...in the grim darkness of the far future, there is only war.. Men of the Emperor: Burning Horizon hopes to bring the brutal, grim, dark and wonderful universe of Warhammer 40,000 we all love to the Men of War real-time strategy game franchise. With a small but dedicated team, we hope to bring as much of WH40K into the game as we can.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Aegis Defence Line (view original)
Aegis Defence Line
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Predalienator
Predalienator - - 1,327 comments

Nice textures

Reply Good karma Bad karma+2 votes
Chompster Author
Chompster - - 4,310 comments

thanks, still don't think they have that metal look to them but i just can't seem to figure out how to do that with textures.

Reply Good karma+1 vote
GeneralJ927
GeneralJ927 - - 66 comments

Specular map could do that.

Reply Good karma Bad karma+2 votes
Chompster Author
Chompster - - 4,310 comments

well i just got a specular and normal map from the guy who is working on the Mount & blade WH40K mod since i offered to share this model and the bastion. have yet to apply and see what they like.

Reply Good karma+1 vote
Cake!:D
Cake!:D - - 1,860 comments

Amazing work! :D!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Defence lines are built from crenellated shield sections that link together into a solid shieldwall. The most common type of defence line comprises two such walls back-to-back. Imperial Aegis lines can be built and deployed at such speed they are often referred to as 'instant fortresses'.

these will be simple defences placed around maps and maybe even build-able by troops(but we still need to look into that)
model has been done for a long time now just never got around to texturing, but since Xitter joined and uvmapped it i finally got around to it.

textures might still get changed a bit.

We are still looking for people to help with Texturing and uvmapping, let us know if you're interested!

model and textures by Chompster