"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

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22 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 201 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 14 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (1070 - 1080 of 2,035)
CIS_Razorback Nov 4 2012, 1:27am buried:


Will you please add the Zerg team for Eplison Race? Zerg is a race from the Starcraft Series and The zerg saved Yuri from the Timetrap. Is it ok?

-9 votes     reply to comment
CIS_Razorback Nov 4 2012, 1:31am buried:


Maybe yes, maybe no. And also will the ARES work for Starcraft Brood War mods and other Yuri Revenge mods? Because I played starcraft with ares that may cause random crashes. The Zerg get the Psychic Dominator which Mind Dominates my Terran units, then crashed.

-7 votes     reply to comment
Ratonhnhaké:ton Oct 25 2012, 6:49am says:

malver :" you have my permission to die." lol

+3 votes     reply to comment
michoisman Oct 24 2012, 1:19pm says:

can any one give me the approxime date of the release of mental omega 3.0

+1 vote     reply to comment
█Black/Brunez█ Oct 24 2012, 2:41pm replied:

Jez... 30% of the comments are asking about release dates -_-

+1 vote     reply to comment
P∃ɑ¢∈ƘεεքΘɼ Oct 24 2012, 8:51pm replied:

and 70% of them are waiting for the release date :P

They probably just wanna here themselves talk

+2 votes     reply to comment
X1Destroy Oct 24 2012, 3:35am says:

I hope that the soviet in 3.0 will be much more balance. In 2.0 psi they are dominating in every aspect, migs are way much better than black eagles and only cost 200 more, terror drones and kirov are way too fast and are much harder to kill than in YR.

It's kinda sad that the apocalypse tank is not going to be in the mod anymore, i would trade it for tesla cruiser because it's the thing that symbolize cnc.

+1 vote     reply to comment
siftheadz Oct 24 2012, 10:25am replied:

Actually, Kirovs have almost half the health they had in YR, and terror drones can be removed with a simple IFV/Salvage disc/repair drone. I suppose the MIGs had too much health, but it was the same thing for the other jets in the mod.
I do agree, however, that all sides had some overpowered things, and I hope MO 3 will fix that.
As for the apocalypse, you can expect the catastrophe tank to be the closest thing to an apocalypse (save the dual cannons), with a gun port on the side for even further adaptability.
Oh man I can't wait....

+1 vote     reply to comment
█Black/Brunez█ Oct 24 2012, 2:52pm replied:

Wrong on the first information. 2.0 Kirovs had more health than YR. In 3.0, they wil have less health than in 2.0, but mora than YR. Also remember that, now, there are T3 AA systems.

The MIGs where nerfed in 2.0 with a patch btw...

Also don´t worry. We are working hard on balance.

+1 vote     reply to comment
X1Destroy Oct 24 2012, 3:06pm replied:

Yes, and even with the patch it's still overpowered as being the only jet that can destroy a battle tank by itself alone and have a very small cost. And ussr with heavy armor powerup make theirs kirov even more powerful than standard.

Will definitely like 3.0 when it's out. Love the way you turn the flak troopers into an Anti-Tank unit.

+2 votes     reply to comment
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C&C: Yuri's Revenge Icon
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Released Sep 8, 2008
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543 votes submitted.

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Ratings closed.

Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (30 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
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