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17 comments by Luthorian on Jan 10th, 2015

It's been a while since we've last updated and we felt it would be insulting to our watchers to just leave it as it is without saying a word. Over the last few months progress had slowed to a crawl and with it, motivation, to the point where it bordered on becoming a chore as opposed to an enjoyable experience. As such, we are officially declaring this mod on indefinite hiatus and apologize to fans of the Warhammer 40k universe as well as Men of War players who took interest in this attempt to convert an excellent strategy title into the brutal universe of WH40K.

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DCG v4.0 for Men of the Emperor: Burning Horizon

DCG v4.0 for Men of the Emperor: Burning Horizon

Jan 17, 2015 Demo 6 comments

Dynamic Campaign Generator for the Men of the Emperor: Burning Horizon WiP build.

Men of the Emperor: Burning Horizon WiP build

Men of the Emperor: Burning Horizon WiP build

Jan 10, 2015 Demo 33 comments

Latest version of what we had gotten in-game so far.

Post comment Comments  (30 - 40 of 921)
spart453
spart453 Jan 15 2015, 12:44pm says:

Would it be possible for when you have the enemies complete few maps maybe, you could release that so people can play it within the editor and give feedback on any player bugs and what can be improved and what we all love about it :)

Cheers keep up the great work I'm willing to wait for years for this mod.

+1 vote     reply to comment
☢SRB-DrunkSoviet☢
☢SRB-DrunkSoviet☢ Jan 18 2015, 3:47pm replied:

As said before, the MoD is basically at a complete standstill. The only reason this content was released was basically so we didn't leave you empty handed and so that the content could be given for public use in case anybody wanted to contribute to this mod as help is something that's a huge requirement.

+1 vote     reply to comment
KimJongLulz
KimJongLulz Jan 14 2015, 4:12am says:

Will there be any plans on moving this to Assault Squad 2 once you get a steady build?

Perhaps release one version for original Men of war and then work on expanding into Assault Squad 2 as well?

+1 vote     reply to comment
Chompster Creator
Chompster Jan 15 2015, 3:27am replied:

If we can get a stable team setup it'll definitely be something to consider. The way AS works(with smaller skirmishes) it might work better to release small "missions" while working on a larger, narrative campaign for vMoW.

+1 vote   reply to comment
Jason1_
Jason1_ Jan 12 2015, 9:08pm says:

Many thanks and kudos for actually releasing what you have done instead of just going dark! You guys deserve a big round of applause for that!

The stuff you've done so far is incomplete as you say, but it's still pretty cool!

If I can figure it out (no promises), would you mind if I uploaded a DCG version based on your stuff sometime?

+3 votes     reply to comment
Chompster Creator
Chompster Jan 13 2015, 1:43am replied:

Thanks :) and go right ahead that's not a problem.

+1 vote   reply to comment
Jason1_
Jason1_ Jan 14 2015, 1:02am replied:

Cool. It didn't take very long actually. I tried to follow your FAQ and made two sides, Cadia and Chaos, and one planet, Cadia. The Cadians have plenty of troops for a few squad types, but Chaos has just one squad since it doesn't have many types and they still look like Germans :P

I gave both sides the same vehicle sets and used your maps. In dusk environments they look very moody and nice.

I played a couple of battles: both times I purchased a Leman Russ - the first time, I had some allied Chimeras running around and the enemy had some too along with some support weapons (lascannons or something) - then a platoon of enemy Leman Russ tanks showed up and disabled me. The second time, my allies and the enemy were all infantry; once I realized that, I just drove around and let the side turrets blast them, since the enemy had eliminated most of my infantry already.

There are two big immediate problems for me: one, you don't have minimaps for your maps (unfortunately, I'm not the DCG person who makes those, so I don't know how). Second, the functionality of the tanks is missing alot - they drive and shoot great for the most part, but the damage model and vision aren't really working (as you probably know), and I don't know how to fix that myself.

Anyway, what's there is fun enough, so I'll release it along with our regular DCG release sometime in the next few months...

(if you'd like to see or approve it before I release it, pm me)

+2 votes     reply to comment
Chompster Creator
Chompster Jan 14 2015, 3:52am replied:

While lacking(from our side of course) that still sounds like quite a bit of fun. I'll be sure to give it a try!

And no need, release when you feel like it :)

+2 votes   reply to comment
ToXiCTeRaN
ToXiCTeRaN Jan 12 2015, 8:30pm says:

I would help, but as before my Models are not exactly great. And more focusing towards C4D then 3Ds Max, if that is the modelling software your team uses for MoW.

+1 vote     reply to comment
Chompster Creator
Chompster Jan 11 2015, 5:47pm says:

To clarify,

If enough dedicated people offer to help(which really wouldn't be that many) I'd be more than happy to pick this back up. But as it stands there is simply too much work to be done for 2 people.

+3 votes   reply to comment
Clockworks
Clockworks Jan 12 2015, 5:10pm replied:

I wish i knew how to mod.. it'd be so awesome to work on ideas such as this! But for those who do know, please help out, for the Emperor! for the Horde! for the Chaos Gods! And for the Greater Good!

+1 vote     reply to comment
Chompster Creator
Chompster Jan 12 2015, 4:56am replied:

I won't have internet for a week, so sorry if i don't reply to any comments or PMs.

+1 vote   reply to comment
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