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The introduction of a fourth side will obviously result in the increase of total subfactions available in the mod from 9 to 12 as we have been designing this new side with the intention to give it 3 unique subfactions from the beginning. If you are following Mental Omega on Facebook or ModDB then you already know their names: from left to right, it is Haihead, Wings of Coronia and the Last Bastion.

The skirmish loading screens for these subfactions have all been created by Nooze.

The Mental Omega installer, with its classic "Red Alert 2 Setup.exe look" will be updated to feature several of Side 4's objects on the new so-called blueprints. So far, we've got three, which present the Teratorn Skyguard, the Mastodon and the Plasmerizer. The models have been created by Moder.U, Lobstrex and Bu7loos, while the artwork is the result of combined efforts by Tomsons and Nooze.

On a side note, due to the introduction of this new side we are reworking the Stolen Tech system. There will not be a set of 4x4 stolen tech infantry units. Instead, there will be a set of 4x4 stolen tech vehicles, while what used to be the stolen tech in the current release will be repurposed or scrapped. We will go into more details on this matter later, however here's one of the new stolen tech vehicles, created by Azri_Apoc: the Soviet Grumble - the ultimate anti-aircraft system which requires to be deployed before firing its powerful rockets at great ranges.

Forget what you know about Future Tanks, Deviators, Apocalypses, Chrono Ivans, Cyborgs etc.
This is the stolen tech reboot.

The new stolen technology roster! 15 units to go.

Stay tuned as we update our website with more news about the upcoming Side 4.

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Mental Omega - Complete Act One Playthrough on Mental

Mental Omega - Complete Act One Playthrough on Mental

2 weeks ago News 7 comments

The Playthrough of Mental Omega 3.0 Act One on Mental difficulty has finally reached completion! You can now preview all 36 missions which have been revised...

Mental Omega News Bulletins (#16, #17, #18)

Mental Omega News Bulletins (#16, #17, #18)

4 months ago News 6 comments

First of all, gone is the (allegedly!) regular practice of posting news on MOndays, for the simple reason that I'll be posting news whenever there's something...

Mental Omega - Side 4 Reveal Trailer

Mental Omega - Side 4 Reveal Trailer

5 months ago News 22 comments

The battles continue, but the winds are changing. The secret "side" project for Mental Omega is finally revealed. You will #ControlMOre.

Mental Omega News Bulletin #15

Mental Omega News Bulletin #15

5 months ago News 14 comments

You thought the mod was over? Well, you thought wrong. Apologies for the silence, but now we're back with another news bulletin and more news to come.

RSS feed Downloads
Mental Omega APYR 3.0 Beta Revision 1

Mental Omega APYR 3.0 Beta Revision 1

2 years ago Full Version 272 comments

Beta Revision 1 - Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

2 years ago Music 27 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

[Old Version] Mental Omega APYR 2.0psi + Patch 2

[Old Version] Mental Omega APYR 2.0psi + Patch 2

5 years ago Full Version 35 comments

Release Date: November 19, 2010

[Old Version] Mental Omega APYR 1.2

[Old Version] Mental Omega APYR 1.2

5 years ago Full Version 0 comments

Release Date: February 22, 2005

[Old Version] Mental Omega APYR 2.0c

[Old Version] Mental Omega APYR 2.0c

8 years ago Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (1420 - 1430 of 2,556)
Tiberium_Exposure Mar 27 2013 says:

why do the new stalker units look soo much like the "Big Daddy's" from Bioshock? when looked at the front, they look alot like them, not to mention their suits look alot like the deep-diver suits from the game.

0 votes     reply to comment
Speeder Creator
Speeder Mar 28 2013 replied:

Because Big Daddys are awesome.

+1 vote   reply to comment
Anime_Akira Mar 28 2013 replied:

I thought they looked a bit like the tesla troopers from ra3

+3 votes     reply to comment
Somebody_Someone Mar 29 2013 replied:

They ARE recolored tesla troops from RA3.

+5 votes     reply to comment
Tiberium_Exposure Mar 28 2013 replied:

nah, more like the RA3 desolator troopers....

0 votes     reply to comment
ThePotatoGiant Mar 30 2013 replied:

Nah. I vote for the Tesla Troopers. Desolator troopers in Red Alert 3 look less bulkier than this one.

+2 votes     reply to comment
FluxKyrie Mar 24 2013 says:

question: is YR compatible with WINDOWS 8

+1 vote     reply to comment
zlixine Mar 14 2013 buried:


this mod will be a main feature in yuri's revenge and will be the general mod in future

-5 votes     reply to comment
White_Hand Mar 14 2013 says:

If I captured a European War Factory and an American Tech Center, can I build Abrams and/or Charon?

+1 vote     reply to comment
Speeder Creator
Speeder Mar 14 2013 replied:

There is only one Tech Center. It's capturing factories that gives you new units. If you capture an European War Factory and have a Tech Center, you can build Charon.

+1 vote   reply to comment
Ratonhnhaké:ton Mar 10 2013 says:

do you guys ever meet in person? i mean the developers? just wondering

+1 vote     reply to comment
Speeder Creator
Speeder Mar 10 2013 replied:

Unfortunately we haven't had a chance to meet all together yet.
Some members do know each other though.

+1 vote   reply to comment
Meyerm Mar 9 2013 says:


Can someone explain to me why Yuri's Epsilon forces are fighting each other in the final Epsilon level? Thanks.

+1 vote     reply to comment
Speeder Creator
Speeder Mar 10 2013 replied:

That was because the player goes against Yuri. The plot will be different for MO3.0 though and that mission will not appear anymore.

+1 vote   reply to comment
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C&C: Yuri's Revenge
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Release date
Released Nov 29, 2013
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614 votes submitted.

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Ratings closed.

Highest Rated (49 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

Lowest Rated (45 agree) 1/10

Most 1-point reviews are baseless troll reviews. Perhaps their MCV got stolen.

So is this one.

Nov 30 2013 by lovalmidas


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