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Our goal as a team is to realize the world of J.R.R. Tolkien as closely as possible to his vision. We hold the lore to a very high standard and
 will try not compromise to it. We use the films for inspiration, but base our visual design mainly on the descriptions in the books and the works of
 Ted Nasmith and John Howe. We work very hard to bring a quality greater than that in vanilla Skyrim. We want our work to be looked at on the
same level as that of a professional game.
An Open-world Middle-earth RPG like no other!

Currently, we have a complete heightmap of Middle-earth (over 9 times the size of Skyrim!). The first stage in developing MERP is
 landscaping, and creating settlements on our heightmap. The next stage is designing interiors, then creating NPCs, quests, and so forth.

Full Ringbearer storyline:

Play the role of the Ringbearer, Frodo Baggins. Its up to you to decide the fate of the One Ring. Will you journey to destroy it: from the
quiet Hobbit town of Hobbiton, to the fires of Mt. Doom, or keep it for your own selfish desires? Will you follow the famous path taken by the
Fellowship, or do you destine to take your own path? The choice is yours to make. One fell step could mean the end to Middle Earth itself!


A map over 9 times the size of Skyrim. From Forochel to Harondor and from Forlindon to Rhovanion and every town and great city in-between.

Weapons and Armour:

Wield new weapons and armors designed specifically for Middle Earth.


Adventure awaits across all corners of Middle Earth! Join the White Council, become a soldier amongst one of the great armies of
the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!


Join in many of the famous battles in the War of the Ring: from the Battle of the Hornburg all the way to the Battle of the Pellenor Field.


Meet and battle all the known, and unknown, creatures of Middle Earth: new farm animals, Ponies, Boars, Wargs, Trolls and even the mighty Balrog!

Joining the Team

  We are looking for a lot of talented modders to help us. If you are interested, then drop us an application at !

MERP | Middle Earth Roleplaying Project


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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"

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Post comment Comments  (5040 - 5050 of 7,545)
Mmarksp Jul 11 2012, 7:03pm says:

jesus.... after a good vacation I return to all this! Wonderful!! :D

+3 votes     reply to comment
niosns Jul 11 2012, 4:11pm says:

Hi everybody,i'm new here and i'd like to say that i believe this mod is going to be one of the best things to happen in gaming. I have a suggestion: seeing how in skyrim your actions would have an effect on the world (something seen in several other great games e.g. The Wither 1/2, the Mass Effect series etc), would it be possible for us to change the course of the war of the ring through our actions? I was thinking of something along the lines of saving Boromir from the uruks or stopping the wall in Helms Deep fom exploding and saving Theoden from the Witch-King. I understand that there are those interested in this mod but not interested in straying too far from the events in the books, so perhaps there could be two versions of gameplay, one lore-friendly and one freeform so to speak... Will you condemn or condone me? What say you!?!

+7 votes     reply to comment
niosns Jul 14 2012, 7:35am replied:

I liked userxxi's suggestion of events after the war of the ring and before. I guess i was asking for too much, although i am not complaining, simply playing through the war is enough.

+1 vote     reply to comment
userxxi Jul 12 2012, 11:56am replied:

That is a monumental impossible task. Why change the books and the story already written. You might as well stop calling it Lord of the Rings. What can be done is take the story after the war or before the war. To lands far far away.

0 votes     reply to comment
Captain_Iglo Jul 12 2012, 8:40am replied:

We're aiming for as much freedom as possible, but what you're asking for would require tremendous amounts of scripting work. Changing the way you approach things is what we're aiming for, but changing the results, which will lead to more alternative results, and those will lead to other things, that chain effect is hard to manage. We already have one beast to master, let us finish this and then i guess someone, some day, might make an alternative story.

+2 votes     reply to comment
AstralRadish Jul 11 2012, 2:02am replied:

I take it that that is HD4200. What cpu and psu do you have in the computer?

+2 votes     reply to comment
ElfFriend Jul 11 2012, 6:14pm replied:

you need at least 500 watts to power a HD 6870. and with a 30C out side of my case my motherboard and cpu are about 40C. i only had skyrim fail a few times because of my graphics card drivers failing (me thinks its due to overheating, but then i am not very old or experienced)

+1 vote     reply to comment
Anglachel Jul 11 2012, 6:43pm replied:

It's not so much the total amount of watts the psu can put out that matters, it's more about the distribution of that power. The 12v rail, for example, provides the cpu and the gpu with juice (there are also 3.3v and 5v rails to power the HDD's for example). So if you buy a decent 450W power supply that can put out 350-400 watt (the amount of watts needed to power both the cpu and an HD 6870) on the 12v rail, there won't be any problem, for hdd's and other misc. hardware don't need a lot of power.
Btw, 40C isn't even close to overheating :) cpu's and gpu's are generally built to withstand about 120C. So your problem is either software related or your 12v rail has seen better days :P (Just kidding ofcourse, but yeah, you might want to take a look at your drivers ;) )

+1 vote     reply to comment
ElfFriend Jul 11 2012, 6:56pm replied:

but i got the latest drivers installed...anyways i run skyrim on maxed out graphics just for the fun of it:D so maybe i should turn some things down a bit and in the ati controller driver some of the setting that i have set up might be causing issues. basically i put everything to max and expect it to work correctly.

+1 vote     reply to comment
Anglachel Jul 11 2012, 7:03pm replied:

Well Skyrim isn't exactly the most stable game around and it gets worse when installing mods. So if you use any mods you'll have to check every mod you're running by turning it of and then checking if it fixed the issue... :S

+1 vote     reply to comment
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