"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

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New skirmish loading screens - Euro Alliance MO3.0 Stream 13/08 GMT18 twitch.tv/mentalmeisters Heartwork
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20 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 202 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 29 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (1420 - 1430 of 2,014)
Alomalomynously Nov 2 2011, 10:51am says:

That's a lot of new units. What will be the recommended system specs for your 3.0. I'm having a headache about running M.O 2 patch 2. In the middle of the game. The game speed is so slow that it takes 5 seconds to scroll the battlefield. I'm using a core2duo laptop and my yuri's fully patch up.

+2 votes     reply to comment
Speeder Nov 3 2011, 1:46pm replied:

Requirements don't change because of a mod. Same setup YR requires should be fine.

+2 votes     reply to comment
Templarfreak Nov 4 2011, 7:21pm replied:

It would if you would use much larger voxels, or a lot more diverse color palettes, then RA2 was actually built for. =p It doesn't really add up until you have several of those much larger voxels, or added colors, going on at once. For 2.0, I would suggest at least a 600MHRZ to 1GHRZ processor and 512mbs to 1 gig of RAM. For graphics card, not sure. Probably anything with 50MBs or over would do. This is also accounting the much larger resolution you can have in MO.

+2 votes     reply to comment
Pcmaster Oct 27 2011, 11:56am says:

damn, features galore! I eagerly anticipate the arrival of the ares version of this mod, :D

+3 votes     reply to comment
Speeder Oct 27 2011, 12:01pm replied:

Thanks. More to come!

+2 votes     reply to comment
DarthC Oct 7 2011, 5:38pm says:

what about something like this for soviet anti-ship duties?

+1 vote     reply to comment
GraionDilach Oct 6 2011, 9:24am replied:

If you nocd'd you're messed. It was your decision and take the consequences.

0 votes     reply to comment
Far-East Oct 7 2011, 4:47am replied:

Will ares possibly has this problem as well?

+1 vote     reply to comment
Plokite_Wolf Oct 11 2011, 11:18am replied:

Very likely.

+1 vote     reply to comment
keithktam Nov 16 2011, 1:10am replied:

Hi, Plokite_Wolf and CNCNZ!!!

+1 vote     reply to comment
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C&C: Yuri's Revenge Icon
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Released Sep 8, 2008
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541 votes submitted.

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Ratings closed.

Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (29 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
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