READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Soviet Union units Soviet Union units Soviet Union units
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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

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Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (210 - 220 of 263)
Dudok22
Dudok22 Feb 26 2012, 6:58am says:

wow this mod is so great! I love to beat ai with german heavy machinery :D I have one bug though: When I select luftwaffe ju 87 bombing run and then german paratroopers and use them on different locations ju87 will drop the bomb on the paratroopers.

+2 votes     reply to comment
BlackCaesar Creator
BlackCaesar Feb 26 2012, 1:02pm replied:

It is not a bug. When you click you set a rally point, that means that every support will target the designated location. This is wanted to set up a map quickly, if I had to set upt a waypoint for each of the units it would be really hard to set up a new scenario. In this way anybody could set up a map in 20 mins or so, I'm gonna release an editing guide soon, so it will be clear why this choice. This mod is intended to be also a sandbox for players, which means you can draw your map and then set up a battlefield scenario in few minutes.
You will understand that there are almost a 100 units and supports in this scenario, so this means you would have to set up 100 waypoints every time if I gave 1 waypoint for each reinforcing units or support.
So wait for the JU-87 to bomb the area and then drop the paratroopers. I hope you understand why I made this choice. This is the best I can do, otherwise it would be almost impossible to set up new missions (like in official Assault Squad skirmish maps, which have 6500 waypoints).

+3 votes   reply to comment
Dudok22
Dudok22 Feb 26 2012, 2:26pm replied:

oh thanks for explaining. I am looking forward for new scenarios. and of course updates of what I think is best single player mod for MoW.
keep up the great work!

+3 votes     reply to comment
BlackCaesar Creator
BlackCaesar Feb 27 2012, 9:21am replied:

Even if it is not fully tested, you can try to play the battlefield scenario with a friend in multiplayer coop.

+2 votes   reply to comment
BlackCaesar Creator
BlackCaesar Feb 26 2012, 3:51am says:

Ok the download is ready, with all the joy it will bring :D.

+3 votes   reply to comment
BlackCaesar Creator
BlackCaesar Feb 25 2012, 9:07am says:

Released the new version. The file authorization might take a couple of days so be patient if the download link isn't available immediately.

+3 votes   reply to comment
Is3
Is3 Feb 25 2012, 2:36pm replied:

No other links?, I'm waiting for this for long time :)

+2 votes     reply to comment
BlackCaesar Creator
BlackCaesar Feb 25 2012, 3:27pm replied:

I'm sorry there is none, it usually takes one day or two to validate the download, so you won't wait for long.

+2 votes   reply to comment
BlackCaesar Creator
BlackCaesar Feb 22 2012, 12:17pm says:

Almost there guys. I only need to update the old maps to support the new version.

+2 votes   reply to comment
jugglenutz
jugglenutz Feb 22 2012, 9:25pm replied:

awsome

+2 votes     reply to comment
jugglenutz
jugglenutz Feb 18 2012, 10:09pm says:

guess i'll try the current version out darn slowpoke lol

+2 votes     reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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Real Time Strategy
Theme
War
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Single & Multiplayer
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