"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

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Blog RSS Feed Report abuse Latest News: Mental Omega 3.0 Released!

22 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 201 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 14 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (1420 - 1430 of 2,034)
keithktam Nov 12 2011, 10:29am says:

hi, i am already stucked on the first Yuri mission!!! how do you defend yourself in terror drones attacks?? anything that can help removing those terror drones apart form the tech building on the north east side of the base??? help please!!!

+1 vote     reply to comment
Speeder Nov 12 2011, 12:30pm replied:

In 2.0, Gatling Tanks in Tank Bunkers are great defense vs Terror Drones.

+1 vote     reply to comment
Alomalomynously Nov 11 2011, 8:07am says:

QUESTION. Is this mod will be only finished in the end of 2012? It's kinda long for a beta of 3.0 to be available for the players to download just like Reinforcementz II mod(Which is different from yours because you have the 1.2 and the 2.0 MO patch for the players to played with while on the reinforcementz 2, I only see new units, powers, and upgrades. But, the mod was too far from finish as the AI for the mod wasn't developed and the game structure was still like in the first stage).

+1 vote     reply to comment
Speeder Nov 11 2011, 4:43pm replied:

There is still a lot of work to be done. 3.0 will definitely not be released this year.

+1 vote     reply to comment
Alomalomynous Nov 8 2011, 6:28am says:

You made allies look weaker hahahaha! By the way, are you still adding the dual war factory construction for A.I's and A.I's having the capability to build a construction yard? WEEEEEEEEE!!! BPLEACH! OOPPS! Excuse me for vomiting....

-4 votes     reply to comment
Speeder Nov 8 2011, 12:55pm replied:

Yes, AI will still build dual factory and cheat.

+1 vote     reply to comment
Zenothist Nov 8 2011, 7:07am replied:

AI will be done much later once all subfactions are completed.

+1 vote     reply to comment
void143 Nov 7 2011, 3:09am says:

hey, will the mod work if i download patch 1.006 instead of the 1.001?

-1 votes     reply to comment
Zenothist Nov 7 2011, 7:10am replied:

Nope, you must have Yuri's Revenge patched to 1.001.

+1 vote     reply to comment
Speeder Nov 7 2011, 7:32am replied:

It's not like that karma troll's efforts matter, but thanks.

+2 votes     reply to comment
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C&C: Yuri's Revenge Icon
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Released Sep 8, 2008
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542 votes submitted.

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Ratings closed.

Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (29 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
Single, Multiplayer & Co-Op

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