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0 comments by Luthorian on Sep 12th, 2013


Due to the recent wave of "Mod dead!" and "When is the release?", we decided to release a small article to explain what's going on at present with Men of the Emperor.

This is not the same mod that started in March 2011. The original team has since dispersed and went on to do their own projects or left modding altogether, as of March 2012 the team consisted of team leader ☢SRB-CausesOrange☢, mapper RaZzOR_334 and modeler Chompster with the recent arrival of Luthorian as exporter and coder. With his arrival, it was decided that all old assets from the previous team were to be discarded and the mod started all over again with a new story, new factions and using only models created by our team (which you can find in the gallery).

As such, the current Men of the Emperor: Burning Horizon officially began in March 2012, with the team members written as well as a few more that have since joined to help with other duties, sadly none of them involve texturing although there have been a few texture artists that offered their help with specific models.

We have plenty we want to show you in-game, we just refuse to show untextured models outside of renders. So once again I welcome the help of any texture artist that wishes to help us bring Warhammer 40K into Men of War. Until then we won't be able to release any content for our watchers but work will go on all the same.

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Post comment Comments  (70 - 80 of 873)
senera2000 Apr 26 2014, 9:51am says:

Keep up the good work guys

+3 votes     reply to comment
Sebestyen Apr 9 2014, 6:39pm says:

Mod is not dead for ze emperor!After plaing the Dawn of War I love this mod!

+2 votes     reply to comment
Ricki98 Apr 2 2014, 2:12pm says:

Awesome mod.I love it you guys did a very hard work then.
Will there be Orcs in this mod?if yes then please make their sounds funny.
Ahhh boyzzz.

+2 votes     reply to comment
Chompster Apr 4 2014, 6:16am replied:

Current plans are no orks. They would require a new model and animations, neither of which I am capable of. And even if we had them, with MoW's terrible melee mechanic it'd be lacking.

+2 votes     reply to comment
CenturionMariusTitus Mar 23 2014, 8:13am says:

I have a question
The armor that are units wearing , is it going to reflect bulets or is it only for the looks???

+1 vote     reply to comment
Chompster Mar 23 2014, 4:46pm replied:

Only for looks.

At first we made the flak vest a separate piece of armor, but it wouldn't fit good on soldiers and look ugly as you can see here:

compared to the new soldiers where the armor is part of them:

Helmet is a separate entity though so that could possibly deflect some shots, though Flak armor isn't know for it's resistance..

But units with armor on them visually will probably have more health than those that don't to simulate the armor actually being there.

+3 votes     reply to comment
CenturionMariusTitus Mar 24 2014, 6:51am replied:

Thank you friend. :)

+1 vote     reply to comment
murauder Mar 22 2014, 5:25pm says:

How are you gonna squeeze in all of the IGs vehicles, if it's going to be all of them? Including the attachments and equipment that goes with the vehicles?

+1 vote     reply to comment
Luthorian Mar 22 2014, 7:34pm replied:

If you take a glance at the gallery far enough, you'll see just about every GW and FW variant for the Imperial Guard.

In-game, let's just say your choice of [-I- CLASSIFIED -I-] will affect your [-I- CLASSIFIED -I-].

+2 votes     reply to comment
RutekPL Mar 9 2014, 5:46am says:

omg, i can't wait for this :P

+1 vote     reply to comment
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