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Our goal as a team is to realize the world of J.R.R. Tolkien as closely as possible to his vision. We hold the lore to a very high standard and
will try not compromise to it. We use the films for inspiration, but base our visual design mainly on the descriptions in the books and the works of
Ted Nasmith and John Howe. We work very hard to bring a quality greater than that in vanilla Skyrim. We want our work to be looked at on the
same level as that of a professional game.
An Open-world Middle-earth RPG like no other!

Currently, we have a complete heightmap of Middle-earth (over 9 times the size of Skyrim!). The first stage in developing MERP is
landscaping, and creating settlements on our heightmap. The next stage is designing interiors, then creating NPCs, quests, and so forth.

Full Ringbearer storyline:

Play the role of the Ringbearer, Frodo Baggins. Its up to you to decide the fate of the One Ring. Will you journey to destroy it: from the
quiet Hobbit town of Hobbiton, to the fires of Mt. Doom, or keep it for your own selfish desires? Will you follow the famous path taken by the
Fellowship, or do you destine to take your own path? The choice is yours to make. One fell step could mean the end to Middle Earth itself!

Heightmap:

A map over 9 times the size of Skyrim. From Forochel to Harondor and from Forlindon to Rhovanion and every town and great city in-between.

Weapons and Armour:

Wield new weapons and armors designed specifically for Middle Earth.

Quests:

Adventure awaits across all corners of Middle Earth! Join the White Council, become a soldier amongst one of the great armies of
the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!

Battles:

Join in many of the famous battles in the War of the Ring: from the Battle of the Hornburg all the way to the Battle of the Pellenor Field.

Creatures:

Meet and battle all the known, and unknown, creatures of Middle Earth: new farm animals, Ponies, Boars, Wargs, Trolls and even the mighty Balrog!

Joining the Team

We are looking for a lot of talented modders to help us. If you are interested, then drop us an application at
Merp.straygenius.com !


MERP | Middle Earth Roleplaying Project

GoPetition

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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"
"Jnor"
"Noirdesir"
"Captain"
"Maegfaer"
"JustB"
"Alasdairhurst"
"Valyndimir"

Post comment Comments  (5520 - 5530 of 7,558)
Captain_Iglo Creator
Captain_Iglo Jun 16 2012, 5:41pm says:

CALL FOR WRITERS! If you are good at writing, come apply in our forums and join our team.

~Captain~

+1 vote   reply to comment
Koechophe
Koechophe Jun 16 2012, 9:52pm replied:

Could you specify a bit?

+1 vote     reply to comment
Captain_Iglo Creator
Captain_Iglo Jun 17 2012, 6:23am replied:

We're looking for writers to write books for the bookcases of Rohan. Come to our forums, apply, and i'll give you a book to write. If it's good enough, we will accept you in the team as a writer.

+1 vote   reply to comment
lionheartxx
lionheartxx Jun 17 2012, 7:12am replied:

"They are proud and wilful, but they are true-hearted, generous in thought and deed; bold but not cruel; wise but unlearned, --writing no books-- but singing many songs, after the manner of the children of Men before the Dark Years." — The Lord of the Rings: The Two Towers, The Riders of Rohan

I do not want to act up like the lore expert or know-it-all, but from this quote one might presume that.. well the Rohirrim do not have any books, despite those of foreign origin.

+2 votes     reply to comment
Nuvendil
Nuvendil Jun 17 2012, 3:46pm replied:

We need the spoken word to be written as well :P . But Rohirrim can read and write, that is evidenced by inscriptions on their tombs. Very little was written, not tomes of knowledge or books of amusement literature. Most books in Rohan in MERP will either be historical documentation of some kind or imports from Gondor.

+2 votes     reply to comment
Captain_Iglo Creator
Captain_Iglo Jun 17 2012, 8:25am replied:

We're well aware of that, we just want a few books for the royal library and the bookcase of a scholar ;) Historical events mostly. They don't need to be placed in Rohan houses, many of tose books could be located in Minas Tirith or Rivendell.

+2 votes   reply to comment
RidderBlauw
RidderBlauw Jun 17 2012, 7:15am replied:

I'm quite sure books are present but rare.

+1 vote     reply to comment
Daerchador
Daerchador Jun 17 2012, 4:30pm replied:

wait is that you RB? from RC?

+1 vote     reply to comment
RidderBlauw
RidderBlauw Jun 18 2012, 1:44am replied:

Yes, it's me.

+1 vote     reply to comment
Captain_Iglo Creator
Captain_Iglo Jun 16 2012, 6:19pm replied:

Polish up on your Rohan lore and i will think of something to give you ;)

+1 vote   reply to comment
sandos87
sandos87 Jun 16 2012, 6:13pm replied:

Cool, something I might actually be able to do and to do well. Might need some polishing up on my Tolkien though...

+1 vote     reply to comment
hubabob
hubabob Jun 16 2012, 10:46am says:

I've got a question :)
when you talk about hudge battles, it's about thousands of soldiers like the book or even the movies ?
Because i've got a suggestion ! During the battle, if we fight thousands of orcs, it will be interesting to reduce the health and the power of enemies to make the battle more epic. Like this we could chain up orcs and get a feeling of power ! If orcs got the regular health and power, we will die very fast and then activate the god mod, which is not very interesting if we play RP :p
Thanks !
Ps: juste want to apologize because my english is pretty bad :/ i hope you will understand what i mean :D

+1 vote     reply to comment
hubabob
hubabob Jun 16 2012, 1:09pm replied:

thanks everybody for having answered me so fast ! It seems to be a really good mechanism ! Can't wait to play the helm's deep battle ^^

+1 vote     reply to comment
names_are_useless
names_are_useless Jun 16 2012, 11:43am replied:

@hubabob For large battles in MERP, we'll need to use "optical allusions" to make them seem bigger then they really are (one group of orcs die and another spawns in their place, LOD enemy units without AI, instancing battle locations, etc).
As for being able to kill orcs easily, we'll be developing a new battle system (MERP & Blade). Enemies shouldn't take as long to kill (but then that probably means that the player will be easier to be killed as well, so the player will probably need to stay alert).

+4 votes     reply to comment
BFG9001
BFG9001 Jun 16 2012, 2:08pm replied:

That's really cool! While I was playing Third Age Total War a thing crossed my mind: In battles, when units are very far away, they are turned into 2d sprites of the model. Will you do something similar?Will soldiers also move in battalions and not a silly mess?

I'm really excited about your new battle system, I believe it will go very well with your realism overhaul! Imagine your char is very tired and has to make camp in the wilderness, completely at risk of being attacked by bandits or wild animals. Oh and how about diseases that can kill you or make you stronger but at the same time it can make you go into a frenzy and attack people at random.

+1 vote     reply to comment
AstralRadish
AstralRadish Jun 16 2012, 12:30pm replied:

*Illusions C'mon Names! :P

+4 votes     reply to comment
DOC_
DOC_ Jun 16 2012, 1:16pm replied:

maybe he meant something like sexual allusions to orcs during battles.. :P

+2 votes     reply to comment
Delta64
Delta64 Jun 16 2012, 11:07am replied:

Well I believe it is logical to assume that they cannot do thousands of soldiers entirely because of performance issues. Framerate would be a slideshow. Also, your english is fine :)

+4 votes     reply to comment
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