"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

Image RSS Feed Latest Screens
Pink Volkov New skirmish loading screens - PsiCorps New skirmish loading screens - China
Blog RSS Feed Report abuse Latest News: Mental Omega 3.0 Released!

22 comments by Speeder on Nov 29th, 2013

User Posted Image

Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

User Posted Image
Follow Mental Omega APYR:

User Posted Image
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 202 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 14 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (1300 - 1310 of 2,044)
Dynamo128 Mar 26 2012, 10:31am says:

I know this is probably a dumb question but I hope in the next version the AI won't create 500 units just to have them sit in their base and do nothing. This not only made matches boring but also slowed down the game to a crawl :P

+2 votes     reply to comment
darkmessenger Mar 25 2012, 7:08pm says:

Speeder do you plan to make realistic size differences? I mean the buildings, ships and planes could be bigger, the infantry smaller, etc. Is it possible in this game engine/system?

+2 votes     reply to comment
Speeder Mar 25 2012, 10:55pm replied:

Yer, we're not doing super realism, just changing things a bit.

0 votes     reply to comment
█Black/Brunez█ Mar 25 2012, 8:29pm replied:

Well, buildings will remain on their size. Unit voxels are bigger than the vannila ones. Infantry size will be smaller than vannila, but bigger than 2.0 version.

+2 votes     reply to comment
Dynamo128 Mar 26 2012, 10:29am replied:

Sounds pretty good

+2 votes     reply to comment
TheCommunist100 Mar 24 2012, 6:53am says:

Hey guys, I was wanting to replay Mental Omega, but I have a question first. Since I want to run it on my vista laptop, what will I need to do to make it run on my Vista ? I know there is compatibility mode involved, but I just want to make sure that I know what I am doing. I use C&C The First Decade.

+2 votes     reply to comment
namechanged Mar 24 2012, 2:34pm replied:

It should work just fine, I have 7 64-bit and I didn't need to use any of the compatability options.

+2 votes     reply to comment
TheCommunist100 Mar 24 2012, 4:25pm replied:

Yes well, my Windows 7 Desktop cant run it, even in compat mode, and I dont know why. But all the same. I'll see if it can work on my vista.

+2 votes     reply to comment
namechanged Mar 25 2012, 4:46pm replied:

Although my Windows 7 is Professional, so that might make a difference.

+2 votes     reply to comment
TheCommunist100 Mar 25 2012, 5:10pm replied:

Mine is Home Premium. I love how they effed us Home Premiums over.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C: Yuri's Revenge Icon
Developed By
Send Message
Official Page
Release Date
Released Sep 8, 2008
Mod Watch
Track this mod
Community Rating



543 votes submitted.

You Say


Ratings closed.

Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (30 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
Single, Multiplayer & Co-Op

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Mental Omega APYR on your homepage or blog by selecting a button and using the HTML code provided (more).

Mental Omega APYR Mental Omega APYR
Mental Omega APYR
104 of 22,349
Last Update
1 week ago
1,183 members