"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

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20 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0


The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 202 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 29 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (1070 - 1080 of 2,015)
Templarfreak
Templarfreak Oct 19 2012, 9:01am says:

Why was the Apoc Tank removed from Skrimish, anyway? Did it just not fit, or were there balance issues? I just don't know if it'd be Red Alert if the Soviets didn't have a super-tank. =[

Also, a question I've had for a while now, why are there so many Country-Specific units?

+1 vote     reply to comment
Speeder
Speeder Oct 19 2012, 10:11am replied:

1) It did not fit to any of subfactions as they are. Simple as that. One tank does not make a side anyway. Also, Tesla Cruiser, Catastrophe and Nuwa Cannon are better than the Apocalypse anyway. They're much more 'super' than the original ever was.

2) This one's pretty obvious: they're subfactions with sets of their own unique features. I wanted to do this for a long time (loved ZH and KW approach, although leaving a vanilla side was a silly thing to do imo) and so here it is.

+1 vote     reply to comment
Templarfreak
Templarfreak Oct 19 2012, 12:07pm replied:

Well, I hope you will at least keep the Apacolypse all set up in the Rules.ini, so nostalgic people like myself can enable it for personal use. xP

I think you already said you would, but I just want to double-check.

Also, by "Super-Tank" I meant some kind of gritty, heavy-armored, double-barreled Tank with Anti-Air Launchers. The Soviets has always had something like that. (I wouldn't know anything for RA3, haven't played it yet.)

+1 vote     reply to comment
JeremiahLoh
JeremiahLoh Oct 20 2012, 12:54pm replied:

RA3 replaced the Apocalypse Tank's AA Rocket Pods with a Magnetic Harpoon and the ability to squish over any vehicle smaller than it.

+1 vote     reply to comment
GraionDilach
GraionDilach Oct 19 2012, 10:13am replied:

Also, Nuwa is more of a super tank than Apoc imo. :P

+2 votes     reply to comment
Squiddy0912
Squiddy0912 Oct 17 2012, 11:53pm says:

I would like to report 2 problems for this mod.

1)I keep constantly losing money, even though I'm not spending it!

2) Where's Yuri?

+1 vote     reply to comment
Speeder
Speeder Oct 18 2012, 11:18am replied:

1) Running costs take your buildings. This feature will be out in 3.0.

2) The answer to this question is in the installation tutorial for 2.0psi.

+1 vote     reply to comment
Squiddy0912
Squiddy0912 Oct 18 2012, 8:09pm replied:

I'm using Desura :C also I have another question:

1) Why do the bots on skirimish spam police vans?

+1 vote     reply to comment
Speeder
Speeder Oct 19 2012, 6:00am replied:

3) The answer to question 2 is the answer to your third question.

+1 vote     reply to comment
Speeder
Speeder Oct 14 2012, 9:34am replied:

There's no rule to this.

+1 vote     reply to comment
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Platform
Windows
Developed By
Speeder
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Official Page
Mentalomega.com
Release Date
Released Sep 8, 2008
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9.1

541 votes submitted.

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Highest Rated (45 agree) 8/10


Oct 26 2011, 2:06am by irvinAR

Lowest Rated (29 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
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