"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.
Are you ready to control more?

Mental Omega APYR 3.0

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New Gun Turret + Experimental Warpshop Operation: Dance of Blood Stormbringer
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3 comments by Speeder on Jan 19th, 2015

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The estimated destination of this object has been determined by the Chinese navy who patrols the Pacific Ocean. Whatever it is, it's heading straight towards a location which turns out to be a PsiCorps fortress on the Exillian Island. The object is of utmost importance to Yuri's cause so the PsiCorps prepares for defense. The further direction of the Mental Omega War will be decided in Operation: Dance of Blood.

We have not forgotten about the additional game modes like "Fortress" and "Islands", so we're continuously expanding their map pools with additional entries. Here are some of them.

To see full previews of the maps and more Mental Omega related news, head to our website.

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 224 comments

Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 19 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

[Old Version] Mental Omega APYR 2.0psi + Patch 2

[Old Version] Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 33 comments

Release Date: November 19, 2010

[Old Version] Mental Omega APYR 1.2

[Old Version] Mental Omega APYR 1.2

Nov 18, 2010 Full Version 2 comments

Release Date: February 22, 2005

[Old Version] Mental Omega APYR 2.0c

[Old Version] Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 3 comments

Release Date: September 6, 2007

Post comment Comments  (1070 - 1080 of 2,267)
siftheadz May 1 2013, 1:48pm says:

For the Thor, I just don't understand why you made it all that powerful OR that cheap. I'm saying this with the wolfhound in mind.
Basically, (as I understand) the Thor can shred infantry, light vehicles, & aircraft, and dish out decent damage to medium armor(all with area damage), and additionally provide support to ground units.
This really sounds like something that should cost 2500-3000.

Instead, the Thor (a combat/support unit) costs only 200$ more than the Wolfhound (a dedicated combat unit), while the Thor outperforms the Wolfhound in every possible way (except maybe in dealing with heavy armor).

So either increase the Thor's price/reduce Wolfhounds price, or make the Wolfhound powerful enough to take the Thor one on one.

TL;DR: Make the Wolfhound cost effective vs the Thor, instead of adding a Russian T1 AA unit because the T3 AA unit isn't sufficient.

+1 vote     reply to comment
mevitar May 1 2013, 8:16pm replied:

Watch that stream with Euro Alliance and America against two Russias. My 6 Thors aren't avoiding 3 Tsivils for no reason there. If i could kill them with Thors as easily as you claim, i would do it there. ;)

Also, as Black/Brunez already said, Wolfhounds are anti-everything. They are already on the borderline of being a "spam and forget" type of unit, because the only thing they lack is strong anti-structure capability some other air units have (and are still better against structures than Thors!).

+2 votes     reply to comment
█Black/Brunez█ May 1 2013, 7:10pm replied:

-The problem was an inconsistence between the 2 factions which have air units as their advanced anti-air. It´s not OP
-Simply no other factions around had problem when countering Thors.
-While you glorificated the Thor, the Wolfhound is simply an anti-EVERYTHING chopper. It kills infantry, tanks, structures and aircraft. Without counting that with Industrial Plant you pay only $1275 for every Wolfhound produced. Yes, $1275 for an anti-everything flying unit.
-The Wolfhound, alone, vs any other flying unit, loses only aganist the Thor Gunship and (almost a draw) Norio.
-"adding a Russian T1 AA unit because the T3 AA unit isn't sufficient." Our tests are proving that you´re wrong. The Tsivil is giving real positive results on overall balance.

+1 vote     reply to comment
siftheadz May 2 2013, 12:31am replied:

I know that no other factions had a problem with Thors; that's why I only mentioned Russia.
I was just surprised to see that the Wolfhound's counter was the Thor, another air unit. I mean, if you guys say that the Tsivil is showing good results, I'm not going to question that.
I only wondered why the Wolfhound, its primary advantage being the ability to destroy heavy armor, would easily lose to the Thor.

For the price with Industrial Plant, well the Allies also have a 22% bonus to their income, so really it doesn't matter that much.

Anyway, you guys know best, since you have the actual game (:P). My comment was more for inquiry than anything else.
Thanks for your reply, and best regards.

+1 vote     reply to comment
Speeder Creator
Speeder May 2 2013, 1:39pm replied:

Proper balance tests are still ahead.

+2 votes   reply to comment
Ratonhnhaké:ton Apr 28 2013, 10:16am says:

is it possible to add an option to change the mouse control to right-click commands (like the one in red alert 3)

+1 vote     reply to comment
SoraZ Apr 30 2013, 4:23pm replied:

You could look in your system options to change the mouse button layout.

+1 vote     reply to comment
Zenothist Apr 28 2013, 12:59pm replied:

I'm afraid the engine doesn't support that. :\

+1 vote     reply to comment
raumboo-not-english Apr 27 2013, 11:53am says:

What unit was (Tesla trooper like) in the 4B video in psicorps? Reaper or Reaver?

Hows going attacheffect and ares waiting?

+1 vote     reply to comment
Speeder Creator
Speeder Apr 27 2013, 1:44pm replied:

Reaper. Stolen tech infantry.

+1 vote   reply to comment
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C&C: Yuri's Revenge Icon
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Released Nov 29, 2013
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567 votes submitted.

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Highest Rated (47 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010, 8:36am by OmegaBolt

Lowest Rated (34 agree) 1/10

Most 1-point reviews are baseless troll reviews. Perhaps their MCV got stolen.

So is this one.

Nov 30 2013, 9:56pm by lovalmidas

Real Time Strategy
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