Half Life 2 Episode 2 Single Player Mod. Psychological Horror Game. Alpha Demo released.

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Comments
patrickul87
patrickul87 Apr 17 2008, 10:05am says:

looks nice i but i think it could be a bit better

+2 votes     reply to comment
pancreas
pancreas Apr 17 2008, 10:35am replied:

Hey thanks for the comment, but could you perhaps be more constructive and mention how it could be better? It'd help more in the future perhaps. Cheers

+1 vote     reply to comment
GiantOtaku
GiantOtaku May 6 2008, 2:40pm replied:

ya not much help there ... but this is great. Not sure what the brown strap thing is on the boot and I dont like the pouch on the should, but cool.

+1 vote     reply to comment
mrbumz21
mrbumz21 Jun 2 2008, 9:18pm replied:

its the zipper lol

+1 vote     reply to comment
SWilliams
SWilliams Apr 17 2008, 12:21pm says:

Yeah what he said :P - We'd love to make it the best we can, but only if can tell us what needs improving!

+1 vote     reply to comment
token12
token12 Apr 17 2008, 1:20pm says:

Well as I've seen work come from my modelers, I'll give a positive critique. The knee pads look like there right on the middle of the shin, not on the knees. Maybe it's just me. The model looks great, I like it, of all things I would use this in my mod as well, I like how th weapon is in the characters hand in the render. Very nice work guys.

+1 vote     reply to comment
pancreas
pancreas Apr 17 2008, 10:05pm replied:

Thanks for the critique, in the case of the knee pads i can see where your coming from, but i think whats throwing that off is hes wearing pretty high boots, so they go up his calf a bit. and then for the knee pads to be shortly after makes you think hes got the stumpiest shins ever:P. Thanks again.

+1 vote     reply to comment
patrickul87
patrickul87 Apr 17 2008, 3:01pm says:

well the shoes are a bit square but this is still w.i.p. right?and the googles are a bit to orange try a different color and the pockets on the vest look a bit random but hey that is just me

+1 vote     reply to comment
pancreas
pancreas Apr 17 2008, 10:10pm replied:

Thats better:P Yeah the boots do appear to be kinda squarish, i think its sorta highlighted by how it was unwrapped. its hard to get rid of that seam. Im gonna be unwrapping the feet diff next model:P And for the pouches i think were moving one on account of animations so we could move the rest around and see if it looks better. with the eyes do you mean they are too orange or u dont like the orange? we tried a few diff colours but kept coming back to orange.

+1 vote     reply to comment
Harimau
Harimau Apr 19 2008, 5:46am replied:

The orange is too bright, looks like it's glowing, or something. It needs to be duller, like a translucent plastic orange, or a duller orange. Right now it looks like he's got lightbulbs for eyes, when it should be more like glasses or a visor, yeah? That's what I think, anyway.

+1 vote     reply to comment
pancreas
pancreas Apr 20 2008, 3:19am replied:

The orange does glow, so does the radio on his shoulder to an extent:P

+1 vote     reply to comment
token12
token12 Apr 17 2008, 10:19pm says:

Pancreas

This model looks great as I said earliar. I see where your coming from now about his boots. Could you pass on a message to Mr. SWilliams for me, I would like to talk to him further, and I'm going to assume he's the project leader as well. It's nothing bad just want to ask him a favor

+1 vote     reply to comment
ClaneLord
ClaneLord Apr 17 2008, 10:26pm says:

Great looking model...except reminds a bit of Hunk from RE or SAS soldier

+1 vote     reply to comment
Frenzel
Frenzel Apr 18 2008, 12:07am says:

Hey guys, thanks for all your support and crits, its always welcome. To Patrick, cheers buddy, its only after getting someone who hasn't seen the model before to give us another perspective on it.

We as a team has set restrictions on poly counts and we used them were they are more needed for deformation on the model. We could probably adjust a bit to make it seem not so noticeable.

And Token, thanks also. I'll let Sam know when I see him next, thats if Pancreas doesn't get to him first :P

+1 vote     reply to comment
token12
token12 Apr 18 2008, 9:00am says:

I actually sent him a message last night and just replied to his reply to my message. If you guys need any help or anything just let me know and i'll see what I can dig up.

+1 vote     reply to comment
patrickul87
patrickul87 Apr 19 2008, 11:59am says:

glad to help

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro May 6 2008, 9:24am says:

It could be the angle, but I think his torso is just a tad bit to short. Right now it appears that the vest ends and the trowsers begin about where his naval would be at. I don't know about you, but a wedgie like that would be very uncomfortable. Other than that one slight area I see, it looks superp.

+1 vote     reply to comment
NoobSaibot
NoobSaibot May 7 2008, 4:36pm says:

he looks out of proportion the skin is nice though

+2 votes     reply to comment
cgSprite
cgSprite May 9 2008, 1:59pm says:

Thanks guys for the comments and great feedback, we really appreciate it :)

+1 vote     reply to comment
Piuneer
Piuneer May 13 2008, 9:44am says:

Those knee pads being so low and poofing his pants out so much makes him looks a little clownish :P Maybe if you raised them up and lessened the poof too he would look more menacing. It sounds so easy lol but it's not, I know. I really like how the modeler puts his symbol on some of his skins too :D

+1 vote     reply to comment
Ihminen
Ihminen Jun 23 2008, 6:20am says:

This is a great model although he's hands could be protected from zombie's biting's.

+1 vote     reply to comment
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Description

The soldier in the source engine. Featuring specular/normal/luminance maps.

Image Details
Type
Demonstration
Date
Apr 17th, 2008
Size
376×756
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