Mentality is a story driven horror fps for release around November 08.

The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters.

The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined.

You as the player fights the battle not only with the virus and it's victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had.

Brace yourself.

Check out or other fellow TAFE students mod team here 'Mirage' - Moddb.com

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Insanity Character Concept Weapons! Mentality in Hyper Magazine '08
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11 comments by pancreas on Feb 2nd, 2009 digg this super bookmark


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Just to begin with, thank you all again for all the constant support and constructive criticism to make Mentality a better mod.  At the same time, Mentality is at a bit of a stand still at the moment. 

Here's Why!

Our art team recently completed the Advanced Diploma in Screen:  Game Art so we're all qualified.  At the same time we were applying for work.  Both I, Paul Cherry, David Whittaker and Alex Colvin have all scored positions at 'Team Bondi' in Sydney. Of course a while back Gayan Ediriweera (one of our programmers) was employed by 'Krome Studios' here in Adelaide.  Craig Eickhoff has also been accepted into the very prestigious online 'Animation Mentor' course.

The moral of this story really is that whilst we will do out best to not let this project die, we feel it will be something we will continue at a later date, purely due to a lot of us moving and separating and being too busy with the other things in life.  On a fantastic note, we hope you can all see how this has been an extremely beneficial experience for us, as our hard work has really paid off.  And we can encourage all you other teams to continue to strive for what you're aiming for, because if video games are your passion, why not make it a career choice.

We'll be back!

Regards,

Sam Williams
Trigger Theory Games

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Mentality Alpha Demo v.0.1

Mentality Alpha Demo v.0.1

Oct 12, 2008 Demo 38 comments

First release of psychological HL2 mod, 'Mentality'. Please note that this is not polished by any stretch, nor optimised heavily, but we wanted to give...

Black and White

Black and White

Jul 18, 2008 Wallpapers 2 comments

An in game screenshot of 'Mentality', set in the warehouse.

1440 x 900

1440 x 900

Jun 28, 2008 Wallpapers 7 comments

Wallpaper of Infected. If you want a different size just ask.

Cellar 1280 x 1024

Cellar 1280 x 1024

May 15, 2008 Wallpapers 2 comments

Here is the 1280 x 1024 wallpaper by demand. Thanks for watching :)

The Cellar

The Cellar

May 14, 2008 Wallpapers 2 comments

The Cellar - Rendered image. At 1680 x 1050 resolution, please make any requests for others.

Bird

Bird

May 13, 2008 Wallpapers 2 comments

Here's a wallpaper of the bird. Enjoy. Wide screen.

Comments  (10 - 20 of 215)
Emil_4444
Emil_4444 Aug 14 2009, 10:09pm says:

Please uppdate it ! This is awesome mod !

+1 vote     reply to comment
shaun10656
shaun10656 Jul 30 2009, 5:36pm says:

dude could u make that stappler gun for the crossbow and that smg gun for a replace ment for the smg in hl2

+1 vote     reply to comment
GEEZ
GEEZ Aug 10 2009, 5:27am replied:

You could, if you really wanted to, load up one of the Half-Life 2 levels while playing Mentality. Can't guarantee that everything will work right though :)

+1 vote     reply to comment
cheesyattack
cheesyattack Jul 25 2009, 2:54am says:

How the fuck can it be dead? Cant you just continue the work on it but just only have those zombie things that run at you?

+1 vote     reply to comment
ninja_patto
ninja_patto Jul 24 2009, 5:36am says:

Hey!HEY! GET TO WORK YOU LAZY NEW ZEALANDERS! Kidding, but hows things going and if your mod is dead, can I have your mod stuff?

+1 vote     reply to comment
pancreas
pancreas Jul 25 2009, 9:24pm replied:

lol New Zealand? dunno where that came from. I havent talked it over with the others but im pretty sure we will keep all our mod stuff to ourself regardless of the status of it. I think we would all like to continue working on it further when we can, and giving all our hard work to some1 we don't know wouldn't sit rite. Now were not so much dead as we are busy. I cant promise anything but the want to finish this mod is there.

+1 vote     reply to comment
911medicboy
911medicboy Jul 13 2009, 3:03pm says:

the demos out i tryed it and fun bUT It sucks that the full game is DEAD

+1 vote     reply to comment
killerbee_X1
killerbee_X1 Jul 12 2009, 4:57pm says:

damn a good looking mod and it had to die now dont that suck

+1 vote     reply to comment
Slartibartfast
Slartibartfast Jun 18 2009, 2:30pm says:

This would have been a great full mod to play for about an hour, too bad its dead.

+1 vote     reply to comment
BloodScreech
BloodScreech Jun 12 2009, 5:50pm says:

It would be perfect if there weren't any missing textures.

+1 vote     reply to comment
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Platform
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Trigger Theory
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Released Oct 13, 2008
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First Person Shooter
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