Mental Omega: Almost Perfect Yuri's Revenge started off as a balance modification for Command & Conquer Red Alert 2 Yuri’s Revenge. After a few years, it had grown into an unofficial sequel with new campaigns for the Allies, Soviets, and Yuri. Now, Mentalmeisters hope to revive interest in this classic game with Mental Omega 3.0.

Enhanced with powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Red Alert 2 Yuri’s Revenge while maintaining a strong sense of gameplay balance.

Mental Omega APYR mod will continue where the first Red Alert left off and branch out into an expanded universe with brand new missions for all three factions.

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20 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0


The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 191 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 30 comments

New ingame music for Mental Omega 3.0, optional download.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 28 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (1420 - 1430 of 1,975)
dead-star-lights
dead-star-lights Sep 3 2011, 11:46am says:

I would like to see the Tesla Towers working like the Prisim Towers - Think about it, Electric moves to the fastest route so, in theory the bolts should jump to the nearest tesla tower - just an idea i had the other day. Would be cool

+1 vote     reply to comment
Percy
Percy Sep 10 2011, 10:19am replied:

You can make it yourself

+1 vote     reply to comment
Darkkoril
Darkkoril Aug 25 2011, 4:11am says:

Well? Don't tell me you're going to release 3.0 next year...

+1 vote     reply to comment
Speeder
Speeder Aug 25 2011, 6:31am replied:

Do you see Ares 0.2 anywhere near the release? I don't.

-1 votes     reply to comment
Darkkoril
Darkkoril Aug 26 2011, 4:59am replied:

Oh yeah.

+1 vote     reply to comment
admiral20
admiral20 Aug 20 2011, 2:35am replied:

its for the first decade and im sure i installed everything that was needed and patched yuri's revenge

0 votes     reply to comment
admiral20
admiral20 Aug 20 2011, 12:45pm replied:

and yes its legit i bought it

+1 vote     reply to comment
Nazara
Nazara Aug 19 2011, 12:29pm buried:

(buried)

Asking for a legit copy in 2011 for a game that was released 10 years ago ey? Pretty original. Why not warn users that your mod requires the CD? Or that your mod costs 5$?

Some games were patched later on to remove the necessity of a CD,for example warcraft3. Apparantly,you choose to be the chariots of anti piracy for an old game.A good decision,or maybe not.

-11 votes     reply to comment
GraionDilach
GraionDilach Aug 19 2011, 1:48pm replied:

I don't know what do you mean. Yes, War3 got no-cd'd. Even Diablo2 did too. But not modders did it. Blizzard, the original DEVELOPER released the no-cd patch (Warcraft 3 1.22, Diablo 2 1.12, if you're interested). The sole reason to do that by Blizzard, to protect CDs which are close to/more than a decade years old now, to increase their lifespan.

And while War3 and Diablo 2 are no-cd'd, you still need a valid CD-key to get to Battle.net and play DotA, Median XL or any mod online.

We're not Counter-Strike (we didn't get EA in the back of us, but instead we can still be free) and we're not OpenTTD (to go, recreate the entire YR, including all graphics and engine). Yes, we acknowledge the fact that we are linked to the YR files and by using NPatch, by using XCC Mod Launcher, we also link ourselves only to legit copies.

Also, you can't really say that the game is in abandonware. While yes, Westwood was shut down, don't forget that there are still new The First Decade copies gets produced within a nice budget cost, TS was released freeware last year and the franchise is still hold a major repetition in EA forums. YR got tied in the bracket game finals just two weeks ago on the official C&C boards... you can't say that the game is abandonware.

As the biggest YR mod, we aren't gamblers and don't want to have a lawsuit of violating copyright laws of EA and get bills of thousands of dollars. We're not that rich and we don't want to distract our fans with either copyright claim costs or fundings to pay out lawsuits. Also, XWIS, the major server provider also asks for the keys (independently from us) so even if we would release the mod standalone, by that move we would prevent the ability to play it online.

Yes, we ask for legit copies. Because we won't want to be killed by lawsuits. Of course, when YR goes freeware, we will break this dependency... but this haven't happened yet. Until then... thank you for your understanding of how the gaming industries works.

+7 votes     reply to comment
Speeder
Speeder Aug 19 2011, 1:12pm replied:

Non-original copies of YR may not work with the XCC mod launcher properly, also it's been stated multiple times that we do not provide support for users who work with MO on a pirated or hacked game.

Mod release via XCC does not affect the game's need for CD or possibility to play without it.

Your 1 point review is irrelevant to the contents of the mod and you have no idea what you're talking about.

+5 votes     reply to comment
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C&C: Yuri's Revenge Icon
Platform
Windows
Developed By
Speeder
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Official Page
Mentalomega.com
Release Date
Released Sep 8, 2008
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9.1

538 votes submitted.

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Highest Rated (45 agree) 8/10


Oct 26 2011, 2:06am by irvinAR

Lowest Rated (29 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
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