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Mental Omega: Almost Perfect Yuri's Revenge is a free unofficial expansion pack for Command & Conquer Red Alert 2: Yuri's Revenge (from Westwood Studios), which retells and continues the storyline of the original game. Enhanced with Ares DLL, Mental Omega 3.0 strives to bring new features to Red Alert 2 Yuri’s Revenge.
Nov 19th, 2010 34 people agree 25 people don't
Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.
While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.
Apr 14th, 2012 2 people agree 6 people don't
Its a pretty epic mod. The missions are INSANE on Easy. From the new game modes to the unusual canon, this is a great mod.
Jan 24th, 2011
3 people agree
27 people don't
This review may contain spoilers
Great mod. The only bad thing is that the first allied mission takes alot of time and is a bit too hard for a first mission. All the missions take way too long to finish.Sometimes you have to kill EVERY enemy in the whole map. If there is a unit or building hiding, you don't win. The missions are way too hard. Even in easy mode the game feels like its in hard mode. The missions should have a difficulty level a lot easier than this.
Apr 13th, 2011 5 people agree 25 people don't
It's a fantastic mod in my opinion. it doesn't stray to far from the original gameplay , and now all the sides are balanced. I love the new units and features, they are fantastic. Also, the variety of skirmisher games and the campaign itself is just awesome. i recommend this mod to any Yuri's revenge fan.
Dec 28th, 2010 8 people agree 24 people don't
Great mod. The sheer variety of game modes is fantastic and all the other stuff in makes me just say "Wow!" The only thing that bother me is the hardness of the campaigns. The first aliied mission seems to be too hard, considering you have to use a single units to take out heavily defended superweapon with no critical weakness in defences.