Mental Omega: Almost Perfect Yuri's Revenge is a free unofficial expansion pack for Command & Conquer Red Alert 2 Yuri's Revenge (from Westwood Studios), which retells and continues the storyline of the original game. Enhanced with Ares DLL, Mental Omega 3.0 strives to bring new features to Red Alert 2 Yuri’s Revenge.

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Soviet Hammer
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dark_general Jul 19 2012, 7:26pm says:

Let me see if I get this right: a seismic shockwave generator 'hammer' that ONLY damages foes... Seems legit.

+2 votes     reply to comment
Igncom1 Jul 19 2012, 7:31pm replied:

That's soviet technology for ya!

+8 votes     reply to comment
Speeder Author
Speeder Jul 19 2012, 7:37pm replied:

You want Soviets to build something that damages their own units? They're not stupid.

This is advanced seismic wave channeling technology at work! The shockwave still damages anything that gets in it, be it friend or foe.

+8 votes   reply to comment
Silvermarch Jul 19 2012, 10:34pm replied:

The lore explains that there is a wave directing mechanism.

+4 votes     reply to comment
Butthurt Jul 24 2012, 12:47pm replied:

May I remind you that this is a game where Cyborgs can fight dinosaurs in Antarctica?

+9 votes     reply to comment
WNxHeadShot Jul 19 2012, 7:37pm says:

I just can`t stop watching them.They are too awesome ^^.
(watching the same vid for about 5 minutes)

+2 votes     reply to comment
PANdemoniumJP Jul 19 2012, 7:51pm says:

Out of curiosity, what is the range of the Hammer? (and splash radius)

+3 votes     reply to comment
nomaner Jul 19 2012, 8:33pm says:

So... It's the return of MAD tank tech? That's awesome.

+3 votes     reply to comment
ApornasPlanet Jul 20 2012, 4:00am replied:

in this case: mad turrets

+1 vote     reply to comment
TitanAttack Aug 21 2013, 9:27pm replied:

Yea, but this time, they dont blow up like they did in RA1. :P

+1 vote     reply to comment
Templarfreak Jul 19 2012, 11:04pm says:

Wow, and I thought the Grand Cannon was a useless waste of space when it comes to defenses.

-3 votes     reply to comment
bobsam Online
bobsam Jul 20 2012, 3:49am replied:

Balancing for the win.

Grand Cannon: Long Range, less things it can hit at once.

Soviet Hammer: Shorter Range, more things it can hit at once.

+1 vote     reply to comment
Zenothist Jul 20 2012, 5:09am replied:

Considering some of the tactics used by some sub-factions, defenses that can damage multiple units will be a blessing.

+2 votes     reply to comment
8ft_Robot Jul 20 2012, 1:22am says:

If the soviets can get electricity arcs to target what they want without damaging their own stuff, i'm not surprised they can do so with seismic weapons.

+1 vote     reply to comment
CptIstvanofArdeal Jul 20 2012, 2:01am says:

nice idea

+1 vote     reply to comment
The_Freedom_Fighter Jul 20 2012, 4:33am says:

Hammer operator: "U can't touch this!"

*enemy drives inside minimum range*

Hammer operator: "FFFFUUUU-"

+3 votes     reply to comment
Speeder Author
Speeder Jul 20 2012, 5:34am replied:

Yup, that's why you shouldn't expect Grand Cannons, Hammers or ... to form an inpenetrable defense line. You need to support them with units and lower tier defenses.

+2 votes   reply to comment
WNxHeadShot Jul 20 2012, 6:59am replied:

So they aren`t very usefull against infantry?

+1 vote     reply to comment
Speeder Author
Speeder Jul 20 2012, 7:24am replied:

They're mediocre against infantry.

+1 vote   reply to comment
tf2freak Jul 27 2012, 8:44pm replied:

turrets my freind, turrets

+1 vote     reply to comment
Akczam Jul 20 2012, 5:41am says:

Love it.

+1 vote     reply to comment
Zocker4ever Jul 20 2012, 5:43am says:

Omg, so much win...

+1 vote     reply to comment
Hijacker Jul 20 2012, 7:56am says:

Now that is just awesome! Definitely way better then old voltagor amplifier(Did i spell it right?) from 1.2.

+1 vote     reply to comment
GunShip05 Jul 20 2012, 8:00am says:

Bringing Down The Hammer!

+2 votes     reply to comment
WNxHeadShot Jul 20 2012, 1:21pm says:

Did anyone realised that the color on top of Hammer changes when rising? :D

+1 vote     reply to comment
Speeder Author
Speeder Jul 20 2012, 3:33pm replied:

It's a subtle way to show you the 'button' is not ready to press.

+1 vote   reply to comment
HYBRID_BEING Nov 2 2012, 1:43am replied:

Disregard this.

+1 vote     reply to comment
void143 Jul 21 2012, 9:46am says:

no more visible tank shells?

+1 vote     reply to comment
WNxHeadShot Jul 21 2012, 1:13pm replied:

Not really..if you remember "Defender" he didn`t had shells either!

+1 vote     reply to comment
Hijacker Jul 21 2012, 5:12pm replied:

Personally I don't like invisible insta-hit tank shells but that is just my opinion.

+1 vote     reply to comment
WNxHeadShot Jul 21 2012, 5:49pm says:

I mean that some units like "defender" in 2.0 and "Pitbull" in 3.0 won`t have shells..this doesn`t mean that the rest of them won`t have.

+1 vote     reply to comment
trol1 Jul 22 2012, 1:21am says:

M.A.D Turret!

+2 votes     reply to comment
Dutchygamer Jul 23 2012, 4:45am says:

"M.A.D. Tank deployed!"

+2 votes     reply to comment
White_Hand Jul 24 2012, 1:26am says:

This is M.A.D.ness!


+3 votes     reply to comment
Krozalidd Jul 30 2012, 3:01pm says:

Maybe make some visible projectile movement like TI's Earthquake Emitters? That would be sweet. :D

+1 vote     reply to comment
oddlyGodlyTodd Jul 11 2013, 11:35am says:

awesome! but will it work attacking someone on a bridge high up in the air? also can it kill subtrainian units under ground? it would be cool to counter drillers in some way :p

+1 vote     reply to comment
oddlyGodlyTodd Jul 11 2013, 11:45am says:

can it kill subterainian units underground? it would be nice to counter the driller in some way :p I mean like, theirs a reason why Tiberian Sun had pavement implemented. you should try doing something like that... besides walls :)

+1 vote     reply to comment
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Soviet Hammer by Bu7loos

Soviet Structures are up!

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Jul 19th, 2012
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