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Our goal as a team is to realize the world of J.R.R. Tolkien as closely as possible to his vision. We hold the lore to a very high standard and
will try not compromise to it. We use the films for inspiration, but base our visual design mainly on the descriptions in the books and the works of
Ted Nasmith and John Howe. We work very hard to bring a quality greater than that in vanilla Skyrim. We want our work to be looked at on the
same level as that of a professional game.
An Open-world Middle-earth RPG like no other!

Currently, we have a complete heightmap of Middle-earth (over 9 times the size of Skyrim!). The first stage in developing MERP is
landscaping, and creating settlements on our heightmap. The next stage is designing interiors, then creating NPCs, quests, and so forth.

Full Ringbearer storyline:

Play the role of the Ringbearer, Frodo Baggins. Its up to you to decide the fate of the One Ring. Will you journey to destroy it: from the
quiet Hobbit town of Hobbiton, to the fires of Mt. Doom, or keep it for your own selfish desires? Will you follow the famous path taken by the
Fellowship, or do you destine to take your own path? The choice is yours to make. One fell step could mean the end to Middle Earth itself!

Heightmap:

A map over 9 times the size of Skyrim. From Forochel to Harondor and from Forlindon to Rhovanion and every town and great city in-between.

Weapons and Armour:

Wield new weapons and armors designed specifically for Middle Earth.

Quests:

Adventure awaits across all corners of Middle Earth! Join the White Council, become a soldier amongst one of the great armies of
the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!

Battles:

Join in many of the famous battles in the War of the Ring: from the Battle of the Hornburg all the way to the Battle of the Pellenor Field.

Creatures:

Meet and battle all the known, and unknown, creatures of Middle Earth: new farm animals, Ponies, Boars, Wargs, Trolls and even the mighty Balrog!

Joining the Team

We are looking for a lot of talented modders to help us. If you are interested, then drop us an application at
Merp.straygenius.com !


MERP | Middle Earth Roleplaying Project

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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"
"Jnor"
"Noirdesir"
"Captain"
"Maegfaer"
"JustB"
"Alasdairhurst"
"Valyndimir"

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Post comment Comments  (4770 - 4780 of 7,546)
TheLastSilmaril
TheLastSilmaril Jul 27 2012, 8:30am says:

Will we be able to dismember limbs from our enemies? Kinda like Fallout but with no Bloody Mess perk or anything, and it would be cool if certain enemies didnt die right away from it either. I could definitly see myself cutting off the arm of a berzerker and it still comes at me like it didnt feel a thing. Of course it would be a common thing, but I would still like to be able to do it every now and then.

+5 votes     reply to comment
ElfFriend
ElfFriend Jul 28 2012, 5:10pm replied:

yeah it would be cool to fight enemies that dont die from minor injuries but get affected by it. (ie chop and Uruk-hai's leg of and have it still living but unable to move too well, or chop his shield arm off and still have it come at you:D)

+3 votes     reply to comment
TheLastSilmaril
TheLastSilmaril Jul 27 2012, 10:31am replied:

wouldn't*

+2 votes     reply to comment
Delta64
Delta64 Jul 27 2012, 1:54am says:

Blessings of Aule and Yavanna as you craft this mod.

+4 votes     reply to comment
Dokka
Dokka Jul 27 2012, 9:07pm replied:

Dont forget the blessings of Ilmater, they'll need it.

+3 votes     reply to comment
LordSagarath
LordSagarath Jul 26 2012, 5:32am says:

Guys, I realise this is the stupidest place to post this but I honestly have no idea how to fix this problem that I've seen only ONE forum thread on some website about. It really bugs me and is what is putting me off playing as a mage, this other part of it doesn't bug me as much but is still annoying. Whenever I am wielding magic, the sound of equiping and unequipping it constantly replays and when I use flames, the sound keeps going on for a bit over a second after I have stopped spraying the flames, also whenever I am picking a lock, when I move the pick the sound continues the same way as it does with the flames, help?

+1 vote     reply to comment
LordSagarath
LordSagarath Jul 27 2012, 9:20am replied:

just played a bit, it continues for about like 3 seconds after ive done with my spell and it does it with EVERY sepell

+1 vote     reply to comment
ElfFriend
ElfFriend Jul 26 2012, 2:47pm replied:

lucky you that there wont be magic pc in MERP:)
but i think that its suppose to be like that, and if not then idk

+1 vote     reply to comment
vukgamer
vukgamer Jul 24 2012, 11:07am says:

ok moderators i am asking you this:
your quest writing overseers have seen my work and they approved it but
they said that they have much things to sort out so no one can get me a job application, and until they have finished sorting things out i will have to wait.

Ok now i have no problem waiting but i am interested in:
How will i get an job application?
will they email it to me or post it somewhere,or something else?

+1 vote     reply to comment
MisterAmbidextrous
MisterAmbidextrous Jul 23 2012, 6:17pm says:

Will Gollum literally guide your way through to mount doom if you so choose for him to do so as an alternate route for the campaign?
Rather than just yourself guiding the whole way. But again, If you so choose so.

+3 votes     reply to comment
TheLastSilmaril
TheLastSilmaril Jul 23 2012, 3:12pm says:

Is it possible to add very small animals, such as insects in Skyrim's engine? Skyrim did have butterflies and glowbugs, but they stayed in a very small and confined flight pattern. I want to be in a place like a Haradrim desert and be able to see small things like scorpions and tarantulas scuttling in the sand. Or be in a place like Lothlorien and see hummingbirds and lizards moving in the trees. They may be small but that doesnt mean they shouldnt be there at all.

+7 votes     reply to comment
Salutant
Salutant Jul 23 2012, 5:05am says:

Hi guys, i really like the stuff you've shown so far and really looking forward to tihs, but: I think having all the different regions with each being as big as Skyrim itself...I think that is a litte bit over eager. Good games and gameplay don't stand out with their scope but with their content. Filling a world like Skyrim with life and interesting places is already hard (Oblivion and Skyrim are some kind of repetetive already). How do you plan to fill all this with quests, life, places, make it immersive etc.? Maybe re-think to the landmass once more...half the sice with double of abdventures, caves, dungeons, villages maybe more worth than a "Middle Earth Wasteland".

Don't get me wrong, I'm really looking forward to this, but I'm anfraid this maybe too much fpr you guys.

0 votes     reply to comment
Mmarksp
Mmarksp Jul 23 2012, 2:20pm replied:

I was actually thinking the same with quests. I don't agree on how big you want the regions, but I hope the variety of quests will be better than other games. Also I hope there will be a lot of those quests, that are tied together like: Dark Brotherhood, College of Winterhold and Thieves Guild. Ya' know. An expedition to Moria? Organised bandit attacks throughout a region? Trouble in barrow-downs?

+4 votes     reply to comment
AstralRadish
AstralRadish Jul 23 2012, 8:24am replied:

If we had the time and the engine supported it, we would have done a 1:1 scale map of middle earth to give it the full immersiveness. It would actually take so many days in real time to walk from place to place, and isengard would be a mile wide. certain structures such as isengard can't be to scale with the world as it is. if they were, they would just be too small to look reallistic. isengard already fills up about 1/6th of the wizards vale, and if it was to scale it would have to be about 30x smaller than it is now. If the world was 10x smaller it would be 300x smaller than it is now. smaller than the player even. that would look totally **** :P
would you want a battle of pelennor fields with 10 orcs and 1 troll because nothing else could fit in the area?

+4 votes     reply to comment
ElfFriend
ElfFriend Jul 23 2012, 6:37pm replied:

Too bad that a 1:1 scale was not possible:( but what scale are you guys using?

+2 votes     reply to comment
AstralRadish
AstralRadish Jul 24 2012, 9:30am replied:

1:90

+1 vote     reply to comment
MTindle
MTindle Jul 24 2012, 10:47am replied:

Dafuq

+1 vote     reply to comment
Mmarksp
Mmarksp Jul 24 2012, 1:58pm replied:

MTindle, ME is that big!!

+1 vote     reply to comment
MTindle
MTindle Jul 24 2012, 3:44pm replied:

Yeah but Rohan being 90x bigger than Skyrim? That's a rather large country. Though it might be something to do with me living in a pokey hole like Northern Ireland =D

+1 vote     reply to comment
Mmarksp
Mmarksp Jul 25 2012, 12:16pm replied:

Yep that is a rather large country! :P But Skyrim really isn't thaaat big, when you compare it to real-world. :P

+1 vote     reply to comment
Nicked99
Nicked99 Jul 25 2012, 3:34am replied:

Actually I did the math, and if rohan was 90 times larger than skyrim it would still only be about a sixth the size of wales, and one hundred and sixty forth the size of France.

+3 votes     reply to comment
Salutant
Salutant Jul 23 2012, 11:03am replied:

Ok, then let's just trust in you guys!
Can't wait to see nw material and so on, keep it up! :)

+3 votes     reply to comment
SilentShadow
SilentShadow Jul 23 2012, 7:48am replied:

I don't think he means that Lastsilmaril, using a map not looking like Middle Earth and filling it up with Middle Earth stuff, but he does mean thathe thinks it is to big for the team, and he suggest a smaller world. I am against this because I think the wide spaces of Middle Earth are very important. The atmosphere of just wandering through the forrests, vales and mountains will be great, even if there isn't really anything (of course there must be textures, trees, rocks etc. but there don't have to be quests or enemies... The wide open space is one of the most important parts of Middle Earth..

+2 votes     reply to comment
TheLastSilmaril
TheLastSilmaril Jul 23 2012, 7:09am replied:

No just no, how could you possibly even concieve the idea of wanting this world to be any smaller? I agree with Dack all the way. Also you seem to be trying to put in the idea of not making the map look like Middle Earth at all, and instead be some randomly put together map filled with things from Middle Earth. Which would defeat one of the biggest purposes of this mod.

0 votes     reply to comment
Dack105
Dack105 Jul 23 2012, 6:58am replied:

I feel the exact opposite. The huge expanse, I'm sure, will be filled well. The way they are developing and releasing each region at a time ensures this.
Furthermore; if they made middle earth any smaller, it would seem cramped. If it was halved like you suggest; then Aragorn, Legolas and Gimli's epic feat of crossing the land of Rohan in such a small time on foot, would be tarnished. The same could be said for many events; after all, the Lord of the Rings is a story about a journey, not a bunch of events.
Also... they already have the completed height-map, so making a new, smaller one, would only serve to hinder the progress of the game.

+8 votes     reply to comment
Salutant
Salutant Jul 23 2012, 8:00am replied:

Yes, but a journey walking around in a barren, half empty computer game can not be compared to a books tale or even a flim. Therefore it's important that the players attention keeps a little bit attracted by some "events", something he can discover. Running around the planes of Rohan for 4 hours and meeting 2 rabbits and a deer, I don't how this would be seen by many. Don't get me wrong at all, if they're be able to do so and make every region as fun to play as Skyrim, that would be awesome. But making a heightmap and do some landscaping (don't get me wrong here too, it looks great so far) doesn't do the trick. It's the content the region offers, it's NPCs and storys, it's different places that are fun to explore. And how difficult it is too make all of this, well the last 2 Elder Scrolls Quests are a good Example, in some cases they are so repetetive. Do you know Nehrim? It's a great exampaple how a Totalconversion can tell a good story AND be a good open world RPG.

But nevermind, let's be optimistic and look forward to Rohan!

@ TheLastSilmaril: how do you think a heightmap, half the size would change the overall appearance of Middle Earth? And how do you think I'd like that? It seems my comment may offended you a litte bit. But all I wanted to express is my concern about so huge map, not more and not less...

+1 vote     reply to comment
Nuvendil
Nuvendil Jul 23 2012, 9:44am replied:

Actually, shrinking the map at all will distort it, rather sharply in some areas. We have learned that the hard way on three previous maps. This map is, in my opinion, the best of both wotlds. And honestly, just exploring it blank is fun. Mainly because you can recognize place from the book just because of the accuracy of the details.

+7 votes     reply to comment
Dack105
Dack105 Jul 23 2012, 8:30am replied:

I feel your concern is wasted on the subject. I have full faith that the MERP Team will do a fantastic job of making a truly impressive, immersive and enjoyable environment. Full of rich storytelling and visuals that will delight and fulfil your wants and needs for the ultimate Tolkien experience, short of actually reading the masterful writings of Tolkien himself.

I'm certain that if the team gets to a point that they fell what you fear is true, that they will double their efforts to make the environment more fulfilling before they release.

+2 votes     reply to comment
TheLastSilmaril
TheLastSilmaril Jul 23 2012, 8:18am replied:

The way you use the word "barren" makes it sound like everywhere inbetween the important places are going to be deserted and lifeless. Middle Earth is a very complex and beautiful place no matter where you are(yes in a way, Mordor is beautiful too). In skyrim, on an average journey you run across at least 2 groups of bandits, countless wildlife and at least 1 friendly NPC. Whats to say we wont come across just as much of MERP's equivalent of these things while we travel through Middle Earth, if not more since the map is bigger. Also the size of the map does change the overall appearance of Middle Earth, if the Hornburg and Isengard are within throwing distance of each other. With all due respect. I dont think you should be conscerning yourself with thier work effort, they want to make this as close to the real deal as possible and they are pretty much doing just that.

+2 votes     reply to comment
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