Total Conversion modification for Men of War: Assault Squad & Assault Squad 2 (TBD) .

Introducing a WW2 modification for DMS, 1C and Bestway studios title, Men of War.

The goal of 'Totaler Krieg 1939-45' is a unique one for an RTS title. It doesn't focus on balancing, or anything 'game' related. No, this modification's sole aim and goal is to bring the most historically accurate portrayal of WW2 as made possible by the GEM engine to your screens - "A total revamp and historical conversion".

Nothing is left untouched. All assets, models, textures except those such as fauna and buildings have been, or are being completely replaced. Each faction of each alliance, Axis powers, Commintern, and those of the Allied alliance will be represented in some form or another with no detail spared; uniforms, helmets, weaponary, soldierly equiptments, voices, soldier portraits, flags and other faction specific items will be present. Each individual texture has been painstakingly recreated with the greatest attention to detail and care in order to preserve the integrity of the modifications goal, and also to honor those who served and fell during the greatest conflict in history.

For those out there who have longed for a game which puts the highest emphasis on realism, regardless of the advantages and disadvantages exposed on the battlefield, then this work is for you.

Support me and you will be rewarded with an experience never before seen in a game.



- Every faction represented to some degree, greater emphasis on the larger powers such as (Commonwealth, Soviet Union, France, United States of America, Hungary, Romanian, Poland, Italy), co-billigarent nations such as satellite, puppet and non-allianced nations for example, Croatian, Georgian Ostruppen, Belgian SS, French SS, Polish Forces in exile, French & Belgium forces in exile, Norwegian SOE agents, Spanish Blau Division, Austrian forces in the Wehrmacht will also feature.

- Historically accurate uniforms and equiptment variations for all nations, for all time-periods from 1939 to 1945, on both the Western and Eastern theaters of War.

- Weaponry and ballistic characteristics have all been incorporated to their realistic values.

- Each armed force of each faction will be featured, including the Army, Airfoce, Navy and other specialist force such as the Waffen SS

- Correct Squad, Section, Platoon and higher configurations of each army to match their war-time numbers.

- Completely overhauled Menu, interface, Ui and Music.

Thanks for reading & maintaining an interest in my work.
Sturm








>> DETAILED PROGRESS REPORT LOG <<
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When Will Totaler Krieg be released?

"The modification will be released as soon as all work has been completed in correspondance with the current progress report."
Will this modification be available for MoW, MoW AS, AS2 or BoE?

"The modification was originally conceived for the original Men of War, however I have now shifted focus onto Battle of Empires. This was due to a number of reasons, one being improved stability and performance."
Can you list all the nations / nationality of soldiers that will be present in-game?

"Yes, playable nations will include: Britain, Canada, France, United States, Germany, Soviet Union, Hungary, Poland, Romania, Belgium & Finland. Within those nations, other playable units will include Georgian, Czech, Dutch, Swedish & Spanish native soldiers."
Will all insignias including banned Swastikas be present in-game?

"Yes, however an alternate download will be made available to replace banned and 'verboten' symbols"
Do you still take donations?

"Yes, located below is a hot-link that will direct you straight to the modifications donation fund."
Do you still take Beta tester requests?

"No, not at this present time. Therefore donations do not entitle you to a place in the Beta-testing team, although you can still put forward suggestions that will gain precedence . Your name will also be added the the modifications credit list."
Do you require applicants for the DCS developer group, i.e Texture Artists, Composers, Modellers e.t.c?

"Yes, I also offered paid positions, however as of now I do not need applications as the development team is currently scouting the above mentioned positions on a professional level."




blan

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RSS feed Articles

Operation Nordwind,

Totaler Krieg has finally been released and with it Best Way have announced they are interested in making Totaler Krieg an officially supported mod for Battle of Empires. They have offered to announce Totaler Krieg on their steam page for Battle of Empires once I have released a steam workshop version of Totaler Krieg.

Totaler Krieg 1939-45 V1.1 Hotfix

Totaler Krieg 1939-45 V1.1 Hotfix


Thus, I call on the loyal fans and followers of Totaler Krieg to band together to help me make a solid, stable Christmas release of Totaler Krieg for steam.

I intend to upload Totaler Krieg to the steamwork shop page on the 24th of December, this will be Totaler Krieg v1.2, a single, non win-zipped, updatable, steam-friendly release.

However, from now until then I need to fix Totaler Krieg up to be as stable and fun to play as possible. On my side I'am bug fixing, however I request one thing from all of you....

I need mappers!

In the Totaler Krieg 'Work in Progress' map folder within the editor I have 6 maps, Basovka, Cherkassy and Hurgten, Ste Mere Eglise, Valkenswaard and Ramelle. I call on all mappers within the TK community to attempt to 'finish' these maps and make them Multiplayer ready by the 23rd of December. When I say finish, I mean bring them up to TK standard, take the initiative and don't involve me in the process, do what you think is necessary. Make them large, though not massive, add details, make them interesting, but give them polish.

Basovka (Work Required 3/5) - Is a map taking inspiration from the classic Red Orchestra map featuring the same name. In my opinion this map needs making wider, longer with more details around the train station and trenches. This would be a 1vs1 / 2vs2 map at the most. Take as much reference from the RO map as needed, I will post pictures below for help.

Cherkassy (Work Required 2/5) - Needs to be converted to a winter setting, this is a map that requires little work, just made slightly larger and textures changing to winter. More mud to represent a boggy, quad-marsh of a Russian village as the Germans march to Moscow in 1941. 2vs2/3vs3 map at the largest.


Hurtgen (Work Required 5/5) - Requires alot of work so only a dedicated mapper could undertake this in the time required. The map is laid out in its entirety, this is basically a forest verging on the edge of Hitlers 'Westwall' fortified line aka the Siegfried Line. What is required are small pockets of houses / farms around the map, a defensive trench line system in the middle of the map on the hill and more bunkers along the West Wall portion and general detailing to fill out the map.



Ste Mere Eglise (Work Required 1/5) - Requires little work, however detailing is required, something interesting, maybe Historical from a band of brothers scene, I feel the fields are a little bland and the village or spawn areas could do with some touching up. The map size is fine.


Ramelle (Work Required 3/5) - Needs to be made slightly larger, for a 2vs2 game, more reference to the Saving Private Ryan film, the town needs to be matched 1:1 scale to the movie will all houses, angles and items e.t.c matched as closely as possible. The map is a good base, but could be made better with the right dedication.


Valkenswaard (Work Required 2/5) - I like this map, but its too small and bland. This was supposed to be a 'Hells Highway' type map during Operation market garden. It needs to be made larger, with more larger open fields, gliders that have crash landed all over the map, jeeps burnt out, long tree lines and just generally more detail and interesting land marks added.


Details!

The Deadline is the 23rd of December.

I need the map in Win.rar format uploaded to a file host, with the link posted to my moddb inbox.

I do not request any contact during this period.

All submissions will be viewed and will be evaluated by me.

The best examples will be included in Totaler Krieg and will feature in the Launch trailer on the Best Way steampage and on Diplexheateds youtube page.

You're name will also forever be engraved in the Totaler Krieg hall of fame credits section of the mod.

Please help me, I would really appreciate any mapping support at this moment.


To edit maps, extract the map.pak file so you have a 'maps' folder instead of the .pak, that way you can edit the map.


Good luck to all of you!

Thanks,

Sturm.

Totaler Krieg Update #11 December 2015 - Release

Totaler Krieg Update #11 December 2015 - Release

News 16 comments

Total Conversion realism modification - Totaler Krieg 1939-45: An overhauled experience in a much loved franchise, a concept now fully realised and ready...

Totaler Krieg Update #10 December 2015 - Pre Release

Totaler Krieg Update #10 December 2015 - Pre Release

News 14 comments

The time has finally come, after almost 7 years of time and effort, Totaler Krieg, once a mere concept, is finally to see the light of day.

Totaler Krieg Update #9 September 2014

Totaler Krieg Update #9 September 2014

News 24 comments

News from the front! September 2014 Update for Totaler Krieg 1939-45 Mod.

Totaler Krieg Update #8 September 2013

Totaler Krieg Update #8 September 2013

News 12 comments

News from the front! September 2013 Update for Totaler Krieg 1939-45 Mod.

RSS feed Downloads
Totaler Krieg 1939-45 v1.0 Public Release

Totaler Krieg 1939-45 v1.0 Public Release

Full Version 61 comments

Total Conversion realism modification - Totaler Krieg 1939-45: An overhauled experience in a much loved franchise, a concept now fully realised and ready...

Totaler Krieg Anthems OST - Complete Album

Totaler Krieg Anthems OST - Complete Album

Music 7 comments

Totaler Krieg Anthems OST - Complete Album 6 Tracks. Enjoy. Sturm.

Men of War: Totaler Krieg Infantry Combat Guide

Men of War: Totaler Krieg Infantry Combat Guide

Guides 23 comments

Men of War: Totaler Krieg Infantry Combat Guide Extract taken from the Red Orchestra Tactical / Historical Guide.

Post comment Comments  (4300 - 4310 of 6,973)
Heer_Gefreiter
Heer_Gefreiter

sturm will the ranges be vanilla or medium or big

Reply Good karma Bad karma+1 vote
Herr_Sturmführer Creator
Herr_Sturmführer

100% realisitic.

Sturm.

Reply Good karma+5 votes
Andris6000
Andris6000

What about the limitations of MoW's fog? As far as I remember the fog only lets you see to 220m. It would be pretty wierd to see my T34 being taken out by a Tiger 1800m away on the other side of the map.

Or did you find a way to get rid of the fog?

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Herr_Sturmführer Creator
Herr_Sturmführer

Are you talking about Fog of War or Viewdistance?

Sturm.

Reply Good karma+4 votes
Andris6000
Andris6000

I'm talking about the distance in wich the player himself can see and not the bots on the ground.
In MoW your view is capped at 200 something meters, you can't see further because its foggy.

Like: You lower your camera to point A on level ground ingame. House 1 is in point B wich is 170 meters away from you and you can see it pretty clearly ingame. House 2 is 240 meters away in point C. You can't see house 2 because of MoW's thick white fog so you have to move your camera towards point C in order to see it.

I hope I described it well enough.
So did you get rid of that "fog"?

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Herr_Sturmführer Creator
Herr_Sturmführer

Yes I did.

Sturm.

Reply Good karma+3 votes
cpt.franz
cpt.franz

does it mean they will have normal weapons? thompsons... m1 grants... instead of those odd weapons I've never seen before?

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Herr_Sturmführer Creator
Herr_Sturmführer

I take it you mean the Americans being issued Springfield Bolt actions & Johnson Lmg's? Well if the Springfields are used, it will only be for Snipers with Scopes and auxillary rear guard echelon troops. Johnsons where issued to the Winter troops on the Southern Front from 1942-44.

Sturm.

Reply Good karma+3 votes
Frenchy56
Frenchy56

Weren't Johnson's used by special forces?

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cpt.franz
cpt.franz

I do know the springfield bolt action rifle... "if you hear its sound, then you're already dead"... but the johnson lmg is the odd weapon... I didn't know anything about it... and as long as I know... the rangers in D-day were equipped with normal thompson smg and m1 garand...

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Wolf7
Wolf7

The odd weapons you never saw before did were issued, the Garand, Thompson, MP40, PPSH etc.. were the most common though.

Reply Good karma Bad karma+2 votes
Wolf7
Wolf7

Afff who trolled me and downed my comment.Tell me what's wrong in it.

Reply Good karma Bad karma+3 votes
AARico
AARico

will shells and tracks in the ground from tanks stay for whole match? because i didnt know there were magical cleanup faries in ww2 cleaning up shells and smoothing the ground behind a tank.

also will airplanes have ai to fly around by themselves and attack instead of just going in circle :D

Reply Good karma Bad karma+3 votes
Herr_Sturmführer Creator
Herr_Sturmführer

I am in the process of making ejected shells from cannons e.t.c remainding for the entirety of the battle. I can also do that for tank track marks, however Im not sure how much of a performance hit this may have.

I have not tweaked the Ai pathfinding, so planes will still go around in circles, but they will engade enemy planes & you can actively pursue them, essentially creating a 'dog fight' scenario.

Sturm.

Reply Good karma+2 votes
Chakal16
Chakal16

Im using in my mod the permanent tracks and shells, for the shells you can use a mod of Gepanzert in DMS

Reply Good karma Bad karma+2 votes
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Battle of Empires : 1914-1918
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Highest Rated (11 agree) 10/10

Well worth the wait, cant wait to play it. Amazing looking models and it is such a privilege to play such an amazing looking mod, I cant imagine the hard work and effort the devs put into this great piece of work.

Oct 17 2015 by freedom4ukraine

Lowest Rated (20 agree) 1/10

Lies about upcoming factions and lies about pretty much every feature of the mod.












Oct 1 2015 by Keyword22

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