus there aren't really enough of them anyway. we plan to have different music fitting to different places as well as battle tracks for specific places too. Movie soundtracks are also tailored for movies with changing themes and son on demanding on what is happening in the movie. it makes no sense that a nice peaceful walkaround would then go really mysterious and evil.

+3 votes     reply to comment
RandomZombi3
RandomZombi3 Feb 27 2012 replied:

That would get them in trouble, wouldn't it?

+1 vote     reply to comment
JediXaiviar
JediXaiviar Feb 27 2012 replied:

I do mean with permission ofcourse

+1 vote     reply to comment
Nuvendil
Nuvendil Feb 27 2012 replied:

We would never get permission I am afraid. Also, the movies soundtrack is not designed for game use and most of the songs are event specific, meaning that they are not designed to portray an over-arching mood but rather to aid in the telling of a specific event. Game music is designed to aid in giving a region a particular feel or mood, and that is the type of music we need.

+1 vote     reply to comment
Also_known_as_Peter
Also_known_as_Peter Feb 26 2012 says:

Hey, one of you guys mentioned that Rohan would be roughly the size of Skyrim. That's great and all, but won't there be some large problems concerning the overall performance of the game? I mean, if only half a third of MERP is actually the size of the entire game's landscape, it is rather worrying to think about the size of, say, Rhovanion or Eriador.

+1 vote     reply to comment
Faren
Faren Feb 26 2012 replied:

Worrying? You mean amazing, right? ;)
But yeah i guess MERP will require more computer-power than Skyrim. But isn't that a small price to pay to see Middle Earth in all it's glory? :D

+1 vote     reply to comment
deathteam15
deathteam15 Feb 26 2012 says:

Hey :) would this mod work with the Skryim coop mod? That would be amazing, 2 player MERP :D

+1 vote     reply to comment
names_are_useless
names_are_useless Feb 27 2012 replied:

@deathteam15: We've been following the development of a few of the multiplayer mods in the works for Skyrim and have pondered the idea of multiplayer. Current plans of that nature are not on our minds at the moment (not saying that we won't consider this in the future though).

+1 vote     reply to comment
deathteam15
deathteam15 Feb 27 2012 replied:

Alright thanks very much, hope you consider it and decide to do it soon though heheh ;) Can't wait for MERP to be released for Skyrim, it's going to be so good! :D

+1 vote     reply to comment
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MERP Team
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Merp.straygenius.com
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MERP | Middle Earth Roleplaying Project
MERP | Middle Earth Roleplaying Project
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