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Our goal as a team is to realize the world of J.R.R. Tolkien as closely as possible to his vision. We hold the lore to a very high standard and
will try not compromise to it. We use the films for inspiration, but base our visual design mainly on the descriptions in the books and the works of
Ted Nasmith and John Howe. We work very hard to bring a quality greater than that in vanilla Skyrim. We want our work to be looked at on the
same level as that of a professional game.
An Open-world Middle-earth RPG like no other!

Currently, we have a complete heightmap of Middle-earth (over 9 times the size of Skyrim!). The first stage in developing MERP is
landscaping, and creating settlements on our heightmap. The next stage is designing interiors, then creating NPCs, quests, and so forth.

Full Ringbearer storyline:

Play the role of the Ringbearer, Frodo Baggins. Its up to you to decide the fate of the One Ring. Will you journey to destroy it: from the
quiet Hobbit town of Hobbiton, to the fires of Mt. Doom, or keep it for your own selfish desires? Will you follow the famous path taken by the
Fellowship, or do you destine to take your own path? The choice is yours to make. One fell step could mean the end to Middle Earth itself!


A map over 9 times the size of Skyrim. From Forochel to Harondor and from Forlindon to Rhovanion and every town and great city in-between.

Weapons and Armour:

Wield new weapons and armors designed specifically for Middle Earth.


Adventure awaits across all corners of Middle Earth! Join the White Council, become a soldier amongst one of the great armies of
the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!


Join in many of the famous battles in the War of the Ring: from the Battle of the Hornburg all the way to the Battle of the Pellenor Field.


Meet and battle all the known, and unknown, creatures of Middle Earth: new farm animals, Ponies, Boars, Wargs, Trolls and even the mighty Balrog!

Joining the Team

We are looking for a lot of talented modders to help us. If you are interested, then drop us an application at !

MERP | Middle Earth Roleplaying Project


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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"

Post comment Comments  (4770 - 4780 of 7,553)
TheLastSilmaril Jul 28 2012, 6:37pm says:

Lately I have been playing everything LotR related in anticipation for this mod, does anyone know of any good lotr conversion mods? Mainly I play the Edain Mod for BFME ROTWK, which I would really recommend every BFME fan here to check out(it's in German but dont let that scare you away from it, they are working on an English translation) and I also play a lot of Third Age Total War, but I've been needing more LotR lately to get my fix so what are some good mods out there?

+1 vote     reply to comment
Maegfaer Creator
Maegfaer Jul 29 2012, 9:42am replied:

Looks good.

It bugs me that so many German mod teams always make their (often very good) mods in German first and then take ages to provide an English translation. I do not dislike the German language, but in games I find any other language than English immersion breaking (even my mother tongue, which is not English). Why do they not make it in English from the start? So many more people speak English than German.

+1 vote   reply to comment
MTindle Jul 29 2012, 7:47pm replied:

Same with Nehrim.

Sure, they have English subtitles, but I found it rather annoying.

+1 vote     reply to comment
TheLastSilmaril Jul 29 2012, 10:08am replied:

The mod team made it in German first, not really expecting it to get that popular and the only place it was available for download was a German website. But then they noticed that the mod had developed an English community aswell so they made a page here on Moddb. They have been working on an English translation for a very long time and have translators who work very hard on it, but lately the team has been hindered by things in their personal lives such as final exams. They refuse to use a program such as Google Translate, because they want to give the English Community a good quality translation. They say that the text they are translating is longer than all 3 of Tolkein's books if not close. They are a bunch of really good guys and they are trying thier best to give a good interpretation of LotR in the form of an RTS, and they have done a pretty good job so far. If you have played BFME before then you should have no problem figuring out what a lot of the powers and spells do.

+1 vote     reply to comment
Lord_Sauron Jul 28 2012, 11:34pm replied:

I will second that recommendation for The Edain Mod. It is fantastic. 10/10

+2 votes     reply to comment
Dokka Jul 28 2012, 6:48pm replied:

"The Last Days" is a good lotr mod for Mount&Blade, i suspect you already know it.

+3 votes     reply to comment
TheLastSilmaril Jul 27 2012, 8:30am says:

Will we be able to dismember limbs from our enemies? Kinda like Fallout but with no Bloody Mess perk or anything, and it would be cool if certain enemies didnt die right away from it either. I could definitly see myself cutting off the arm of a berzerker and it still comes at me like it didnt feel a thing. Of course it would be a common thing, but I would still like to be able to do it every now and then.

+5 votes     reply to comment
ElfFriend Jul 28 2012, 5:10pm replied:

yeah it would be cool to fight enemies that dont die from minor injuries but get affected by it. (ie chop and Uruk-hai's leg of and have it still living but unable to move too well, or chop his shield arm off and still have it come at you:D)

+3 votes     reply to comment
TheLastSilmaril Jul 27 2012, 10:31am replied:


+2 votes     reply to comment
Delta64 Jul 27 2012, 1:54am says:

Blessings of Aule and Yavanna as you craft this mod.

+4 votes     reply to comment
Dokka Jul 27 2012, 9:07pm replied:

Dont forget the blessings of Ilmater, they'll need it.

+3 votes     reply to comment
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MERP | Middle Earth Roleplaying Project
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